Lbphero

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Everything posted by Lbphero

  1. Conveyor sensors are close....i can SMELL them....
  2. CONVEYOR SENSORS! CONVEYOR SENSORS! CONVEYOR SENSORS! also pls make sweepy work without direct access to his charging port
  3. pls make it so sweepy can function without direct pathing access to his port
  4. Sweepy is a cute little thing, but I feel he isn't really useful as of testing build AP-395444-D. The use I can see in sweepy is it's namesake. What i've been trying to get it to be useful for is picking stuff up in an automated way. However the vast majority of applications I can think of for sweepy to do this in, an autosweeper can do better. With the new update disallowing sweepy to be disconnected from his port, there is literally no way to have sweepy function in another room that isn't his home base. This limits sweepy's function even more, as theoretically you could've had him sweep up something like eggs (though sweepy cannot pick up them) and then be returned to home base, effectively allowing sweepy to clean up ranches without needing the mechatronics skill. Sweepy also cannot wash his hands, so any germs he gets will get on anything he touches. Sweepy cannot pick up food either, so he cannot be used in farms. Sweepy cannot be configured to only pick up certain things. I reiterate, Sweepy is cute, but he is not useful for basically any task that isn't literally just sweeping the floor, but a sweeper could do that better. The jobs that sweepy could have possibly done to help the player get to them quicker without mechatronics skill (sweeping eggs out of a room, sweeping food out of a farm) are things that sweepy is locked off from doing. I wholeheartedly suggest that sweepy get his capabilities increased, [able to pick up and store food and eggs], and that he gains weight so he can trigger pressure plates.
  5. these problems are things that are solved so incredibly easily without sweepy that i can't find a use for him in the game, it's not good for a feature to be completely useless in any state of the game. Even if your case was correct here, I wouldn't want sweepy to literally have one singular case in which he was useful and completely useless everywhere else. if your dupes are legitimately constantly dropping rocks, then i strongly, strongly recommend that you either give your dupes atmosuits so they stop running back to catch their breath and subsequently dropping whatever they're holding, install auto sweepers so the rocks actually get picked up, or just make storage bins and print dupes of which their only purpose is to sweep up rocks automatically. Sweepy is not good for anything and this case you've been bringing up over and over in where dupes seemingly randomly drop rocks when it comes to break time is something that can be solved more efficiently and easily (since dupes can reach everywhere instead of 1 flat plane) by much more simple and perhaps more helpful overall solutions. you literally can't even have closed doors with sweepy since the second he can't path back to his dustbin he stops functioning. I don't understand why you show so much resistance to something that even if what you said was completely valid,literally has one singular use, being better.
  6. i tried to set up a sweepy to even pick up the coal from the hatches but my dupes are doing that faster than the sweepy can by just picking it up off the floor
  7. have your dupes gained sentience and drop rocks everywhere or something
  8. auto sweepers have a 10x10 (or was it 9x9?) range around them in which they can pick up like a literal ton of stuff with each swing. sweepy has a 32x1 tile range in which he picks up 10 kg each tile and can only put the stuff in his dustbin, and from there you need an autosweeper or duplicant to put it somewhere else. sweepy probably takes more power too when he takes 240watts sleeping/charging for something like 3 blocks of the day. The only thing I could think of that sweepy could do better than autosweepers in his current state is sweep up food from the mess hall when dupes leave it on the ground, but wait, sweepy can't pick up food, so sweepers are still better. sweepy also cannot be disinfected by duplicants, so if he picks something germy, it gets on everything else he picks up as well. I don't know what to tell you, sweepy really needs to be buffed to have literally any use that isn't just "put on floor watch him pick stuff up for a few cycles LOL" but a duplicant/autosweeper could do that better.
  9. sweepy can't reach upwards or jump, so i'd say still much less practical than an auto sweeper
  10. Then just build an autosweeper.
  11. so many people of whom i will not name names parade wheeler around as the most broken character in the world when realistically, her tool-set isn't as broken as so many people think it is. The first thing to look at is her dodge. Her dodge allows her to roll in a direction swiftly and invincibly, after a 1.5 second cooldown. Some may see the word "invincible" and immediately say she's op, but think about it this way: if you wear armor while dodging and get hit, your armor still takes the durability damage, so it's really more like tanking with extra steps. if you don't wear armor, due to wheeler's small health pool, you're seriously playing with fire and few mistakes will still get you killed quickly. The second thing to look at is her gun. her gun shoots various ammunition, from blue sows to seaweed, out at varying levels of damage (60 at most, 34 at lowest) and varying levels of range. The gun is decidedly useful, but the vast majority of the time, the amount of resources (and time, since it takes longer to shoot than to swing weapons) saved by just crafting a frickin spear instead of wasting 40 grass is pretty obvious. the third and least remarkable thing to look at is her funny navigadget. at it's most useful the navigadget is convenient for finding certain set pieces that for the most part wouldn't even exist in the world of together. Overall, Wheeler has an overall very convenient and (perhaps a little too) self serving kit. Her gun and navigadget are both nice things that don't really break the game for a few reasons. Her dodge reminds me of paper Mario's super-guard in the sense that it's very useful for the skilled player that can pull it off each time, but leaves you very wide open for attacks should you mistime it. If she were to be in DST, in an effort to give her perks that actually contribute to a team instead of just herself. Maybe she could craft replicas of her equipment to get to others, or maybe she'd be able to share map data in a way that isn't the cartography table, in reference to her being an explorer.
  12. just drop a lightbulb on your feet like a normal person
  13. I didnt mean garden warfare i meant plants vs. Zombies 2 the mobile game released in 2013, but besides that i feel you should be able to understand what im getting at based on footage of any of those games
  14. Every single character works on the same set of animations and just has different textures, similar to how a koalephant and beefalo are working on the same animations for the most part. i can think of many other games that do this same thing (brawhalla, oni, binding of isaac, plants vs zombies 2, castle crashers) basically any game that animates in a way that involves multiple seperate pictures stringed next to eachother in a way to make it look like they are 1 object.
  15. is dst dead like tf2

    scringus bingus
  16. how do you feel about what i said before
  17. you have no idea how happy this collection of images played in such a way to create the illusion of movement makes me
  18. i mean i guess the change wouldn't add any mobs or weapons but like i think the change would be significant in how the player traverses the world (think the changes in how the player would have to go about mapping the world, instead of just circling the entire world you'd have to take into account the hills and stuff, assuming the change is thought through there would be neat set pieces that involve hills that would be cool to look out for) and how the player interacts with it (think the way you'd base and the different mob interactions you'd have to think about) long story short it'd just make the world a lot more interesting both to look at and to work with compared to a flat plain and im unsure why you've shown so much resistance to the idea as if it'd make the game twenty times worse