
AstreaMK2
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4 NeutralAbout AstreaMK2
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im just gonna pop it here but will this get a compatibility patch with rpg hud(regular/neat) because i cant live my life without being able to store my backpacks on other storage containers. it would be cool if it got a compatibility patch guys. this is neat. also can i ask something. im using a custom character ezio and proceeded to make my first smelter and then stuffed it with copper for good measure. after a while it just sayd empty smelter and did not get anything. and when i try to break it it crashes the game. is there something wrong with my game? i can provide more info on what mods i have if you guys can help me. so i found out that regular rpg hud works if you disable some of the feature from its config and viola it works.
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just a heads up guys about why this mod crash. it turns out that the modmaker doesnt know how to make a recipe code and the actual problem was the recipe the weapon has. turns out its invalid. so to fix this yourselves do the following 1. open the mod folder commonly found in [Program Files\Dont Starve - Reign of Giants\mods\Divine Rapier]. 2. locate the modmain.lua file and open it using any text program but preferably notepad++ 3. press ctrl + g to go into jump to space mode and locate space 26 4. replace the entire space to local dota_sword = GLOBAL.Recipe( "dota_sword", {Ingredient("redgem", 5),Ingredient("bluegem", 5), Ingredient("thulecite", 5), Ingredient("purplegem", 3), Ingredient("goldnugget", 15), Ingredient("minotaurhorn", 1)}, RECIPETABS.WAR, {SCIENCE=2} ) all it do is fix the recipe and prevent the mod from ever crashing again.
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i dunno if this is necropost but, to those who isnt good at mapping their way in the world(much like i do) simple add signs... adding the writtable signs mod helps alot. also is it possible to change the location of the minima? like lower right near the HUDS(i need a work around for the cave backpack mods being obscured by the minimap. also i want it above the HUD specially RPG HUD 45 neat)
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im a newbie programmer and i was fiddling in the codes of this mod just so i can make it compatible with RPG HUD's backpack slots. now my problem is that, in RPG hud, you can unequip your packs and put them in your inventory. maybe im in the wrong mod post but im gonna ask ahead. how do i make this pack like PRG hud enhanced vanilla packs. i mean you can put it in your inventory. or even put packs inside packs. also i manage to make it compatible with RPG hud's pack by editting compatibility fix for the other backpack mod.
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How To: Install a Mod from the Klei Downloads Page
AstreaMK2 replied to Cheerio's topic in Tutorials & Guides
mine doesnt have a mod selector thingy.