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File Comments posted by Nadevill

  1. Have you fixed the error in the mod too? I already changed the file where the error occures on the first time i encountered the error. I didn't know what caused the problem at that time but i already added a number check back then. Unfortunately the game kept crashing on a different line then. You should really check which part of the mod is causing the wrong value.

    The error was called because I was saving values like "100%" (string) in the stackable(number) component( which I'd really hate to overwrite). I decided to not take any chances and disable that feature. I would have loved to fix that myself but the problem never occured for me and my info is based on one log. its possible to perhaps use a regular number or a fraction, but as the mod now grown, it scares me to try again.

    If interested, the feature is now commented on lined 139,140. any risk takers may uncomment them and delete the "..%".


    Note you must download the new version, recommended from steam if possible.

    I sincerly hope everything is okay now, as I won't have much time to update.

  2. The mod must not be used because it modifies some values which are going to be saved with the savefile. You will eventually get an error "value is not a number" or something like that in the stackable.lua from the game. Just play long enough and you will encounter this error. Made it to day 143 and then had to throw away my savefile...



    How to salve your save game

  3. Small error, when there are multiple outcomes of food I believe that it doesnt pick it randomly, instead it picks foods by priority, otherwise there'd always be a chance to get wet goop


    "not an error, a feature"

    The game works the same way- it sorts all the valid recipes based on the priority, and the group with highet priority gets selected randomly. I cut/replicate the process in the middle, displaying the top priority group and the odds

    ( never saw any case of multiples other than baconandeggs+monsterlasagna. did you?)


    if anyone could assist with sharing mod compatability issues (especially approving everything is ok), that would be great.



    It seems that the mod fails when you disable and reenable it. The crock pot bar is still as height as with the mod enabled but i don't see the additional slot or the preject button.



    are you sure that's how this is caused? an issue like this would have created more complaints by now. do you have any other mods? the part that you say is malfunctioning is the containerwidget.lua, try to see if any other mod overrides its (sadly,I do).