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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

boardman94

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About boardman94

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  1. Ok, update for where I am now: I have found that in the prefabs state graph there must be a call to: inst:PerformBufferedAction() This goes in the timeline of the stategraph. My problem now is that the timeline events never get called. The OnEnter method is called, and if I put the "performBufferedAction" there it works. However this doesn't seem like the correct way to do it, and it bothers me that the timeline is never called. Anyone have advice about how to find the problem with the stategraph timeline?
  2. Help adding a tech tree

    For any other unfortunate soul that finds this in the future: I found no way to add a tech tree in Don't starve. There seems to be an error in Klei's code that doesn't allow new tech trees. However this problem is fixed in Together. As I was going to transition my mod anyway I am now working exclusively in DST. I wish you better luck than I had.
  3. Something like this, incase you don't know what yevinto is talking about. This is not functional code. local bonus = 10 local old_DoDelta = inst.components.health.DoDelta inst.components.health.DoDelta = function(amount, overtime, cause, ignore_invincible, afflicter, ignore_absorb) amount += bonus old_DoDelta(amount, overtime, cause, ignore_invincible, afflicter, ignore_absorb) end
  4. My guess would be that it is whether your mod is banned from the workshop. Are you looking for a way to keep other mods from running with yours?
  5. I have just been working on a similar mod. I found that reading the code for the monkeys and perds was really helpful. There you can see that a perd has a "sight range" of 40 for bushes, and 20 for food. According to this post each tile is 4 units square. Hope that helps!
  6. I am making a mod that adds NPCs who pickup items. I modeled my code after the perd and monkey. Everything works without errors except the part where the character picks up the item. It will walk to the item and stand there. The DoAction(ACTIONS.PICKUP) is being called but not picking up the item for some reason. my brain: my prefab: Any help is very appreciated!
  7. I'm working on a mod that I would like to add a research lab. This research lab would unlock recipes specific to the mod. It seems that the correct way to do this is to add a unique tech tree to the game. However there seems to be no "clean" way to do this. The code that checks what recipes to unlock uses literals to compare the name of the prototyping machine and decide what can be unlocked. Poor programming aside how can I get around this? Here is what I have found so far: EndoxinAPI This modding api tries to accomplish the tech tree by overriding the poorly written code, but is outdated and crashes. DST seems to have fixed this problem by adding a "AddNewTechType" method for modders to use The other few (literally 3) forum posts I found are from 4-6 years ago and end with a developer saying: "yeah it's an issue we'll fix it in the next update." I'm not convinced this is impossible but I might need to be much better at LUA for it to work. Any help is appreciated, thanks.
  8. Minimap Icons

    @DeathDisciple Thanks It works great now.
  9. Minimap Icons

    Cool. So I know how atlases work. What I need to know is how to make a custom minimap image show up. I know what code goes in the prefab but what do I put for a path? Where do I put the texture? Do I need code in modmain.lua? EDIT: Thanks @DeathDisciple I'll try that.
  10. Minimap Icons

    Maybe? I tried putting one in with the inventory images. Where would I put that?
  11. Minimap Icons

    So I am trying to make a minimap icon for my new bush type. local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local minimap = inst.entity:AddMiniMapEntity() inst:AddTag("bush") minimap:SetIcon("berrybush.png")This makes it have the same icon as a berry bush but if i try and change that to a path or to anything else it just doesn't show up. No errors. Where should I put the image, what should I code to get it to show up? Thanks