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Klei Bug Tracker

Game Updates

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Posts posted by Fidooop

  1. Hey, everyone! Just released an update for Daniel! Sorry it took so long to get around to this... I was out of town for a week and couldn't update it with the bad internet. (I also updated the OP to contain the new information)

    Here's what's new:
    Daniel's tiredness now moves at a fixed rate that does not change based on the time of day. (25 minutes from empty to full)
    Daniel's tiredness thresholds have been increased from 60, 90, 120 to 75, 100, 125.
    Updated Status Announcements compatibility with Tiredness to change announcements based on the new thresholds.
    Jerry's damage no longer scales to an extra 15 damage when Daniel is insane.
    Daniel no longer has a vague speed advantage over other characters on roads.
    Fixed minor issue that caused Roseate Daniel's feet to show on the front-most layer of the anim.

  2. This mod adds Daniel, The Spectromancer to the character roster!
    Made by CoC (Company of Creators) which are made up of the following:
    @Fidooop, @Dudedude, @ImDaMisterL@Asparagus, and @Chris1488
    Daniel is based off of the likeness of @Asparagus.
    (Big thanks to @SageOfLegend for doing Daniel's art and R63 skin's art!)
    Get the mod here:
    Join the CoC Steam group:
    Join the CoC Discord:
    See the whole CoC mod collection:
    This mod is also compatible with:
    Modded Skins:
    Mods in Menu:
    Status Announcements:





    "Your souls belong to me now..." - l1nbYIG.png



         Health   ||      Hunger     ||     Sanity    ||   Tiredness
     130      ||         150        ||       180      ||       150 


    Starting Inventory:
    O65jRfo.pngx1 23ncJF3.pngx1

    Starting Learned Recipes: fiVGw8e.png


    • During one of Daniel's endeavors long ago with his buddy Jerry, (trying to stop Daniel's evil bloodmage twin brother) Jerry suffered a massive injury which would have killed him if Daniel didn't do anything quickly. Sadly for Jerry, Daniel hadn't yet learned how to revive people from the dead. So after some quick impulsive thinking, Daniel permanently bound Jerry's soul to a walking cane. Now he carries Jerry everywhere, hoping to one day figure out a way to make it up to his friend and bring him back to the way he used to be.
    • Years of study into the spectral realm puts a lot of strain on one's body. Daniel must sleep from time to time or else he'll get incredibly tired and his movement will be slowed! If he continues to avoid sleeping he'll eventually pass out.
    • In his spectral-based pursuits, Daniel has come across many unique resources and has learned how to take advantage of some of their unique abilities. Because of this, he will have a few recipes pre-learned.
    • Being a Spectromancer puts one in front of very many spooky and scary things! Making their effect on your mental health less and less damaging. (0.9 negative aura multiplier)
    • After so many years of being rebellious towards his body's need to sleep, Daniel's practically become half immune to how spooky the darkness is! (0.5 night drain multiplier)
    • When tired enough, Daniel will begin to spew random nonsense. You'd think it'd annoy the other survivors with some groggy guy shouting "POOP FOR THE BLOOD GODS!" but oddly enough, they kind of enjoy it in some weird way... Even so to the point where it will give them a small sanity boost when near a tired Daniel.



    • It will take 25 minutes for tiredness to fill from 0 to 150
    • Sleeping (passed out on the floor or in a Straw/Fur Roll) will empty tiredness from full in 2 minutes and 30 seconds
    • Sleeping in a tent will empty tiredness in 1 minute and 40 seconds
    • Sleeping in a Breezy/Puffy Roll will empty tiredness in 1 minute and 15 seconds
    • Wetness decreases the movement speed of Tiredness based on how wet Daniel is
      *Capping out at halving the speed (both up and down) at full wetness
    • If Tiredness reaches 150, Daniel will take 3 damage and pass out for 30 seconds
    • There are 3 thresholds in Daniel's tiredness (75, 100, 125)
    • Once surpassed 75 tiredness, Daniel officially becomes "tired" with a low chance that he'll get groggy every once in a while
    • Once surpassed 100 tiredness, Daniel will become groggy more than he will be able to walk around normally
    • Once surpassed 125 tiredness, Daniel will be groggy constantly
    • If Daniel's tiredness gets too high, his sanity will begin to drain
    • Starving, overheating/freezing, fighting Giants/Wargs/Worms (Treeguards not included), getting struck by lightning, and being in the ruins during the peak of the nightmare cycle will completely pause Tiredness' movement (both up and down) for a short period of time
      *When paused, Daniel cannot become groggy no matter the tiredness level (if groggy when pause starts, the grogginess has to wear off)
      *Tiredness will stay paused for up to 15 seconds after leaving "danger"
      *When paused, a visible pause symbol shows over top the meter: rOQ0fG1.png
    • Getting splashed by a waterballoon will drain tiredness by 10 points
    • Getting attacked by Grue/Charlie will drain tiredness by 30 points
    • Claiming souls will increase a penalty block on tiredness, forcing the tiredness to not go any lower than the block
    • Eating various comfort/discomfort foods will increase/decrease Daniel's tiredness levels

    A full list of every food that increases/decreases Daniel's tiredness levels:


    Drains Tiredness:
    c37ZsOI.png Red Cap: -20
    oCeQQcK.png Durian: -10
    04AqnNq.png Extra Smelly Durian: -15
    IRHWq7o.png Ice: -1
    g4Ftgxg.png Monster Meat: -25
    H8WMD3a.png Cooked Monster Meat: -5
    zU3NjZc.png Dried Monster Meat: -10
    S5yoTrH.png Monster Lasagna: -40
    UBfHV39.png Wet Goop: -5
    hDZwo4x.png Glommer's Goop: -25
    4QVyA4S.png Phlegm: -40
    tNv1AQU.png Spicy Chili: -20
    UJrwx1d.png Ice Cream: -20
    FdzJ3af.png Pumpkin Cookie: -15
    bFECucq.png Cactus Flesh: -10

    Increases Tiredness:
    5zHs8ss.png Blue Cap:
    4cc2II6.png Koalefant Trunk Steak: 20
    dmUTxAv.png Fried Drumstick: 5
    KbPD7zt.png Electric Milk: 15
    HbVimkp.png Dragon Pie: 20
    Fc0jPWM.png Honey Ham: 20
    PjD2i6n.png Meaty Stew: 15
    Ha6YjHI.png Stuffed Eggplant: 10
    eMjaVOZ.png Turkey Dinner: 20
    idrfSGa.png Waffles: 10
    sc4yjnE.png Mandrake: 150
    QhXRvh3.png Cooked Mandrake: 150
    y8RKYbz.png Mandrake Soup: 30





    The Roseate



    "All who serve me must wear roses." - Fw5j2Uu.png




    "I don't need much... just your soul." - EFDsxqn.png


    Additional Changes:

    • Name changes from Daniel to Danielle
    • Pronoun becomes "she" instead of "he" in examination quotes and announcements
    • Voice will become higher pitched
    • All 'Jerry's in speech will be swapped out with 'Jenny' if no Jerry cane is held
    • Tiredness meter symbol changes from a Daniel eye to a Danielle eye:






    Hahah! Looks like the lore is still being worked on by a team of highly trained monkeys and chickens. ¯\_(ツ)_/¯




    Uh oh, no strats have been written yet! Guess that'll have to be worked one... ¯\_(ツ)_/¯




    Jerry: O65jRfo.png


    "Ah, yes... Right where I belong." - 2tcJ7Sn.png

    Crafting Recipe:
    Found in the Magic tab.

    14ueSoG.pngx2 p8oxzGR.pngx2 GT9hovS.pngx3


    Can only be held by Daniel
    Acts as a passive walking cane
    Is able to talk and will warn Daniel of being too tired among other things
    *Disclaimer: Jerry doesn't like bags and/or chests
    Does 15 damage
    Does a bonus 30 damage to Nightmare Creatures and Ghosts (totaling to 45 damage)
    Is able to haunt objects at the cost of 10 hunger
    Is able to Claim souls from mobs at 15% or lower HP (instantly killing them) for 20 hunger and 30 sanity
    *If claiming a giant's soul, it will take 40 hunger and 75 sanity
    *After claiming a soul, Jerry will become tired for 2 minutes and can't haunt/claim anything
    Is also able to "free" claimed souls from Daniel's control

    Soul claiming example:



    Roseate Jerry: Fzu5Dxt.png


    "Their life force is fading. Now's your chance!" - bU6UxQs.png

    Speech text color becomes a rosey red
    Changes haunted energy blast effect to a dark red color
    Changes Claimed Souls into Roseate Claimed Souls

    Roseate Claimed Souls:

    Jenny's Cane: oCXNwYf.png


    "Watch the claw, I like that part." - 0vzliWw.png

    Renames the cane to "Jenny's Cane"
    Is followed by Jenny
    Doesn't talk. Instead, Jenny will talk
    Speech text color becomes a light purple
    Voice becomes higher pitched
    Makes the Daniel holding this cane say "Jenny" instead of "Jerry" in his quotes
    Changes haunted energy blast effect to a light pink color
    Changes Claimed Souls into Claimed Wisps

    Claimed Wisps:




    Breezy Roll:GpOR7HW.png


    "A comfy way to take the stress away." - l1nbYIG.png

    Crafting Recipe:
    Prototyped at a Science Machine and found in the Survival tab.
    nQBew14.pngx1 637Udrw.pngx6 oT3UCr1.pngx2


    Runs on durability rather than a sleep count
    Increases the rate at which tiredness decreases greatly

    Good for 16 minutes of sleep
    Can be sewn with a Sewing Kit (1 use = full durability)
    Does 30% the hunger drain a straw roll does
    Does 20% the sanity and health regen a straw roll does


    Puffy Roll:smR9yaJ.png


    "It's warm, it's leathery, and it's mine." - l1nbYIG.png

    Crafting Recipe:
    Prototyped at an Alchemy Engine and found in the Survival tab.
    dir9Wz2.pngx1 637Udrw.pngx10 oT3UCr1.pngx2


    Run on durability rather than a sleep count
    Increases the rate at which tiredness decreases greatly

    Good for 30 minutes of sleep
    Can be sewn with a Sewing Kit (1 use = 66% durability)
    Does 20% the hunger drain a straw roll does
    Does 25% the sanity and health regen a straw roll does
    Provides a small bit of insulation


    Claimed Souls:


    "Do my bidding, and you get to avoid judgement for a while, sound good?" - l1nbYIG.png


    Claimed from mobs that are at 15% or lower HP using Jerry
    If claimed from a giant, it will be a Giant Claimed Soul
    Follows Daniel around to help him with combat
    When claimed, Daniel will have a penalty block on his tiredness (12% for each soul and 36% for a giant soul)
    *One soul caps tiredness to 18, two caps it at 36, three souls/one giant soul caps it at 54
    Daniel is limited to 3 regular souls at once or 1 giant soul
    *If a Giant Soul is claimed while having regular Claimed Souls, they will all be freed to make room for the giant one
    If a Claimed Soul dies, it'll drain Daniel's tiredness by 15 points (Giant Souls drain 50 tiredness on death)
    Regular HP: 250 | Giant HP: 1000
    Regular regen: 1 per second | Giant regen: 3 per second  
    Regular damage: 0.6 times Abigail's damage | Giant damage: twice Abigail's damage         






  3. Updated the tutorial to make it a liiiiittle easier to read and included some of the new functionality added in recent updates.

    Namely, the ability to set a base item's atlas when adding a new modded skin and the ability to set a function when replacing items for a modded skin starting inventory.

    • Like 2

  4. 1 minute ago, matthoffman said:

    @V2C How about making the boss statues shake/glow when the corresponding boss has spawned or/and is still alive?


    Then lazybones like me don't need to count the days anymore!

    Yes! Do that! Do that thing! Not the nightmare bosses!
    Don't do the nightmare bosses at all o_o'

    Actually, nightmare bosses would be pretty coo-- WHAT AM I SAYING?! 

    • Like 2

  5. This mod adds Erik, The Tennis Player to the character roster!
    Made by CoC (Company of Creators) which is made up of the following:
    @Fidooop, @Dudedude, @ImDaMisterL, @NootNoot, @Asparagus, @Chris1488, and @T4T3RGR3NAD3R
    Erik is based off of the likeness of @Dudedude.
    Get the mod here:
    Join the CoC Steam group:
    Join the CoC Discord:
    See the whole CoC mod collection:
    This mod is also compatible with Modded Skins and Mods in Menu:





    "There's only one way to ace the competition."  - sSn1Qno.png

    Health    ||    Hunger    ||    Sanity
    175        ||       130       ||       135

    Starting inventory:
    0ALqj3v.pngx1  XOTsbeh.pngx1  FtSe9rC.pngx0.2


    • Has a weakness penalty that causes him to take more damage than other characters. (Takes 15% more damage)
    • Has a damage buff allowing him to dish out extra damage! (Deals 15% more damage)
    • Has heat resistance for being so well adapted to summer.
    • Has a harder time keeping warm in winter because he hates the cold.
    • Has a distaste for certain veggies causing them not to help him out as well as they would a different character.
    • Is the only one that can serve tennis balls.
    • Has an alternate state named Derik.
    • When hit by a nightmare monster while wearing no armor, Erik will have a small chance of turning into Derik.



    Guest of Honor


    "I hope this whole party thing isn't a waste of time."  - LyfjF04.png





    "Corruption comes in many manifestations."  - StNQGMF.png

        Restraint  ||  Blood Lust || Nightmares
    175        ||       130       ||       135


    • He is restrained by the limits of mortality. (Restraint is his health)
    • He will only feed off of the blood of his enemies. (Blood Lust is his hunger)
    • Insanity pleasures him. (Nightmares is his sanity)
    • Is able to take much more of a beating than other characters. (Takes 60% less damage)
    • Regenerates Restraint and fills Blood Lust by attacking enemies. (Treeguards, Ghosts, Nightmare Monsters, Clockworks, etc. don't have blood and will not feed Derik)
    • Derik's Nightmares work opposite from normal Sanity... Picking flowers, crafting recipes, etc. will lower the Nightmares level while standing near monsters, picking evil flowers, jumping in wormholes, etc. will bring up the Nightmares level.
    • Nightmares are constantly draining from Derik and when it hits 0 he will transform back into Erik.
    • Can't equip anything except for his knife.
    • Can't unequip his knife.
    • Has no idle animations for when he's insane, hungry, cold, hot, etc. (He doesn't show pain)
    • Derik kills for sport and Krampus doesn't like that! (Gains more naughtiness points when killing things)
    • Is hated by tree guards. (Causes tree guards to spawn at a much higher rate than normal when chopping trees)
    • When hunting, Derik has an increased chance to find Wargs and Ewecuses.


    Guest of Honor



    Racquet: 0ALqj3v.png


    "Who said lethal weapons can't be fun?"  - sSn1Qno.png

    Crafting Recipe:
    Prototyped at a Science Machine and found in the Fight tab.
    7Wg8lfF.pngx2 637Udrw.pngx3 oT3UCr1.pngx1


    Used to serve tennis balls at prey and enemies.
    Has 60 uses.
    Using it as a melee takes up 1 use.
    Using it to serve a tennis ball takes up a half of a use.
    Does 25 damage when used as a melee weapon.
    Can be repaired using racquet string.




    Racquet Frame: zDhT5vN.png


    "Well. It's... it's still slightly functional?"  - sSn1Qno.png

    Is all that's left after a racquet runs out of durability.
    Can only be used as a melee weapon.
    Does 8 damage.
    Has 30 uses.
    Can be repaired using racquet string.




    Tennis Ball: XOTsbeh.png


    "It packs a good wallop."  - sSn1Qno.png

    Crafting Recipe:
    Prototyped at a Science Machine and found in the Fight tab.

    iaFuXsl.pngx1 637Udrw.pngx2 3KDTMPz.pngx5


    Can be served at enemies using the racquet.
    Can be thrown directly at targets.
    Can be tossed to a spot on the ground.
    Has 100 uses.
    Being used to serve at a target takes up 3 uses.
    Being used to throw at a target, toss, or serving and failing to hit the ball will take up 1 use.
    Failing to hit or catch the ball when serving will deal 1 damage to the server.
    When served, the ball will deal 40 damage.
    When thrown, the ball will deal 1 damage.

    How to serve:
    Make sure the racquet is equipped and you're Erik.
    Serve the ball by right clicking, using your keyboards hotkeys, etc.
    Once the ball is in the air you must attack something within range. (Clicking a target, hitting CTRL+F, etc.)
    Or press your spacebar key to catch the ball before it falls and hits you.
    If there is no target in range Erik will not be able to hit the ball.
    (Serving is fully possible with controllers.)




    Racquet String: 3WB5dM5.png


    "Restringing racquets is probably one of my least favorite pastimes."  - sSn1Qno.png

    Crafting Recipe:
    Prototyped at a Science Machine and found in the Fight tab.

    cy4gxQo.pngx1 637Udrw.pngx8 oT3UCr1.pngx2


    Can be used to repair a racquet if it breaks.
    Can even be used to repair a partially damaged racquet.
    Heals the racquet by 50% of its uses.
    If restringing a racquet that has over 50% durability, the string will only spend enough of its durability to repair what is left to repair.


    Athletic Tape: FtSe9rC.png


    "I can wrap myself up and heal my wounds with this."  - sSn1Qno.png

    Crafting Recipe:
    Prototyped at a Science Machine and found in the Survival tab.

    637Udrw.pngx6 7XH4ZZy.pngx1 oT3UCr1.pngx2


    Takes a bit longer to equip than other equippables.
    Can only be equipped by Erik.
    It grants a small boost in speed.
    Gives a light damage buff. (From Erik's regular 15% to 25%)
    Regenerates health very slowly. (0.5 health every 5 seconds)
    Negates Erik's 15% extra damage taken weakness.
    Does not count as armor.
    When worn, durability constantly drains.
    Taking damage drains durability.


    Concentrated Darkness: fXsyPEB.png


    "My lifeblood."  - StNQGMF.png

    Crafting Recipe:
    Prototyped at a Shadow Manipulator and found in the Magic tab.

    jcKhSUi.png(-30) 14ueSoG.pngx8 g4Ftgxg.pngx4


    Can be assimilated by Erik or Derik.
    When assimilated by Erik, he will be forced into the Derik state.
    When assimilated by Derik, he will gain Restraint, Blood Lust, and Nightmares points based on how spoiled it was.
    Concentrated Darkness will spoil over time, put it in an icebox to delay its spoilage.


    Malevolent Knife: Y2QZQD7.png


    "We will be together forever."  - StNQGMF.png

    Is given to the player upon entering the Derik state.
    Disappears upon entering the Erik state.
    If the player dies as Derik and the knife drops it is not able to be picked up by anyone.
    Can be used to chop trees.
    Does 60 damage.
    Can be super heated over a campfire.


    Scalding/Searing/Heated Knife:
    Gives heat to the beholder.
    Provides light.
    Does extra damage. (Up to 90)
    When used to chop trees, it will have a chance to set them on fire.
    Lasts about a 4th of a day before it cools down.
    Moisture will speed up the cooling down process.
    Damage, light, and heat scale with how hot/cool the knife is. 









  6. 2 hours ago, Romanful said:

    Amazing job!

    For aesthetics sake though, is there a trick to get certain characters to spawn out of the portal? For me it is always a base game character on the left and a modded character on the right.

    That's just the luck of the draw really... There's a massive table that gets developed up made up of all the players you've played with in the past and what character/skins they were using + the skins you have equipped to every single character in the game (modded characters included) and it picks 2 at random

  7. I'm half way done with the special modded skin inventory!


    (Yes, I'm aware that half of the images are gigantic... @CheeseNuggets101 has been made aware and hopefully will fix the issue.)

    What do I mean by half way when it looks finished? Well, I actually programmed this over the official inventory to get it working before putting it into my mod as an alternate inventory to toggle back and forth between... THAT is the next step! ....Which will be done tomorrow! *creeps back into the darkness*

  8. Just now, Romanful said:

    So if my default character (let's call them John)'s was in exported/john/ and all of the files with the heads and everything was in there, if I were making john_formal, would i just make a john_formal file in exported that contained all of the same files from the default?


    • Like 1

  9. 7 hours ago, PanAzej said:


    Now, I'm thinking about making body-part skins possible... It'd be interesting to have an option to have custom shirts, trousers and all that stuff.

    But yeah, I'll wait for the release and see what can be done (if we're allowed to make these, that is).

    I'm sorry but these are HIGHLY off limits... (as requested by Klei) If they were allowed I would have made them able to be made long long ago in the Modded Skins API... I'm sorry :C

    The closest you could get would be to make an equippable hat/body/hands slot item skinnable :L

  10. Good news! All bugs, issues, and features have been fixed, solved, and included!

    ...Except for the modded inventory... But don't fret none! That shan't be too hard to deal with! I'm predicting a release of the mod by tomorrow night if all goes smoothly and according to plan! Along with the release will come updates to Erik and Daniel to make them compatible and an update to Modded Skins. (which is needed to fix a bug that showed up while developing this mod)

    I'll be sure to update you all on the progress as it comes along but for now, I shall sleep... *creeps off into the darkness*