• Content Count

  • Joined

  • Last visited

 Content Type 




Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Lbphero

  1. i have to wonder why "garden" would be the prefab for old horticulture...i get that it was done to open the spot for the newer versions, but you'd maybe think that it would just get something like "x_old" or "x_deprecated" instead.
  2. time is a factor when you consider that i could be like, foraging for berries or doing something...actually fun or at the very least interactive in the game? my argument is based on fun but i feel like thats something thats definitely worth considering in a video game context specifically. I find it so strange that your goto argument for me saying that this or that prevented me from having much fun from the pre RWYS system is to just say that nobody is saying it IS fun, rather than pointing out something that you think is fun in the system or equivalent counterpoint, in the video game where generally speaking the idea is to have fun.. generally speaking, its hard for people to continue reading and acting as if you have any respect for them if you start off the sentiment calling their arguments such things as you did...I don't think beefalo is in the wrong for taking issue with you not really giving them the time of day in the first moment
  3. you could say this or that about using more random seeds or using more poop...but either way you slice it, it's just not fun, and pails in comparison not only to the other vegan options at the time, like how i just lived off the land as wurt, but also to the gameplay found within RWYS. and in that, it is wholly unviable for my time and i wish you would stop pretending that it was any good for anything other than having a quick snack on the boat.
  4. as someone who farmed extensively pre rwys, pre rwys farm plots are some of the most frustrating and unfun and for all intents and purposes nonviable ways to get food in this game...
  5. Before the 35 dupes we have now...there were a bunch of mix and match dupes! You can see them on the bottom of this page on the wiki
  6. I have heard many complaints about the rocket interiors surfing the forums, stuff about how it was annoying to manage whether or not there is enough resources on board and how small it is, and I wanted to say two things one them, as someone who enjoys them greatly. 1. The fastest and easiest solution to the main gripes that people have with rocket interiors could be fixed with a few conduit ports leading into it, and maybe out of it. I imagine that managing rocket interiors would be infinitely easier to work with if you didn't have to rely on unstable duplicant labor to make absolutely sure that X or Y resource is not lacking inside, at the moment it is just barely possible to automate a rocket not launching if the given resources on board are not enough, but this takes up an entire large interior's worht of space and is subsequently very unviable. However, there is yet still a way in the current game to automate rockets, as elaborated on below. 2. For all automated applications in the game, you don't need to care about rocket interiors anyway. Especially with missions between the first 3 planets, an atmo suit can completely take care of any duplicant needs without having to put a single building inside the rocket interior. I can make an automated delivery rocket relying entirely on cargo modules and external signals and never have to touch the rocket interior, as depicted in one of my previous posts. Rocket interiors are only absolutely mandatory to think about when you are either colonizing other planets, or using the telescope to uncover them, which are both very manual activities anyway.
  7. doing anything short of harvesting bee boxes 24/7 is a waste of time
  8. its a steam geyser! check out the old trailer for the thermal upgrade to see it in action.
  9. you are trying to play dont starve like oxygen not included...the actual things that matter id say in terms of making something "obsolete" is helms can be acquired infinitely easier and in more mass if you use something like the moonstone method to farm pigskin in mass... that sentence does orders of magnitude more to me in the way of making me think that the thulecite crown is obsolete compared to throwing numbers of hp blocked per green gems...
  10. In my most recent playthrough, I decided to completely forgo mealwood and head straight for dusk caps. It turned out the start! Purely because of a combination of me not setting it up quickly and how long it can take for the dusk caps to grow. But once the meals started flowing, it was great, much better than mealwood in both space, time, and meal quality! This leads me to wonder, what do y'all do for starting food? Do you just do mealwood, or do you head for ranching, or what?
  11. I have done exactly this as the new wormwood, you should try it too, its so much fun to make the combos as you go along
  12. i like this idea, in the sense of allowing the merm king to give wurt X or Y swampy item...I think the strange tentacle sash that guard merms wear and good ol' tentacle spikes would be nice..
  13. i have to wonder what caused "breathable/unbreathable" gas to show up on your resources tab. There weren't gas bottlers back then, so it must've been some kind of glitch, right?
  14. Water sources and oil sources have been guaranteed since their inclusion or close to it. in the base game there will always be at the very, very least, 1 cool steam vent and a plethora of oil and oil wells. Even without geysers, for a while there has been ways to generate water and oil without them. Slicksters make oil from Co2 and glossy dreckos make plastic, and you can make water from rockets in the base game and ethanol or petrol in DLC. Its not that hard to find solutions to these problems if you look for them.
  15. if it isnt a meme then pls explain why u think wilson is op
  16. Reap what you sow harvests! I am really having a lot of fun with this new farming system!