UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody. That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly. We will let you know as we see how these changes affect our timelines. Thanks UPDATE (3/10/20):
The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice. This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here. Original Post: Hey everybody, This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises. Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
Files posted by Kuloslav
ATTENTION !!! I decided to split up Tech Biome and Tiny Alchemy Powers mod. From now on Tech Biome is the Steam Biome mod now. It is made in a completely different style, more match to Don't Starve.
Users wishing to play the OLD SAVES (worlds using an old version of TAP) must download Steam Biome mod or download older T.A.P version (1.6.2).
I would like to introduce you to Tiny Alchemy Powers mod to Don't Starve. Mod allows to transmute some stuff into other forms.
Change items to new forms.
Needs to be fueled with nightmarefuel
Currently extractable items: mosquito, wheat grain, rabbit (only in vanilla), broken shell, hound head, spitter head, salt nugget, truffle, spiderhat, purple gem, gold nugget , copper nugget
NEW WORLD GENERATION ITEMS
Wheat: It can be cut off such as grass, each cut gives wheat grain.
Nut bush: we have nuts but we don't have squirrels...
Salt Rock: spices, spices...
Truffles: you have to go to the ruins
Crystals (five types): each type has a different nasty surprise for the one who wants to dig them
Wheat Grain: one dropped by wheat; can be extracted into flour
Flour: needs to make bread
Milk: not very tasty, but there is no other (vanilla version)
Hound Head: a nice trophy
Spitter Head: ugly trophy
Shell Dust: flour alternative
Bones: apparently useful
Nuts: we are...have nuts and we can cook them
Salt nugget: how to grind this?
Salt: not spoil, ideal for dishes but watch out not to oversalt...
Truffles: great taste but spoil rapidly, cooking not help but alchemy can
Gray Gem: new precious
NEW COMBAT ITEMS
Skull Helmet (three different versions): new creepy helmets
Bone Armor: new, of course creepy, armor
Lighting Staff: power of nature (inflicts massive damage - can also hurt character)
Calm Amulet: You don't like been crazy, are you?
Bread: restore sanity and good taste
Cheese: stinky and delicious
Banana Pie: a little bit of pleasure in the caves
Mushroom Soup: mandrake monopoly broken
Fern Spinach: healthy, leafy, and so on
Nut Muffin: What can I say? Another meal. (RoG version)
Truffle Ham: next to the menu
Eggs and truffles: another one
Oversalted meal: nothing more, nothing less
Cactus Cocktail: refreshing
Pancakes: everyone loves pancakes...right?
Ribs: one of the wonders of the kitchen
Lemon Coctail - refreshing again
Mosquito: see for yourself
Butter: can be done in a crock pot.
Rabbit: see for yourself
Batilisk: new loot – bones or boneshard
Hounds (normal): new loot – hound head
Foliage: can be cooked in crock pot (treated as a vegetable)
Spitter: new loot – spitter head
Broken shell: can be transmuted
Purple Gem: can be transmuted
Spiderhat: can be transmuted
Kuloslav (programming, animations, some graphics, testing)
Hast (most graphics, testing)
Q:How to cook bread or other mod recipe?
A:Recipe for Bread: Bread: Butter x1 + Egg x1 + Flour or Shell Dust x1 (don't add meat)
All recipes you will find in "Recipes from Tiny Alchemy Powers" discussion.
Q:What is the alchemy table?
A:This is new structure, available in the magic tab.
Q:My table isn't workink? Why?
A:To use the table, you must first charge the nightmare fuel (after the construction is inactive).
Q:Why mosquito milk?
A: Why not?
Q:Mod is compatible with the RoG?
A:Yes, it is compatible with the RoG and the vanilla version.
Q:Why did you remove cactus from TAP?
A:Because it was put into game with DLC.
If you have any feedback or ideas, please leave a comment.
List of recipes available in the new_recipes.txt file.
T.A.P. is compatible with the vanilla version, RoG, RPG HUD and other mods.
Mod adds three new forms of Packim Baggims. You wanted to have a choice? Here he is.
NEW PACKIM BAGIMS FORMS
Tiger Packim: Through this form Bagims act just like Sea Sack, but he can move himself, has 9 item slots and he has a wonderful, tiger look - fill 3 slots with shark gill and 6 with ice.
Venom Packim: When you are poisoned Bagims and his aura of regeneration which will certainly make your poisonous life in this wild world easier...until you take the antidote - fill 4 slots with venom gland and 5 with seaweed.
Tar Packim: glow in the dark... just a pity that space for items is a little less. - fill 8 slots with tar and 1 with tar lamp.
Works with RoG merged worlds and of course Shipwrecked.
It's a very simple mod revealing the entire map in the game, regardless of the level at which we find ourselves. Despite the simplicity makes it easy modding or just makes the game lot easier.
Have a nice use.
Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=225675650&searchtext=
Visit this mod on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=334169289
Mod adds character Mastema - Adept of nightmare magic.
Mod works with Shipwrecked, ROG and vanila game.
Mastema is the only character who came in Don't Starve world on his own will. His goal is to take over the throne of Maxwell. Mastema belevies that this will give him complete power over a nightmare.
- Hunger 120
- Health 160
- Sanity 220
sanity drain in night: -30%
sanity aura drain: -30%
has two forms
he can't wear armors nad helmests (he can wear all clothes and hats)
nightmare staff takes hp when used
Large muscles - After a murderous training in his tribe Mastema gained skills of best warriors. He hits harder by 5%
War mage - When Mastema unite with the power of nightmare, his skin becomes hard like thulecite (90% damage resistance). To accomplish this Mastema must lower his sanity at least 150. But you must remember that if sanity falls below 60 he will lose its powerful form.
Darkness explorer - Studying shadow powers Mastema doesn't feel dangerous consequences of darkness as the other characters. Also the aura of declining sanity affect him less.
Forgotten knowledge - Mastema is able to create new thulecite items to help him survive. He can create even Thulecite himself! He has instant access to Ancient tab.
Total codex - Mastema due to own position in the tribe refuses to wear any armors - both armor and helmets.
Scepter allows Mastema to control power purple crystal placed in him instead of the heart. With the scepter Mastema can affect objects and creatures in the world in Don't Starve filling them with the power of a nightmare. Scepter powers acts differently on different objects. But in almost every case, the use of the scepter takes Mastema health. At low health sorcerer can even perish! But used wisely can greatly facilitate survival.
Custom health badge
Custom sounds - Mastema has a set of unique sounds, which are based on the sound of Hang Drum - the youngest instrument in the world
All custom lines - over 1100 custom quotes including DLC lines.
Map icon for Mastema.
Portait and a full set of images in the menu
Kuloslav - code, sounds, quotes, balancing & testing
Mr. Hastings (Hast) - graphics, balancing & testing
Hi I would like to introduce mod that I make with Mr. Hastings - Not Quite Pyro. Mod adds to the Don't Starve a new character - Pyro It is of course modeled on TF2 character, but he's not identical.
- Hunger 120
- Health 150
- Sanity 180
- Is completely resistant to soaking (costume and mask) so the spring will not be a problem
- Inflicts greater damage: Damage Multiplier : 1,2
- He has some own items:
Fire Axe: multi tool – axe + hammer;
Flare gun: It can serve as a weapon, or you can cause the fire with this;
Endothermic Match: It can serve as a fire extinguisher and a source of light;
Lolichop: great and so sweet weapon.
- He can't met Chester
- He doesn't wear armors and helmets (depending on the armor difficulty level)
- Pyrovision - special trait allows him to see the world in its own way.
Mod Configuration options:
- Speaking model
Normal: Pyro speaks in complete sentences.
- Pyrovision: It can be turned on and off
- Outfit Difficulty:
Easy: Pyro can wear all armor and helmets (he still doesn't like waterproof items)
Normal: Pyro can wear all helmets (he still doesn't like waterproof items)
Insane!: Pyro doesn't wear any armor or helmets
I have used graphics developed by Klei: large and small portrait of Pyro, map icon and weapon graphics.
Character has custom sound (wyro sound - made by Klei)
Character has all custom strings
Mr. Hastings (graphic)
Q:Why Pyro don't talk "mmmmph and huddas"?
A: He can say that from the update 1.2.2 (see configuration options).
Q:Why Pyro can't wear armor?
A: He can from the update 1.2.2 (see configuration options).
Q: Why he has two „breathing filters” instead of one?
A: There are many reasons and the most important is: it was easier
Q:When Pryo will "shoot rainbows"?
A:Probably never - I tried to enter, the effect was just ugly.
Q:What is Pyrovision?
A:Special trait allows him to see the world in its own way. Please read mod description carefully.
Q:What Pyrovision changes in the game?
A: Pyrovision changing the graphics objects in the game. However not affect their usefulness. Pyrovision work when the character has a lot of sanity points.
Q:What exactly Pyrovision changes ?
A: List of changed objects:
all surface rocks
spider and spider warrior
Q:Why Pyrovision don't change ground textures?
A:Because after such a change, the game would be unplayable
Q:Is your mod only unlocks game content or add something new?
A:The only things mod "unlocks" is a graphic pyro on the world map, graphic in the selection, sounds and item graphics: lolichop, fire axe and flare gun. All code and Pyro animation is my work. Graphics for match and pyrovision objects is Mr. Hastings work.
Q:Please add more Pyro for Pyro. He is not like TF2!!
A:Mod called “Not quite Pyro” right? So he will be just such a "not quite"
Q:When you add Balolonicorn Chester?
A:His situation is not clear. Although I have finished texture Baloonicorn Chester, Pyro can't meet Chester now. So far i won't add Ballonicorn until I redefine Pyro's disadvantages.
Explore new, dark area in ruins.
It is recommended to use with Steampunk mod and Tiny Alchemy Powers mod.
I want to introduce a mod that evolved from a part of Tiny Alchemy Powers. Most mod is new level and biome located in the ruins. But you will notice a change on the surface, especially if you use Steam Biome with Steampunk and Tiny Alchemy Powers.
In version 2.0 Mod is full compatible with Hamlet
In version 1.2 Mod is full compatible with Shipwrecked
In version 1.1 Forcefield can be charged with transistor
In version 1.0.3 and 1.1 added configure options:
Alchemy Engine recipes options:
Original: 4x boards, 2x cut stone, 6x gold nugget in vanilla
4x boards, 2x cut stone, 2x electrical doodad in RoG
Metal: 4x boards, 6x metal plates, 3x goldnugget
Fire Supressor recipes options:
Original: 2x gears, 15x ice, 2x electrical doodad
Metal: 6x metal plates, 15x ice, 2x electrical doodad
Ice Box recipes options:
Original: 2x gold nugget, 1x gears, 1x board in vanilla
2x gold nugget, 1x gear, 1x cut stone in RoG
Metal: 4x metal plates, 1x gear, 1x board in vanilla
4x metal plates, 1x gear, 8x ice in RoG
Magic: 1x blue gem, 1x gears, 1x board in vanilla
1x blue gem, 1x gear, 1x cut stone in RoG
Both: 1x blue gem, 1x gears, 4x metal plates
What is in mod:
Forgotten forge is located below the ruins. It is a very hot place full of new dangers and challenges. Forge is a completely optional location. To get there you need to find the right key. In addition, you can get there only once per world (save).
Tech Biome (In Ruins) dark and forgotten place, but watch out for the machines
NEW WORLD GENERATION ITEMS
Metal Golem - Forgotten Forge Boss (You need to find a replacement for the battery to turn it on)
Tesla Tree: this tree can greatly electrocute
Ancient Tech Devices: machinery of unknown purpose
Pipes: metal source
Gear Table: interesting devices
Food Generatior: who would have thought?
New Clockworks: to full collection
Lava Pond: don't try to swim (ported from DST - but little changed)
Fire Apple Tree: new...tree
Rhino House: ...
Rhinventor: new very aggresive mobs
Lavarva: too hot! (ported from DST - but little changed)
Copper Nugget: new mineral
Metal Plates: something you always needed
Fire Apple: hot and tasty
NEW COMBAT ITEMS
Tesla Scepter: buzz is now on your side
Tesla Gun: More powerfull buzz
Metal Armor: do you want to be tough? You have the answer
Force Field: the most powerful armor (from 1.1 version it can be charged with transistor)
All Clockworks: new loot – metal plates
Gold Nugget: can be transmuted (if you have Tiny Alchemy Powers mod)
Steampunk - while you're both on: Steam Punk and Steam Biome mods, you will need metal to create objects from both mods.
Tiny Alchemy Powers - while you're both on: Steam Biome and Tiny alchemy Powers mods, you can transmute gold in copper, and vice versa.
Kuloslav (programming, animations, graphics, testing)
Hast (graphics, testing)
Steam Biome is compatible with the vanilla version and RoG.
If you have any feedback or ideas, please leave a comment.
For Simplex and his Tile Adder
For Urist McEngie and his Rechargable Gems mod
Q: How I get Metal Plates?
A: You can get Metal Plates from the Clockworks or from objects in Steam Biome or Steam Island.
Q: Can I refine metal Plates?
A: No, refine option is not available from 2.0 path. But you can forge Metal Plates from copper nuggets by using a new structure - Anvil.
Q: Why you changed original recipes like Alchemy engine or Ice box?
A: Because these structures look like they have done witch metal plates
Q: Can I restore the original recipes?
A: Yes. This can be done in mod configuration tab.
Q: Where is copper?
A: You can obtain copper from rocks and stone hands.
Q: How to get to a forgotten forge?
A: Watch the latest video - you'll find the answer there.
Q: How to activate Metal Golem?
A: Watch the latest video - you'll find the answer there.
Mod adds three new forms of Chester. You wanted to have a choice? Here he is.
New forms of Chester:
Vampire Chester: Chester through this form has vampiric aura that painfully experience anyone who dares to attack him - fill all the slots with batilisk wings.
Life Chester: Chester now gains an aura of regeneration which will certainly make your life in this wild world easier (you must stand very close)... just a pity that space for items is a little less - fill all the slots with red gems.
Light Chester: glow in the dark ... nothin more nothing less! - fill all the slots with fireflies.
Works with RoG and "vanilla" version.
From Modder for modders.
With these files the food out of the crock pot will be visible in the game. It's probably enough for a description.
Compatibility: there are no problems with the other mod
files needed for the mod (catalogs)
information on how to install (install_how_to.txt)
guide on how to use (tutorial.pdf)
I wish you all a great amount of mods. If you have any questions, please write to priv or leave comments.
Guide is also available on forum: http://forums.kleien...l-modification/
UWAGA! Przestarzała wersja.
Na ta chwilę nie przewiduje spolszczenia najnowszych wersji TAP, ale mam nadzieje że to się szybko zmieni i czas pozwoli mi na to. Aż do ewentualnej aktualizacji pozostawiam tą wersję.
This is Polish version of the mod if you search english version please tap link below:
Z prawdziwą przyjemnością przedstawiam polskie tłumaczenie moda Tiny Alhemy Powers. Jest to samodzielnie działające spolszczenie (nie trzeba ściągać angielskiej wersji moda). Do poprawnego działania wymaga spolszczenia Don't Starve. Link do spolsczenia poniżej:
Pełne tłumaczenie Don't Starve. Wersja z naprawionym menu stworzona przez PolacynieGesi:
Uwaga: istnieją dwie wersje moda:
tap_mod_pl - wersja standardowa
tap_mod_for_rpghud_pl - wersja kompatybilna z rpg hud
Jesli używasz moda RPG HUD, pobierz drugą wersję.
Poniżej lista zmian, które mod wprowadza:
Nadaje przedmiotom inne formy.
Musi być zasilany koszmarnym paliwem
Aktualnie możemy transmutować: komara, ziarna przenicy, królika, połamane muszle, głowę psa, głowę pająka spluwacza, sól kamienną, trufle, kwiat kaktusa, pajęczy kapelusz, różowy kamień
Nowe przedmioty na mapie świata:
Pszenica; Drzewo Orzechowe; Sól Kamienna; Trufle; Kaktusy
Głowa Pająka Spluwacza
Nowe przedmioty do walki:
Czaszkowy Hełm - trzy rodzaje
Berło PiorunówAmulet Spokoju
Szpinak z Paproci
Szynka z Truflami
Jaja i trufle
Garnek - całkowita modyfikacja
Komar - można go wydoić
Masło - można stworzyc w garnku
Królik - zobaczcie sami
Bazytoperz - nowy łup: kości
Psy Gończe - nowy łup: głowa psa
Paproć - od teraz jest jednym ze składników do garnka
Pająk Spluwacz - nowy lup ; łgowa pająka spluwacza
Połamane muszle - mozna transmutować
Różowy Kamień - można transmutować
Pajęczy kapelusz - mozna transmutować