Keisori

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Everything posted by Keisori

  1. When the full piping and power for the pump that's southwest of the printer finishes construction the client crashes. Output log not accessable, game doesnt create a dump Death Gang Cycle 11.sav (1).sav
  2. My client crashed while mining sandstone, exception of note in output_log [14:53:56.414] [1] [ INFO ] Controller Null for tracker on SandStone ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at KCompactedVector`1[FallerComponent].GetData (Handle handle) [0x00000] in <filename unknown>:0 at FallerComponents.RemoveGravity (UnityEngine.Transform transform) [0x00000] in <filename unknown>:0 at FallerComponents.OnLanded (UnityEngine.Transform transform) [0x00000] in <filename unknown>:0 at FallerComponents+<AddGravity>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0 at GravityComponents.FixedUpdate (Single dt) [0x00000] in <filename unknown>:0 at KComponents.FixedUpdate (Single dt) [0x00000] in <filename unknown>:0 at KComponentSpawn.FixedUpdate () [0x00000] in <filename unknown>:0 The Death Homestead.sav
  3. I attempted to create refined wolframite in the metal refinery and my game crashes. Log attached, lines of interest: [21:32:51.995] [1] Exception in: (MetalRefineryComplete).WorkChore`1+States[[Refinery, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].root.work.Work() System.NullReferenceException: Object reference not set to an instance of an object at Refinery.UpdateOrderQueue (Boolean force_update) [0x00366] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\Buildings\Refinery.cs:508 at Refinery.OnCompleteWork (.Worker worker) [0x00096] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\Buildings\Refinery.cs:617 at Workable.CompleteWork (.Worker worker) [0x00046] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\components\Workable.cs:257 at Worker.CompleteWork () [0x0002f] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\components\Worker.cs:90 at GameStateMachine`4+State+<ToggleWork>c__AnonStorey2E[WorkChore`1+States[Refinery],WorkChore`1+StatesInstance[Refinery],WorkChore`1[Refinery],System.Object].<>m__1 (.StatesInstance smi) [0x0002d] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1713 at StateMachine`4+GenericInstance[WorkChore`1+States[Refinery],WorkChore`1+StatesInstance[Refinery],WorkChore`1[Refinery],System.Object].ExecuteActions (.State state, .Action[] actions, Boolean should_log) [0x00043] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:872 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Debug.cs:100) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Output.cs:52) GenericInstance:ExecuteActions(State, Action[], Boolean) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:887) GenericInstance:Update() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:723) GenericInstance:<PushState>m__0(Object) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:770) SystemScheduler:Update() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\components\SystemScheduler.cs:86) Global:Update() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\Global.cs:87) Attached is a log and the save file. Refinery can be found above base, near the batteries and transformers output_log.txt The Phlegm-Coated Acropolis.sav
  4. Graphical artifacts are remaining on my screen until the next cycle (as seen near the water basin and outhouse in 20171024160703_1.jpg and near the beds in 20171024144616_1.jpg), and whenever a dupe sits they get a red dot at the joint between their heads and necks (as seen on otto in 20171024160719_1.jpg) Cool Tunnel.sav