Yidaki

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About Yidaki

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  1. Also crashed, when opening the chest... C:/PROGRA~2/DONTST~1/data/scripts/widgets/containerwidget.lua(94,1) in function 'Open' C:/PROGRA~2/DONTST~1/data/scripts/screens/playerhud.lua(156,1) in function 'OpenContainer' C:/PROGRA~2/DONTST~1/data/scripts/components/container.lua(232,1) in function 'Open' C:/PROGRA~2/DONTST~1/data/scripts/actions.lua(188,1) in function 'fn' C:/PROGRA~2/DONTST~1/data/scripts/bufferedaction.lua(19,1) in function 'Do' C:/PROGRA~2/DONTST~1/data/scripts/entityscript.lua(873,1) in function 'PerformBufferedAction' C:/PROGRA~2/DONTST~1/data/scripts/stategraphs/SGwilson.lua(1450,1) in function 'ontimeout' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(458,1) in function 'UpdateState' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(515,1) in function 'Update' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(111,1) in function 'Update' C:/PROGRA~2/DONTST~1/data/scripts/update.lua(121,1)
  2. Yidaki

    Freezer

    Since the last update, the "open" function causes crash... tried to read the strings but sorry, can't help more ...~2/DONTST~1/data/scripts/widgets/containerwidget.lua:94: attempt to perform arithmetic on field 'side_align_tip' (a nil value)LUA ERROR stack traceback: C:/PROGRA~2/DONTST~1/data/scripts/widgets/containerwidget.lua(94,1) in function 'Open' C:/PROGRA~2/DONTST~1/data/scripts/screens/playerhud.lua(156,1) in function 'OpenContainer' C:/PROGRA~2/DONTST~1/data/scripts/components/container.lua(232,1) in function 'Open' C:/PROGRA~2/DONTST~1/data/scripts/actions.lua(188,1) in function 'fn' C:/PROGRA~2/DONTST~1/data/scripts/bufferedaction.lua(19,1) in function 'Do' C:/PROGRA~2/DONTST~1/data/scripts/entityscript.lua(873,1) in function 'PerformBufferedAction' C:/PROGRA~2/DONTST~1/data/scripts/stategraphs/SGwilson.lua(1450,1) in function 'ontimeout' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(458,1) in function 'UpdateState' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(515,1) in function 'Update' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(111,1) in function 'Update' C:/PROGRA~2/DONTST~1/data/scripts/update.lua(121,1)scripts/frontend.lua(707,1) SCRIPT ERROR! Showing error screen
  3. Yes it works with debugspawn, it was one of my first checks. The prefabs are in game and works perfectly... if I spawn them with the command! I noticed that your trashbin mod is identical (nearly), and guess what? this one works with modded char!!! So I also tried to take it as a base, and just tune it to a "single camplight mod"... NO WAY! The modded chars don't like this mod! Does it for all or am I the only one in this case? Condamned to debugspawn or use tiki torch mod... or use only official characters? Sad! (but true!) Thanks again
  4. Ok here are the results of the research: with any modded character, the magic tab don't appear at first, and near a magic tech the camplights are still missing... This works well with a standard char (btw, really nice job!) Just in case of, I tried to put them under light tab, not better! But I found an exception! With "Dementor", a modded char, this mod is working! I tried to read the code, but with my poor skills I didn't find something really usefull. But it's perhaps a way to the answer... As you suggested here is a log.txt with only camplights 1.3 and the character "wicked" Thanks Starting upDon't Starve: 88571 WIN32Build Date: 2013-10-30_11-54-27THREAD - started 'GAClient' (5204)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWindowManager::SetFullscreen(0, 1680, 1050, 60)GLInfo~~~~~~THREAD - started 'WindowsInputManager' (5488)GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (AMD Radeon HD 7700 Series)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modmain.lua scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modmain.lua scripts/mods.lua(255,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefabs scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_bulbs scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_evilflowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_placer scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight_flame scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flame scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/decorfile scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) marshbushdef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) small_nest scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushrandom scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushred scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushgreen scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushblue scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) bulb scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeletondef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower8 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower8 scripts/mods.lua(278,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering default mod prefab scripts/mods.lua(255,1) Mod: characterwicked (*Perso* Wicked) Registering prefabs scripts/mods.lua(261,1) Mod: characterwicked (*Perso* Wicked) Registering prefab file: prefabs/wik scripts/mods.lua(265,1) Mod: characterwicked (*Perso* Wicked) wik scripts/mods.lua(278,1) Mod: characterwicked (*Perso* Wicked) Registering default mod prefab ../mods/characterwicked/images/saveslot_portraits/wik.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/characterwicked/images/selectscreen_portraits/wik.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/characterwicked/bigportraits/wik.tex is 560x720 but compressed textures must have power of 2 dimensions.LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4536 scripts/playerprofile.lua(298,1) loaded profile scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex scripts/gamelogic.lua(1052,1) OnFilesLoaded() scripts/gamelogic.lua(1041,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(73,1) Unload BE scripts/gamelogic.lua(76,1) Unload BE done scripts/gamelogic.lua(78,1) Load FE scripts/gamelogic.lua(80,1) Load FE: done SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x0044B280, 1, 522, 0x02ABFE54)HttpClientWriteCallback READ 522 (522 total)QueryServerComplete for handle [1] ok, HTTP 200: [{ "standaloneOFF":{ "motd_title":"Don't Starve T-Shirts!", "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.", "link_title":"Klei Store", "link_url":"http://bit.ly/H8FUP1" }, "steamOFF":{ "motd_title":"Don't Starve T-Shirts", "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.", "link_title":"Klei Store!", "link_url":"http://bit.ly/H8FUP1" } }]scripts/fileutil.lua(35,1) Erasing survival_4 scripts/mods.lua(290,1) unloading prefabs for mod MOD_CampLight 1.3 -maxwell- scripts/mods.lua(290,1) unloading prefabs for mod MOD_characterwicked Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modmain.lua scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modmain.lua scripts/mods.lua(255,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefabs scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_bulbs scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_evilflowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_placer scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight_flame scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flame scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/decorfile scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) marshbushdef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) small_nest scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushrandom scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushred scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushgreen scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushblue scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) bulb scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeletondef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower8 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower8 scripts/mods.lua(278,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering default mod prefab scripts/mods.lua(255,1) Mod: characterwicked (*Perso* Wicked) Registering prefabs scripts/mods.lua(261,1) Mod: characterwicked (*Perso* Wicked) Registering prefab file: prefabs/wik scripts/mods.lua(265,1) Mod: characterwicked (*Perso* Wicked) wik scripts/mods.lua(278,1) Mod: characterwicked (*Perso* Wicked) Registering default mod prefab LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4536 scripts/playerprofile.lua(298,1) loaded profile scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex scripts/gamelogic.lua(1052,1) OnFilesLoaded() scripts/gamelogic.lua(1041,1) OnUpdatePurchaseStateComplete WorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (5844)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luascripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/characterwicked/images/saveslot_portraits/wik.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/characterwicked/images/selectscreen_portraits/wik.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/characterwicked/bigportraits/wik.tex is 560x720 but compressed textures must have power of 2 dimensions.C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/worldgen_main.lua(75,1) running worldgen_main.lua scripts/worldgen_main.lua(77,1) SEED = 1383846321 scripts/worldgen_main.lua(455,1) WORLDGEN PRESET: SURVIVAL_DEFAULT scripts/worldgen_main.lua(463,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(470,1) ######### Generating Normal Mode Default Level######## C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(212,1) Creating story... C:/PROGRA~2/DONTST~1/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(306,1) Encoding... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/PROGRA~2/DONTST~1/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for TeleportatoBaseLayout in node Kill the spiders:6:CrappyDeepForest:BG_68 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(518,1) PANIC: missing required prefab! teleportato_base scripts/worldgen_main.lua(524,1) An error occured during world gen we will retry! [ 1 of 25 ] C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(212,1) Creating story... C:/PROGRA~2/DONTST~1/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(306,1) Encoding... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(613,1) Done forest map gen! scripts/worldgen_main.lua(243,1) Checking map... scripts/worldgen_main.lua(594,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(86,1) Unload FE scripts/gamelogic.lua(88,1) Unload FE done scripts/gamelogic.lua(90,1) LOAD BE scripts/gamelogic.lua(93,1) LOAD BE: done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )scripts/gamelogic.lua(408,1) Loading Nav Grid scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100029 - resurrectionstone used:nil active:nil scripts/saveindex.lua(275,1) DeregisterResurrector scripts/saveindex.lua(291,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100030 - resurrectionstone used:nil active:nil scripts/saveindex.lua(275,1) DeregisterResurrector scripts/saveindex.lua(291,1) DeregisterResurrector scripts/mods.lua(290,1) unloading prefabs for mod MOD_CampLight 1.3 -maxwell- scripts/mods.lua(290,1) unloading prefabs for mod MOD_characterwicked scripts/mainfunctions.lua(532,1) Saved survival_4 Collecting garbage...lua_gc took 0.08 seconds~SimLuaProxy()lua_close took 0.08 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modmain.lua scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modmain.lua scripts/mods.lua(255,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefabs scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_bulbs scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_evilflowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_placer scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight_flame scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flame scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/decorfile scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) marshbushdef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) small_nest scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushrandom scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushred scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushgreen scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushblue scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) bulb scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeletondef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower8 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower8 scripts/mods.lua(278,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering default mod prefab scripts/mods.lua(255,1) Mod: characterwicked (*Perso* Wicked) Registering prefabs scripts/mods.lua(261,1) Mod: characterwicked (*Perso* Wicked) Registering prefab file: prefabs/wik scripts/mods.lua(265,1) Mod: characterwicked (*Perso* Wicked) wik scripts/mods.lua(278,1) Mod: characterwicked (*Perso* Wicked) Registering default mod prefab LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4536 scripts/playerprofile.lua(298,1) loaded profile scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex scripts/gamelogic.lua(1052,1) OnFilesLoaded() scripts/gamelogic.lua(1041,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(73,1) Unload BE scripts/gamelogic.lua(76,1) Unload BE done scripts/gamelogic.lua(78,1) Load FE scripts/gamelogic.lua(80,1) Load FE: done SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/characterwicked/images/saveslot_portraits/wik.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/characterwicked/images/selectscreen_portraits/wik.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/characterwicked/bigportraits/wik.tex is 560x720 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x0044B280, 1, 522, 0x02ABFE54)HttpClientWriteCallback READ 522 (522 total)QueryServerComplete for handle [2] ok, HTTP 200: [{ "standaloneOFF":{ "motd_title":"Don't Starve T-Shirts!", "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.", "link_title":"Klei Store", "link_url":"http://bit.ly/H8FUP1" }, "steamOFF":{ "motd_title":"Don't Starve T-Shirts", "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.", "link_title":"Klei Store!", "link_url":"http://bit.ly/H8FUP1" } }]scripts/fileutil.lua(35,1) Erasing survival_4 scripts/mods.lua(290,1) unloading prefabs for mod MOD_CampLight 1.3 -maxwell- scripts/mods.lua(290,1) unloading prefabs for mod MOD_characterwicked Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modmain.lua scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modmain.lua scripts/mods.lua(255,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefabs scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_bulbs scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_evilflowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_placer scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight_flame scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flame scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/decorfile scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) marshbushdef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) small_nest scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushrandom scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushred scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushgreen scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushblue scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) bulb scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeletondef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower8 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower8 scripts/mods.lua(278,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering default mod prefab scripts/mods.lua(255,1) Mod: characterwicked (*Perso* Wicked) Registering prefabs scripts/mods.lua(261,1) Mod: characterwicked (*Perso* Wicked) Registering prefab file: prefabs/wik scripts/mods.lua(265,1) Mod: characterwicked (*Perso* Wicked) wik scripts/mods.lua(278,1) Mod: characterwicked (*Perso* Wicked) Registering default mod prefab LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4536 scripts/playerprofile.lua(298,1) loaded profile scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex scripts/gamelogic.lua(1052,1) OnFilesLoaded() scripts/gamelogic.lua(1041,1) OnUpdatePurchaseStateComplete WorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (5688)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luascripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/characterwicked/images/saveslot_portraits/wik.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/characterwicked/images/selectscreen_portraits/wik.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/characterwicked/bigportraits/wik.tex is 560x720 but compressed textures must have power of 2 dimensions.C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua C:/PROGRA~2/DONTST~1/data/scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/worldgen_main.lua(75,1) running worldgen_main.lua scripts/worldgen_main.lua(77,1) SEED = 1383846369 scripts/worldgen_main.lua(455,1) WORLDGEN PRESET: SURVIVAL_DEFAULT scripts/worldgen_main.lua(463,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(470,1) ######### Generating Normal Mode Default Level######## C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(212,1) Creating story... C:/PROGRA~2/DONTST~1/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(306,1) Encoding... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/PROGRA~2/DONTST~1/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for TeleportatoBaseLayout in node Killer Bees!:0:FlowerPatch C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(518,1) PANIC: missing required prefab! teleportato_base scripts/worldgen_main.lua(524,1) An error occured during world gen we will retry! [ 1 of 25 ] C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(212,1) Creating story... C:/PROGRA~2/DONTST~1/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(306,1) Encoding... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/PROGRA~2/DONTST~1/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for TeleportatoCrankLayout in node Squeltch:5:DeepForest:BG_66 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(518,1) PANIC: missing required prefab! teleportato_crank scripts/worldgen_main.lua(524,1) An error occured during world gen we will retry! [ 2 of 25 ] C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(212,1) Creating story... C:/PROGRA~2/DONTST~1/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(306,1) Encoding... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/PROGRA~2/DONTST~1/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for WormholeGrass in node Magic meadow:2:Clearing C:/PROGRA~2/DONTST~1/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for AdventurePortalLayout in node Make A Beehat:2:FlowerPatch:BG_4 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(518,1) PANIC: missing required prefab! adventure_portal scripts/worldgen_main.lua(524,1) An error occured during world gen we will retry! [ 3 of 25 ] C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(212,1) Creating story... C:/PROGRA~2/DONTST~1/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(306,1) Encoding... C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/PROGRA~2/DONTST~1/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for DefaultPigking in node Speak to the king:6:PigKingdom C:/PROGRA~2/DONTST~1/data/scripts/map/forest_map.lua(613,1) Done forest map gen! scripts/worldgen_main.lua(243,1) Checking map... scripts/worldgen_main.lua(594,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(86,1) Unload FE scripts/gamelogic.lua(88,1) Unload FE done scripts/gamelogic.lua(90,1) LOAD BE scripts/gamelogic.lua(93,1) LOAD BE: done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )scripts/gamelogic.lua(408,1) Loading Nav Grid scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100047 - resurrectionstone used:nil active:nil scripts/saveindex.lua(275,1) DeregisterResurrector scripts/saveindex.lua(291,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100048 - resurrectionstone used:nil active:nil scripts/saveindex.lua(275,1) DeregisterResurrector scripts/saveindex.lua(291,1) DeregisterResurrector scripts/mods.lua(290,1) unloading prefabs for mod MOD_CampLight 1.3 -maxwell- scripts/mods.lua(290,1) unloading prefabs for mod MOD_characterwicked scripts/mainfunctions.lua(532,1) Saved survival_4 Collecting garbage...lua_gc took 0.10 seconds~SimLuaProxy()lua_close took 0.09 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(141,1) Loading mod: CampLight 1.3 -maxwell- (Camplight 1.3) scripts/mods.lua(141,1) Loading mod: characterwicked (*Perso* Wicked) scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Loading modmain.lua scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modworldgenmain.lua scripts/mods.lua(173,1) Mod: characterwicked (*Perso* Wicked) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(165,1) Mod: characterwicked (*Perso* Wicked) Loading modmain.lua scripts/mods.lua(255,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefabs scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_bulbs scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_evilflowers scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_placer scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/camplight_flame scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) camplight_flame scripts/mods.lua(261,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering prefab file: prefabs/decorfile scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) marshbushdef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) small_nest scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushrandom scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushred scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushgreen scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) mushblue scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) bulb scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeletondef scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) skeleton6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) flower8 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower0 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower1 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower2 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower3 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower4 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower5 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower6 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower7 scripts/mods.lua(265,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) evilflower8 scripts/mods.lua(278,1) Mod: CampLight 1.3 -maxwell- (Camplight 1.3) Registering default mod prefab scripts/mods.lua(255,1) Mod: characterwicked (*Perso* Wicked) Registering prefabs scripts/mods.lua(261,1) Mod: characterwicked (*Perso* Wicked) Registering prefab file: prefabs/wik scripts/mods.lua(265,1) Mod: characterwicked (*Perso* Wicked) wik scripts/mods.lua(278,1) Mod: characterwicked (*Perso* Wicked) Registering default mod prefab LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4536 scripts/playerprofile.lua(298,1) loaded profile scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex scripts/gamelogic.lua(1052,1) OnFilesLoaded() scripts/gamelogic.lua(1041,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(73,1) Unload BE scripts/gamelogic.lua(76,1) Unload BE done scripts/gamelogic.lua(78,1) Load FE scripts/gamelogic.lua(80,1) Load FE: done SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/characterwicked/images/saveslot_portraits/wik.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/characterwicked/images/selectscreen_portraits/wik.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/characterwicked/bigportraits/wik.tex is 560x720 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x0044B280, 1, 522, 0x02ABFE54)HttpClientWriteCallback READ 522 (522 total)QueryServerComplete for handle [3] ok, HTTP 200: [{ "standaloneOFF":{ "motd_title":"Don't Starve T-Shirts!", "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.", "link_title":"Klei Store", "link_url":"http://bit.ly/H8FUP1" }, "steamOFF":{ "motd_title":"Don't Starve T-Shirts", "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.", "link_title":"Klei Store!", "link_url":"http://bit.ly/H8FUP1" } }]scripts/mods.lua(290,1) unloading prefabs for mod MOD_CampLight 1.3 -maxwell- scripts/mods.lua(290,1) unloading prefabs for mod MOD_characterwicked Collecting garbage...lua_gc took 0.06 seconds~SimLuaProxy()lua_close took 0.03 secondsOrphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. HttpClient::ClientThread::Main() completeShutting down
  5. For me it's still incompatible with a modded character. I have tried some "tunings" in modmain, but no results...any idea? Thanks
  6. Still not showing under recipe tab with a modded character. I have tried many "tunings", in modmain but no results any idea? Thanks