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Posts posted by Fidooop

  1. 24 minutes ago, Devinxh04 said:

    Including Shipwrecked characters ported mods?


    On 1/5/2017 at 5:47 PM, Fidooop said:
    On 1/5/2017 at 5:40 PM, Chris1488 said:

    I can probably guess the answer, but this rule also applies to mods of the SW characters, right?

    I'm fairly certain it does because as halfrose said, they are official characters... :p


  2. 41 minutes ago, Lumina said:

    Ok, thanks for the answer :) It's because even if the character isn't a klei character, since there are clothing from klei you don't want the mod to be in "conflict" with official skin is it this ?

    To clear the air a bit more... Equippables are completely fine to reskin! (Not official equippables however) What I mean by clothing are the items here below the head:


    And it isn't a compatibility issue! It's just that Peter had told me that making clothes was off limits to us modders. :p


    17 minutes ago, neal_b4_me said:

    Which file in which folder am I inserting ' MakeModCharacterSkinnable' into? Also what folder in general am I modifying? The one that came in this particular mod folder?

    MakeModCharacterSkinnable goes into your mod's modmain.lua after the AddModCharacter function has been run! Please don't modify anything in the Modded Skins folder, only your own mod. (and please do not copy anything from the modded skins mod into your own mod) Every needed function to create skins for your mod are available in the global space once Modded Skins is enabled! All you've got to do is create the skin prefabs in your mod's prefabs folder! :p

    • Like 1

  3. 40 minutes ago, PanAzej said:

    I've gotta take the joke too far before I get banned!

      Reveal hidden contents



      Reveal hidden contents








    Screw Rose skins! I want to see "The Joke That Went Too Far" skins! ( ͡° ͜ʖ ͡°)









    What you're about to see... I'm seriously honestly just kidding.... :p









  4. I have good news and bad news!

    Good News:
    There IS a way to make skins! I've made a mod API that supports this and will be released sometime later this month! ;)

    Bad News:
    It is ONLY for modded items and the headslot for mod characters... Klei does not want anyone to make clothing or skins for official characters/items. For now at least... Sorry :/

  5. 12 minutes ago, Kzisor said:


    We've updated the team list in the original post to show who is actually working on the project.

    We're currently looking for a quote and item string writer to help alleviate some of the work that I am personally doing at this time. If you would like the opportunity to join the team, please get in touch with me via private messages so we can discuss your interest. Please be sure to send a sample of your work so we can compare it with the other candidates.

    Oh, @ImDaMisterL! I summon thee!!!

  6. Hey, everyone... Just pretend the troll doesn't exist and continue on with your lives! The more you feed the troll the larger he gets and the more difficult he is to deal with and the more toxic the environment gets! I'm sure @JoeW's magnificent bee wrath will show up in due time ;)


    (And to put my 2 cents in... There's a reason why this is called "Island Adventures" Because Kzisor's putting his own twist on things and it isn't 100% a perfect replica of SW! He's trying to not only port it but apply fixes and changes to it all as well!)

  7. 1 hour ago, Kzisor said:

    I have not thought about the Volcano area yet.

    I think it'd be easier on everyone's comps and more available to everyone if you stuck the volcano into the caves and made it unnaccessible except by entrance via volcano! Thing is that the earth quakes and volcano eruptions would have to be made compatible some how... O_o

  8. Look at the screenshot @Kzisor posted to his Steam account! :o



    More information on it:

    3 minutes ago, Kzisor said:

    Rough draft. Finally finished writing the world generation for islands today. Still working on distance between islands. However, islands are much larger in the DST port compared to in Shipwrecked. Once I get water biomes and set pieces spawning, you'll have plenty to explore.

    A few notes, island world generation takes no longer than current generation, lag is almost non-existent with just  the tiles added. There still needs to be waves and water fx added, but ultimately its a slow process. I've got the ability to quickly port the other turf, but have not done so until I get water biomes and set pieces added. I have not started on the boats, nor have I thought about what happens when your at sea and leave.