a problem with making mods that add clothing in [Oxygen Not Included] - Mods and Tools Posted 9 hours ago I'm attempting to make a mod that adds more clothing to the game. I've thus far been able to make the clothing exist ingame and be equippable and manufacturable and all that. But the problem is I'm unable to make the clothing appear graphically. I think this is because the game doesn't know what anim to use for the clothes? I can't seem to find any point in the game's textures that has an all-inclusive anim.bytes for clothing. I was able to get kparser to work and decompile/recompile by simply picking a random anim.bytes from the selection of seperate duplicant action anims in my textassets. The game crashes if I do not include this anim.bytes in the same kanim folder as the spritesheet and build.bytes. Does anyone know or have any ideas as to how I can fix or work around this problem?