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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by AstreaMK2

  1. [MOD] Hero in the Dark

    im just gonna pop it here but will this get a compatibility patch with rpg hud(regular/neat) because i cant live my life without being able to store my backpacks on other storage containers. it would be cool if it got a compatibility patch guys. this is neat. also can i ask something. im using a custom character ezio and proceeded to make my first smelter and then stuffed it with copper for good measure. after a while it just sayd empty smelter and did not get anything. and when i try to break it it crashes the game. is there something wrong with my game? i can provide more info on what mods i have if you guys can help me. so i found out that regular rpg hud works if you disable some of the feature from its config and viola it works.
  2. [MOD] Hero in the Dark

    so i got enticed by the content of this awesome mod considering i am totally addicted with mods and RPG.
  3. Divine Rapier

    just a heads up guys about why this mod crash. it turns out that the modmaker doesnt know how to make a recipe code and the actual problem was the recipe the weapon has. turns out its invalid. so to fix this yourselves do the following 1. open the mod folder commonly found in [Program Files\Dont Starve - Reign of Giants\mods\Divine Rapier]. 2. locate the modmain.lua file and open it using any text program but preferably notepad++ 3. press ctrl + g to go into jump to space mode and locate space 26 4. replace the entire space to local dota_sword = GLOBAL.Recipe( "dota_sword", {Ingredient("redgem", 5),Ingredient("bluegem", 5), Ingredient("thulecite", 5), Ingredient("purplegem", 3), Ingredient("goldnugget", 15), Ingredient("minotaurhorn", 1)}, RECIPETABS.WAR, {SCIENCE=2} ) all it do is fix the recipe and prevent the mod from ever crashing again.
  4. (abandoned) RPG HUD

    for some reason all the status hud(health, hunger, sanity, naughtyness and temperature) are all veered to the left like alot. is there a way for me to fix it on my own?
  5. Companion Chester

    how do i install this? when i downloaded the file and extracted it. all i got was an anim folder. and inside was 4 rar files contaning some image files and some random files. does activating it on the mod menu work as is?
  6. Wall Gates

    i dont know but somethings wrong. i cant open a gate.
  7. (abandoned) RPG HUD

    will this work on RoG? would be cool if it does. and you know what doesnt? nintendont
  8. Minimap HUD

    i dunno if this is necropost but, to those who isnt good at mapping their way in the world(much like i do) simple add signs... adding the writtable signs mod helps alot. also is it possible to change the location of the minima? like lower right near the HUDS(i need a work around for the cave backpack mods being obscured by the minimap. also i want it above the HUD specially RPG HUD 45 neat)
  9. Caves Bag

    im a newbie programmer and i was fiddling in the codes of this mod just so i can make it compatible with RPG HUD's backpack slots. now my problem is that, in RPG hud, you can unequip your packs and put them in your inventory. maybe im in the wrong mod post but im gonna ask ahead. how do i make this pack like PRG hud enhanced vanilla packs. i mean you can put it in your inventory. or even put packs inside packs. also i manage to make it compatible with RPG hud's pack by editting compatibility fix for the other backpack mod.
  10. Pets

    ze mod dont work for me. and just a suggestions. add some more pets. like beefalo and uneatable mandrake
  11. Too Many Items

    ze mod kinda sounds like ze mod for ze minecraft. and it does ze same zing too.
  12. mine doesnt have a mod selector thingy.