BillBobJoy

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About BillBobJoy

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  1. @squeek in the dlcsupport.lua they define the rog dlc as REIGN_OF_GIANTS = 1 So I changed if GLOBAL.IsDLCEnabled(REIGN_OF_GIANTS) then to if GLOBAL.IsDLCEnabled(1) then and it works.
  2. @squeek Sorry for the late reply, just had to go to sleep was 5AM lol and I have Sunday courses. The Main Game code works, The code is having trouble with the games dlc support. It crashed in the IsDLCEnabled ...mapps/common/dont_starve/data/scripts/dlcsupport.lua:99: calling 'IsDLCEnabled' on bad self (number expected, got nil)LUA ERROR stack traceback: =[C] in function 'IsDLCEnabled' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/dlcsupport.lua(99,1) in function 'IsDLCEnabled' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/mrgmview/krampusfix.lua(64,1) in function 'result' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(111,1) in function 'modimport' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/mrgmview/modmain.lua(21,1) in main chunk =[C] in function 'xpcall' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(439,1) in function 'RunInEnvironment' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(179,1) in function 'InitializeModMain' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(162,1) in function 'LoadMods' scripts/main.lua(222,1) in function 'ModSafeStartup' scripts/main.lua(267,1) =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(17,1) in function 'SavePersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(58,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(45,1) in function 'BeginStartupSequence' scripts/main.lua(266,1) in function 'callback' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(268,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(248,1) in function 'Load' scripts/main.lua(265,1) in main chunk Full Log:log.txt
  3. @squeek I just realized by removing the Krampus Sack all the Contents get deleted with it, I think I'll just put a big warning in the mod description thought since that seems like a complex issue.
  4. @squeek I hate what that kind of thing trips me up, lol. I definitely would not have figured this one out on my own, I really do appreciate it. Thanks for all the help recently.
  5. @squeek would giving you the full mod help? mrgmview.zip EDIT: I added the Code in the file krampusfix.lua and did a modimport "krampusfix.lua" at the top of the modmain The item is in the weapons tab for crafting if you want to try it out DebugSpawn"deerhide" DebugSpawn"krampus_sack" DebugSpawn"armorruins" for the ingredients
  6. @squeek No information was added to the console log from crafting, so that means it's being skipped altogether right?
  7. @squeek That did work but it didn't consume the krampus sack self:RemoveItem(equippeditem):Remove()This is what was supposed to delete the sack after it was used to craft right?
  8. Really I am looking for anything that I can do to make the Krampus Sack usable in a crafting recipe. If it is not possible to somehow make the Krampus Sack usable for crafting when equipped is there a way I can make it so the character can hold it in there hand?
  9. Hello, I want to use the Krampus Sack in a crafting recipe, but the only way you can have it in your inventory is when it is equipped on the body. I was wondering if it is possible make it so crafting can detect and use what is equipped in addition to what is in the inventory or held with the cursor.
  10. What would be the approach to making a custom "bodyslot-equippable-item" ?