Lbphero

  • Content Count

    911
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Lbphero

  1. I have been fiddling around with a system in my survival alpha world for a while and I think i have came up with a few bits of automation that allows for a seemingly entirely automated rocket for 1 cargo bay... Here is "Point B", where the deliveries of frost buns are sent to, and where the rocket resides most of the time...Whats supposed to happen, is that when the rightmost fridge detects that it isnt full, the system sends a signal to get a dupe into the rocket and blast off to "Point A". Point A.. Whats supposed to happen here is that when the rocket lands, duplicants load up the fridge with frost buns, which are then taken by the sweeper to the loader, which subsequently both loads the buns into the rocket, and tips off the automation to begin a countdown for launch.... Does anyone see any problems with this design? I think its been working out fine so far, my forest asteroid dupes haven't had to worry at all about food production and focus solely on industriousness as a result...
  2. I understand the idea of liking something differently to me, but in order for me to actually understand why you like something differently to me on a deeper than surface level, it is helpful to give me reasoning that i can actually understand...what you have given me thus far is describing an experience that is more cumbersome, disorganized, infinitely less fun than the original due to not only having to babysit your guests, having to fight for the control of your own dupes, and not even being able to control how fast the simulation goes or being able to pause the game. Did you know I have had ONI running this entire morning mostly paused because i play it throughout the day rather than all at the same time? I get what you're saying here in the sense that the two modes wouldn't intersect, but you have to understand what happened between Don't Starve and Don't Starve Together. The moment that the multiplayer version came into play, aside from the dlc, the singleplayer version almost instantly became neglected and barely ever got any updates that fixed longstanding issues...I have no reason to believe that the same wouldn't happen for ONI, especially since even now we don't really get fixes for longstanding bugs very often anyway......
  3. that just sounds...awful....I have no idea how you can think of this and not think "hmm, I would prefer to constantly fight over what orders to give, rather than just being able to play the game"...Just play parsec or something and witness how clunky and unfun this would be... removing the pause from ONI would make it borderline unplayable for me... I need some time to plan out my builds before my dupes get knee deep in it, and I need to pause so i can actually do other stuff, not only that, i am someone who plays on slow speed 99% of the time, god forbid I was paired up with someone else who plays on 3x or 2x speed and i can barely do anything without all hell breaking loose... No, Its not! Based on this statement, I would not let you 5 quintillion lightyears from my colony, dude! that might be the fun of X or Y game that isn't a space colony game built on trying to be as sustainable as possible like oni, but i see absolutely no fun in having to babysit my friends to make absolutely sure that they don't break anything, I see absolutely no fun in having to tell my friends "DONT TOUCH A SINGLE PART OF THIS OR ELSE WE ALL EXPLODE" I fundamentally disagree with the statement you are putting up here.
  4. "hmm, refined, I wonder what could refine salt, oh, maybe a rock crusher?" FIN I could go on and on about how X or Y part of the codex being not exactly straightforward is something that is a problem and should be indeed worked on and how the wiki isnt an adequate solution to it by any stretch of the imagination...
  5. even besides my absolute untrust of other oni players, how far would the gameplay go? would you really have that much more fun if you could ask some dude for oil, and then they send some, and thats it? would you really have that much more fun if you could send someone your dupes and then you just sit around and do nothing else? would you really have that much more fun if you couldnt control any of the time speeds or pause at all? would it really be that much more fun if someone could whether mistakenly or intentionally, deconstruct 1 singular wire while you're away, and subsequently cause your entire colony to die? ONI multiplayer as a concept is fundamentally flawed, you should go play space station 13 if you want a multiplayer space colony sim...
  6. yes, dude...it's not that hard to think to look up food production buildings to see if X or Y food can be improved with it, especially if you already know that there are many other recipes that do this... i'm saying that the codex has the information you're looking for, even if its not necessarily super well organized...A player could feasibly look up a bunch of stuff about food production to see whats changed or added during the new update, just like I did... I've already stated that the codex can use some more information and more organization of information, but the main point i was arguing against was the notion of at all incorporating the wiki into the codex, which i am still very much against...
  7. local herd of players just now discover that wolfgang takes off his shirt when mighty
  8. By looking in the food category or the electric grill page because they want to know more about the new foods... No, its not...not only can the wiki be simply incorrect on many things (see: the dontstarve wiki lying for literal years about torches giving warmth) but it is subject to constant vandalization where i dont think it should rlly even be linked to in the real game...the wiki is not at all the solution you should be asking for when you ask for improvements to the codex...
  9. I hope they don't add back meteors to the earlier asteroids...the later ones, sure. people complained about solar power being too underpowered and worthless before, and right now the power you get (especially now that the space is smaller and how you dont get much glass to start with) isn't too too overpowered... I think if you wanted to slightly nerf solar panels, you should make them produce a small amount of heat. This makes them considerably less of a "set it and forget it" operation while still not necessarily getting in the way of the player putting up a few on many bases (they could just run a few radiant pipes to cool them down..)
  10. nearly all info requested can be found in the codex... I don't disagree that the codex can definitely use some improvements in how it sorts its information, certain things like critter reproduction stats are mostly absent from the codex...but to imply that the feature is entirely useless is just...wrong...I consistently use the codex for numbers on buildings and for information on elements as well as manufacturing recipes and plant conditions...the solution you propose to just source it from the wiki just sounds...awful...
  11. its already so easy...if anything, all that needs to happen is just another animated tutorial explaining the basic principles of rocketry.... there literally is a tooltip that displays what priority is what... put it in a ration box or use an auto dispenser.... there is no difference between a food that is close to rotting and one that isnt in terms of their morale...and you can literally just set a consumable to not be consumed if you deem it an ingredient... i hate this this implies that clothing is too complicated....snazzy suits give +30 decor, warm/cool clothing either gives insulation or takes insulation...if anything, the cool vest should be buffed since as far as i can tell, taking away insulation is useless... atmo suits are extremely powerful...i 100% support them only being available a couple dozen cycles into the game when you can afford to send a dupe trailblazing onto the forest asteroid...
  12. you need to build the rover inside the module in order to deploy it. Load a save and click "enable auto-delivery" and a dupe will build it in there
  13. I go back and forth. To me, the concept of having to make rockets to sustain (pretty short, really) distances between asteroids paralles sorta neatly with the way shipwrecked separates most of its content between a barren ocean that you must traverse. But at the same time, the ONI DLC feels much like RoG, where these mechanics feel like they should've been this way all along, and the DLC is just what the game needs to feel, at least more, complete. and in that, I feel like the concept of the DLC being separate to the base game is very silly.
  14. In the future, there will be a "cartography" module that will allow you to map out asteroids further out...but for the time being, a telescope inside the big cockpit will work just fine...
  15. it's like saying that shipwrecked should be a seperate game to dont starve