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Klei Bug Tracker

Game Updates

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Posts posted by Fidooop

  1. On 2/16/2018 at 4:53 PM, Naveil said:

    I hate to be a downer, but this is usually the start of most projects’ downfalls. I hope not though, and good luck with the project.

    Do not worry at all! We're all currently trying to clear our plates off so that there's much more time to spend on US and all the while we've devised a new system for how we go about releasing the US content to everybody... Still in hush hush mode though so you'll have to be patient :)

    • Like 3

  2. I guess I'll be missing out on 1-2 nights worth of sleep just to grab up those achievements... @__@

    More lost sleep dedicated to the Forge! LET'S GO!


    41 minutes ago, JoeW said:

    Hey Everybody, 

    As you may be aware The Forge was scheduled to end this Thursday. We have decided to extend the event a few more days to Dec. 4th so that you can have the weekend to finish up your accomplishments, get those levels, and fill up your wardrobe with Forge skins. 

    This Thursday we will be posting a bunch of stats for you showing the fastest teams, individual survivor damage and healing stats, and more. We also have a set of 8 new Forge Mastery accomplishments to help you get the most out of the final weekend, so you can look for those as well. 

    We know that there have been a lot of suggestions on ways to improve The Forge, or to keep it around even longer, however we are currently working on the next event and are not able to get in those changes at this time. Your suggestions and feedback will certainly be reflected in events to come, thanks again!

    Any way we can get word of what these accomplishments are ahead of time so we can practice and construct proper comps around them? o_o

  3. 15 hours ago, SuperDavid said:

    @Fidooop Is it possible you will be adding the skin portrait background of the Forge event (Gladiator portrait) or is that not possible to acquire?

    And how did you get those portraits? Did you do hardcore Photoshop and edited out character from a portrait of a character since I don't see any empty portraits in Klei's folder stuff, also thanks for the portraits

    I will at some point be obtaining the gladiator portrait and will update the portraits on this thread. As to how? Not sure if I'm supposed to keep it a secret or not so I'll just keep it a secret.

    Also, I'll soon be updating Modded Skins and Mods in Menu to work with the new Forge UI!

    • Like 3

  4. Hey, everyone! Just released an update for Daniel! Sorry it took so long to get around to this... I was out of town for a week and couldn't update it with the bad internet. (I also updated the OP to contain the new information)

    Here's what's new:
    Daniel's tiredness now moves at a fixed rate that does not change based on the time of day. (25 minutes from empty to full)
    Daniel's tiredness thresholds have been increased from 60, 90, 120 to 75, 100, 125.
    Updated Status Announcements compatibility with Tiredness to change announcements based on the new thresholds.
    Jerry's damage no longer scales to an extra 15 damage when Daniel is insane.
    Daniel no longer has a vague speed advantage over other characters on roads.
    Fixed minor issue that caused Roseate Daniel's feet to show on the front-most layer of the anim.

  5. This mod adds Daniel, The Spectromancer to the character roster!
    Made by CoC (Company of Creators) which are made up of the following:
    @Fidooop, @Dudedude, @ImDaMisterL@Asparagus, and @Chris1488
    Daniel is based off of the likeness of @Asparagus.
    (Big thanks to @SageOfLegend for doing Daniel's art and R63 skin's art!)
    Get the mod here:
    Join the CoC Steam group:
    Join the CoC Discord:
    See the whole CoC mod collection:
    This mod is also compatible with:
    Modded Skins:
    Mods in Menu:
    Status Announcements:





    "Your souls belong to me now..." - l1nbYIG.png



         Health   ||      Hunger     ||     Sanity    ||   Tiredness
     130      ||         150        ||       180      ||       150 


    Starting Inventory:
    O65jRfo.pngx1 23ncJF3.pngx1

    Starting Learned Recipes: fiVGw8e.png


    • During one of Daniel's endeavors long ago with his buddy Jerry, (trying to stop Daniel's evil bloodmage twin brother) Jerry suffered a massive injury which would have killed him if Daniel didn't do anything quickly. Sadly for Jerry, Daniel hadn't yet learned how to revive people from the dead. So after some quick impulsive thinking, Daniel permanently bound Jerry's soul to a walking cane. Now he carries Jerry everywhere, hoping to one day figure out a way to make it up to his friend and bring him back to the way he used to be.
    • Years of study into the spectral realm puts a lot of strain on one's body. Daniel must sleep from time to time or else he'll get incredibly tired and his movement will be slowed! If he continues to avoid sleeping he'll eventually pass out.
    • In his spectral-based pursuits, Daniel has come across many unique resources and has learned how to take advantage of some of their unique abilities. Because of this, he will have a few recipes pre-learned.
    • Being a Spectromancer puts one in front of very many spooky and scary things! Making their effect on your mental health less and less damaging. (0.9 negative aura multiplier)
    • After so many years of being rebellious towards his body's need to sleep, Daniel's practically become half immune to how spooky the darkness is! (0.5 night drain multiplier)
    • When tired enough, Daniel will begin to spew random nonsense. You'd think it'd annoy the other survivors with some groggy guy shouting "POOP FOR THE BLOOD GODS!" but oddly enough, they kind of enjoy it in some weird way... Even so to the point where it will give them a small sanity boost when near a tired Daniel.



    • It will take 25 minutes for tiredness to fill from 0 to 150
    • Sleeping (passed out on the floor or in a Straw/Fur Roll) will empty tiredness from full in 2 minutes and 30 seconds
    • Sleeping in a tent will empty tiredness in 1 minute and 40 seconds
    • Sleeping in a Breezy/Puffy Roll will empty tiredness in 1 minute and 15 seconds
    • Wetness decreases the movement speed of Tiredness based on how wet Daniel is
      *Capping out at halving the speed (both up and down) at full wetness
    • If Tiredness reaches 150, Daniel will take 3 damage and pass out for 30 seconds
    • There are 3 thresholds in Daniel's tiredness (75, 100, 125)
    • Once surpassed 75 tiredness, Daniel officially becomes "tired" with a low chance that he'll get groggy every once in a while
    • Once surpassed 100 tiredness, Daniel will become groggy more than he will be able to walk around normally
    • Once surpassed 125 tiredness, Daniel will be groggy constantly
    • If Daniel's tiredness gets too high, his sanity will begin to drain
    • Starving, overheating/freezing, fighting Giants/Wargs/Worms (Treeguards not included), getting struck by lightning, and being in the ruins during the peak of the nightmare cycle will completely pause Tiredness' movement (both up and down) for a short period of time
      *When paused, Daniel cannot become groggy no matter the tiredness level (if groggy when pause starts, the grogginess has to wear off)
      *Tiredness will stay paused for up to 15 seconds after leaving "danger"
      *When paused, a visible pause symbol shows over top the meter: rOQ0fG1.png
    • Getting splashed by a waterballoon will drain tiredness by 10 points
    • Getting attacked by Grue/Charlie will drain tiredness by 30 points
    • Claiming souls will increase a penalty block on tiredness, forcing the tiredness to not go any lower than the block
    • Eating various comfort/discomfort foods will increase/decrease Daniel's tiredness levels

    A full list of every food that increases/decreases Daniel's tiredness levels:


    Drains Tiredness:
    c37ZsOI.png Red Cap: -20
    oCeQQcK.png Durian: -10
    04AqnNq.png Extra Smelly Durian: -15
    IRHWq7o.png Ice: -1
    g4Ftgxg.png Monster Meat: -25
    H8WMD3a.png Cooked Monster Meat: -5
    zU3NjZc.png Dried Monster Meat: -10
    S5yoTrH.png Monster Lasagna: -40
    UBfHV39.png Wet Goop: -5
    hDZwo4x.png Glommer's Goop: -25
    4QVyA4S.png Phlegm: -40
    tNv1AQU.png Spicy Chili: -20
    UJrwx1d.png Ice Cream: -20
    FdzJ3af.png Pumpkin Cookie: -15
    bFECucq.png Cactus Flesh: -10

    Increases Tiredness:
    5zHs8ss.png Blue Cap:
    4cc2II6.png Koalefant Trunk Steak: 20
    dmUTxAv.png Fried Drumstick: 5
    KbPD7zt.png Electric Milk: 15
    HbVimkp.png Dragon Pie: 20
    Fc0jPWM.png Honey Ham: 20
    PjD2i6n.png Meaty Stew: 15
    Ha6YjHI.png Stuffed Eggplant: 10
    eMjaVOZ.png Turkey Dinner: 20
    idrfSGa.png Waffles: 10
    sc4yjnE.png Mandrake: 150
    QhXRvh3.png Cooked Mandrake: 150
    y8RKYbz.png Mandrake Soup: 30





    The Roseate



    "All who serve me must wear roses." - Fw5j2Uu.png




    "I don't need much... just your soul." - EFDsxqn.png


    Additional Changes:

    • Name changes from Daniel to Danielle
    • Pronoun becomes "she" instead of "he" in examination quotes and announcements
    • Voice will become higher pitched
    • All 'Jerry's in speech will be swapped out with 'Jenny' if no Jerry cane is held
    • Tiredness meter symbol changes from a Daniel eye to a Danielle eye:






    Hahah! Looks like the lore is still being worked on by a team of highly trained monkeys and chickens. ¯\_(ツ)_/¯




    Uh oh, no strats have been written yet! Guess that'll have to be worked one... ¯\_(ツ)_/¯




    Jerry: O65jRfo.png


    "Ah, yes... Right where I belong." - 2tcJ7Sn.png

    Crafting Recipe:
    Found in the Magic tab.

    14ueSoG.pngx2 p8oxzGR.pngx2 GT9hovS.pngx3


    Can only be held by Daniel
    Acts as a passive walking cane
    Is able to talk and will warn Daniel of being too tired among other things
    *Disclaimer: Jerry doesn't like bags and/or chests
    Does 15 damage
    Does a bonus 30 damage to Nightmare Creatures and Ghosts (totaling to 45 damage)
    Is able to haunt objects at the cost of 10 hunger
    Is able to Claim souls from mobs at 15% or lower HP (instantly killing them) for 20 hunger and 30 sanity
    *If claiming a giant's soul, it will take 40 hunger and 75 sanity
    *After claiming a soul, Jerry will become tired for 2 minutes and can't haunt/claim anything
    Is also able to "free" claimed souls from Daniel's control

    Soul claiming example:



    Roseate Jerry: Fzu5Dxt.png


    "Their life force is fading. Now's your chance!" - bU6UxQs.png

    Speech text color becomes a rosey red
    Changes haunted energy blast effect to a dark red color
    Changes Claimed Souls into Roseate Claimed Souls

    Roseate Claimed Souls:

    Jenny's Cane: oCXNwYf.png


    "Watch the claw, I like that part." - 0vzliWw.png

    Renames the cane to "Jenny's Cane"
    Is followed by Jenny
    Doesn't talk. Instead, Jenny will talk
    Speech text color becomes a light purple
    Voice becomes higher pitched
    Makes the Daniel holding this cane say "Jenny" instead of "Jerry" in his quotes
    Changes haunted energy blast effect to a light pink color
    Changes Claimed Souls into Claimed Wisps

    Claimed Wisps:




    Breezy Roll:GpOR7HW.png


    "A comfy way to take the stress away." - l1nbYIG.png

    Crafting Recipe:
    Prototyped at a Science Machine and found in the Survival tab.
    nQBew14.pngx1 637Udrw.pngx6 oT3UCr1.pngx2


    Runs on durability rather than a sleep count
    Increases the rate at which tiredness decreases greatly

    Good for 16 minutes of sleep
    Can be sewn with a Sewing Kit (1 use = full durability)
    Does 30% the hunger drain a straw roll does
    Does 20% the sanity and health regen a straw roll does


    Puffy Roll:smR9yaJ.png


    "It's warm, it's leathery, and it's mine." - l1nbYIG.png

    Crafting Recipe:
    Prototyped at an Alchemy Engine and found in the Survival tab.
    dir9Wz2.pngx1 637Udrw.pngx10 oT3UCr1.pngx2


    Run on durability rather than a sleep count
    Increases the rate at which tiredness decreases greatly

    Good for 30 minutes of sleep
    Can be sewn with a Sewing Kit (1 use = 66% durability)
    Does 20% the hunger drain a straw roll does
    Does 25% the sanity and health regen a straw roll does
    Provides a small bit of insulation


    Claimed Souls:


    "Do my bidding, and you get to avoid judgement for a while, sound good?" - l1nbYIG.png


    Claimed from mobs that are at 15% or lower HP using Jerry
    If claimed from a giant, it will be a Giant Claimed Soul
    Follows Daniel around to help him with combat
    When claimed, Daniel will have a penalty block on his tiredness (12% for each soul and 36% for a giant soul)
    *One soul caps tiredness to 18, two caps it at 36, three souls/one giant soul caps it at 54
    Daniel is limited to 3 regular souls at once or 1 giant soul
    *If a Giant Soul is claimed while having regular Claimed Souls, they will all be freed to make room for the giant one
    If a Claimed Soul dies, it'll drain Daniel's tiredness by 15 points (Giant Souls drain 50 tiredness on death)
    Regular HP: 250 | Giant HP: 1000
    Regular regen: 1 per second | Giant regen: 3 per second  
    Regular damage: 0.6 times Abigail's damage | Giant damage: twice Abigail's damage         






  6. Updated the tutorial to make it a liiiiittle easier to read and included some of the new functionality added in recent updates.

    Namely, the ability to set a base item's atlas when adding a new modded skin and the ability to set a function when replacing items for a modded skin starting inventory.

    • Like 2

  7. 9 hours ago, doubledelta said:

    Is there any way I can help? I'm an artist who knows how to wield spriter, and I know how to do a little programming!

    Plus maybe this will give me some experience for my own mods. ^^;

    This mod looks really cool, but is there anything you guys need help with? (Btw I would literally play that mad scientist into the ground, >X3)

    We're always open to new members joining our dev team as long as you can prove that you can create content like that of Klei themselves! (We want US to be a very high quality mod) Would you be willing to send me some things you've worked on in the past? If so then thanks! :D

    • Like 3

  8. 1 minute ago, matthoffman said:

    @V2C How about making the boss statues shake/glow when the corresponding boss has spawned or/and is still alive?


    Then lazybones like me don't need to count the days anymore!

    Yes! Do that! Do that thing! Not the nightmare bosses!
    Don't do the nightmare bosses at all o_o'

    Actually, nightmare bosses would be pretty coo-- WHAT AM I SAYING?! 

    • Like 2