Fidooop

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Posts posted by Fidooop


  1. 7 hours ago, TrashLord said:

    I apologize if this has been asked and answered before, but how would one go about creating a graphic for a mod's default head in the wardrobe?

    What Hornet said... I think I've got a texture file somewhere though let me check.

    Yep! Found it! Not the best however... I put this together a *long* time ago and you can tell the little errors in it but it still does work.411639775_chunkofwood.png.40b361bc1e8bc1f495c7f554b6923698.png

     

    ...Also I like your profile pic... DINGODILE FTW!!!!!!!!


  2. 6 minutes ago, ADM said:

    Hey again, I think there might a problem/bug that could require some investigating. Or maybe would there be something I can do ?
    I've been recently working on adding new worldgen settings with a mod and as it is getting compatibility with MiM, well I noticed the settings just vanish while MiM is enabled (and only if the other mod is added as compatible)

    I think I have an idea of how to fix this.. Could you contact me over Discord? It'll be easier for me to fix it if we can communicate back and forth.


  3. On 3/9/2021 at 8:39 AM, Stormish said:

    Cool mod, love it. It's been 3 years but it's finally here!
    I found a little problem or issue with the mod or at least when I make some of my character mods compatible with it, most of my character mods usually have a "powerup" form, something that Wolfgang and Wormwood have normally, I've put the forms in AddModCharacter as anyone normally would but the extra forms don't show up in the wardrobe at all, they somehow show up in-game though, so I'm not really sure if that's an issue with how I implemented them in the menu or just an issue with MiM.

    Bug fixed and mod updated!

     

    For everyone else wondering about the second bug Stormish found, I've been communicating with them about it to try and sleuth out what's going on because every other mod is functioning as expected. Will update MiM again if it ends up being found that it's MiM's fault! :)

    • Big Ups 1

  4. 31 minutes ago, Stormish said:

    Also another issue I encountered with MiM

    I made a character mod compatible with this mod and all works perfectly except that only this character mod is having issues and appears two times in the lobby and says it's not enabled, despite the fact I have the character mod enabled on the server screen.

      Hide contents

    20210310163037_1.jpg20210310164049_1.jpg

     

    What the heck?! That was working before I uploaded! Gaaahhh. Well, I'm working on a bare bones character atm and will be able to use it to hunt and fix these bugs. So maybe later today I can push an update? Not sure yet, we'll see how tricky these bugs end up being lol

    • Like 1

  5. 10 hours ago, Stormish said:

    Cool mod, love it. It's been 3 years but it's finally here!
    I found a little problem or issue with the mod or at least when I make some of my character mods compatible with it, most of my character mods usually have a "powerup" form, something that Wolfgang and Wormwood have normally, I've put the forms in AddModCharacter as anyone normally would but the extra forms don't show up in the wardrobe at all, they somehow show up in-game though, so I'm not really sure if that's an issue with how I implemented them in the menu or just an issue with MiM.

    I'll be looking into that shortly! Thanks for your feedback, I really appreciate it :D

    • Like 1

  6. 8 hours ago, ADM said:

    It also seems that we can't disable mods on the server mods list on servers if they are handled with MiM, is this intentional or necessary ?

    Just pushed an update fixing that problem! :)

    • Thanks 1

  7. 59 minutes ago, ADM said:

    One little question, would it be possible to load the characters directly on the Item Collection TAB (the one on the image here) ? Some would maybe not like it if that makes it load 1 million character so I wonder if you could consider the idea with a toggle configuration for this, great API anyway, I'm already using it now :)

    1.thumb.png.1246d98d000a86d6af296a1eb786ad13.png

    (I haven't really looked how the placement of characters is managed on this screen, maybe it is automatically sorted if new characters are added ? If not, the idea is probably not really worth it but... just a little suggestion then.)

    Edit : It also seems that we can't disable mods on the server mods list on servers if they are handled with MiM, is this intentional or necessary ?

    I intend to handle the first thing you mentioned at some point. Just still not sure how yet.

    Secondly, I'll try to look into what's going on with the server screen and figure it out. It's supposed to be a separate UI and not be affected by MiM at all.

    • GL Happy 1

  8. Hey, quick status update on the streams.

    Due to the events of yesterday, I regret to inform you all that there will be no stream this week. I apologize for this to anyone that was expecting a stream today. But I now have some setting up to do on my personal Twitch account as a result. And that will take me some time.

    Thanks for understanding! I'll see you guys next week! :wilson_wink:

    • Big Ups 2

  9. Ahh, stream over! Thanks to everyone who tuned in! It was a blast!

    PROGRESS:

    • Snowmen now accept any hats
    • Fixed multi-symbol generation issues caused by faulty autocompiler
    • Snowballs can now be rolled
    • Rolling snowballs makes them bigger
    • Fixed some onsave/onload issues with the snowman

    PLANS:

    • Update snowball mod with the ability to craft snowballs if it is snowy on the ground
    • Make snowballs only grow bigger when rolling if snow is on the ground, smaller otherwise
    • Make rolling snowballs turn them into big snowballs, bigger snowballs, and biggest snowballs
    • Make Big/er/est snowballs equippable as heavy objects (like chess pieces)
    • Make bigger snowballs stack on biggest snowballs and big snowballs stack on stacked snowballs, making a snowman
    • Make snowman talk when completed
    • Make snowman namable?
    • Make snowman hammerable for hat back
    • Make snowman melt
    • Make snowman give sanity aura
    • Make buttons trinket count for the belly instead of more charcoal
    • Big Ups 1

  10. Hey, all! Quick status update. Won't be streaming today. Just don't feel up to it. It was my dad's birthday today and I went out to eat with him to celebrate. Family holds a higher priority than live streams. :wilson_dorky:

    As it currently stands, stream is pushed back to tomorrow. We'll see how it all goes and if things are good I hope to see you there! :)


  11. I guess I'll be missing out on 1-2 nights worth of sleep just to grab up those achievements... @__@

    More lost sleep dedicated to the Forge! LET'S GO!

     

    41 minutes ago, JoeW said:

    Hey Everybody, 

    As you may be aware The Forge was scheduled to end this Thursday. We have decided to extend the event a few more days to Dec. 4th so that you can have the weekend to finish up your accomplishments, get those levels, and fill up your wardrobe with Forge skins. 

    This Thursday we will be posting a bunch of stats for you showing the fastest teams, individual survivor damage and healing stats, and more. We also have a set of 8 new Forge Mastery accomplishments to help you get the most out of the final weekend, so you can look for those as well. 

    We know that there have been a lot of suggestions on ways to improve The Forge, or to keep it around even longer, however we are currently working on the next event and are not able to get in those changes at this time. Your suggestions and feedback will certainly be reflected in events to come, thanks again!

    Any way we can get word of what these accomplishments are ahead of time so we can practice and construct proper comps around them? o_o


  12. 15 hours ago, SuperDavid said:

    @Fidooop Is it possible you will be adding the skin portrait background of the Forge event (Gladiator portrait) or is that not possible to acquire?

    And how did you get those portraits? Did you do hardcore Photoshop and edited out character from a portrait of a character since I don't see any empty portraits in Klei's folder stuff, also thanks for the portraits

    I will at some point be obtaining the gladiator portrait and will update the portraits on this thread. As to how? Not sure if I'm supposed to keep it a secret or not so I'll just keep it a secret.

    Also, I'll soon be updating Modded Skins and Mods in Menu to work with the new Forge UI!

    • Like 3