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Klei Bug Tracker

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Everything posted by Lbphero

  1. You guys are forgetting that a dupe only uses 1g of salt per its 100kg for 5 table salts, which i think is workable... the change i would actually like is if the salt had diff effects on diff food. A salty sruffed berry ought to taste worse than a salted shroom wrap, right??
  2. The thing about it is that there is a clear line to success for those who are willing to do it, and to me that is all you need to account for with regards to max difficulty, especially since its not the default. I do not think that the game putting you through the wringer and squeezing as much out of you as it can when you're literally flipping asking for the most it can throw at you, is in fact, bad game design. Its like asking someone to punch you in the face as hard as they can, and being surprised and complaining about it when you need to go to the ER afterwards
  3. I feel reluctant to change things purely for the sake of changing things...and i feel like basically everything with regards to beefalo outside of taming is exactly how it should be. And with taming, as someone who tames beefalo incredibly frequently especially compared to the average player, i get the feeling that some of the problems that people have with beefalo is either like, intentional and subsequently part of the "charm" of beefalo, or like something that shouldnt have an incredibly straight forward solution as people seem to want it to... Things like giving a beefalo a stats bar with domestication and health stats, i dont like. I think that could be handled differently, like for example giving a beefalo different animations depending on if you're about to be bucked off or if the beefalo is low-ish hp. This is however unnecessary, since the player could just check manually if its rideable or seeing the overlay the beefalo gets if its below a certain threshold of hp. I feel like if you would change anything about the beefalo short of giving it items, it would just be to let it disconnect with the player. Salt licks are entirely manageable to acquire and use, 2 of them stave off beefalo domestication loss for a whopping 30 days. The problem occurs when the player plays on a dedicated server. The player must perform an exploit of beefalo sleeping behavior in order to avoid building something like 40 salt licks just to let the beefalo stay domesticated for the night so they can sleep. I hate it.
  4. Hate the idea of male female beefalos, i am irrationally negatively biased towards beefalo milk...all that needs to be done for year of the beefalo is just to add a few items or ways to deal with their domestication. I have a thread about it somewhere
  5. i would sooner think it'd be cool if their manure got automatically put into surrounding farms, so having livestock was beneficial
  6. Im sorry but i view this change as needless and suggest that you just hammer the bunny houses if you need a quick bite in the caves
  7. give me animated tutorials like oxygen not included please they helped so much please please
  8. I dont think every character needs to be as deep as an ocean. Put lore where it fits, have fun with the rest.
  9. Nat gas doesnt spawn naturally in biomes. That was a vent spawn, and even then i highly doubt it was 20kg naturally, as a ng vent overpressures at something like 4kg. Highly doubt co2 as well.
  10. steam does this kind of thing, i dont think its completely out of the universe of possibility to question if another game vendor does this as well
  11. No it doesnt. At most the pressure in regular maps was like ~3kg