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Posts posted by Lbphero

  1. 7 minutes ago, Satyrical364 said:

    Dear God... do you guys even read? The last two posts are people tossing out inane one-liners telling me things I already acknowledged. 

    I've clearly already switched to normal difficulty. This thread is about the balance being off for hard difficulty. Compared to the base game, this DLC starter biome does not provide adequate calories compared to other starting biomes. 

    Klei clearly do not intend for mush bars to be the go-to strategy, which leads me to believe this was perhaps just not considered. I'm hoping this thread will be seen by them and they take the feedback. 

    20-40 cycles of maintenance, pumping out bars, waiting for seeds, and being unable to do anything else, is horrific game design. 

    Hopefully the next reply will be constructive...

    The thing about it is that there is a clear line to success for those who are willing to do it, and to me that is all you need to account for with regards to max difficulty, especially since its not the default. I do not think that the game putting you through the wringer and squeezing as much out of you as it can when you're literally flipping asking for the most it can throw at you, is in fact, bad game design. Its like asking someone to punch you in the face as hard as they can, and being surprised and complaining about it when you need to go to the ER afterwards

  2. 19 minutes ago, Satyrical364 said:

    Yeah mate, I already said I don't want to do that because its not fun. I'd need one dupe splitting mud, another dupe running the musher and the third will be on the hamster wheel. None of them will be working very well because of food poisoning making them run 3x to the bathroom every day. It might take 20-40 cycles of that hell to get enough bog seeds for my dupes depending on how good of a farmer I can roll.

    Then dont play on max difficulty

  3. 12 minutes ago, Spearowgilly said:


    Why only add items, when u can do cool things related to beefalos.

    I feel reluctant to change things purely for the sake of changing things...and i feel like basically everything with regards to beefalo outside of taming is exactly how it should be. And with taming, as someone who tames beefalo incredibly frequently especially compared to the average player, i get the feeling that some of the problems that people have with beefalo is either like, intentional and subsequently part of the "charm" of beefalo, or like something that shouldnt have an incredibly straight forward solution as people seem to want it to...

    Things like giving a beefalo a stats bar with domestication and health stats, i dont like. I think that could be handled differently, like for example giving a beefalo different animations depending on if you're about to be bucked off or if the beefalo is low-ish hp. This is however unnecessary, since the player could just check manually if its rideable or seeing the overlay the beefalo gets if its below a certain threshold of hp. 

    I feel like if you would change anything about the beefalo short of giving it items, it would just be to let it disconnect with the player. Salt licks are entirely manageable to acquire and use, 2 of them stave off beefalo domestication loss for a whopping 30 days. The problem occurs when the player plays on a dedicated server. The player must perform an exploit of beefalo sleeping behavior in order to avoid building something like 40 salt licks just to let the beefalo stay domesticated for the night so they can sleep. I hate it. 

    • Thanks 1

  4. 41 minutes ago, SharraShimada said:

    Cannot confirm that. I often run into pockets of nat gas > 20kg/tile on regular maps. Not that often with other gases. And i´m sure, when it comes to CO² there are too such pockets, but i did not notice, because its just not as glowing bright as nat gas.

    Nat gas doesnt spawn naturally in biomes. That was a vent spawn, and even then i highly doubt it was 20kg naturally, as a ng vent overpressures at something like 4kg.

    Highly doubt co2 as well.

    • Like 1