jimmeh57

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  1. RPG Mod

    **********************************************************
    The mod is now known as "RPG mod", previously "Level Ups"
    **********************************************************
    ##########################################################
    To get the most out of the new updates, start a new world! <-----------------
    ##########################################################
    Hello, and welcome to my second mod: Level Ups!
    Do you ever feel like endlessly killing hounds and spiders is a bit, well, unrewarding? Especially once you have three chests full of silk and teeth? Well, now you can add a bit of spice to combat!
    When killing hounds, spiders, and most other monsters, now you have a chance of finding bonus loot: the "Xp Token!"
    What's so special about the Xp Token is that when consumed, your character gain extra stats! Now, not only do you get chests and chests full of silk and teeth, but you become after finding these monsters!
    ----------------------------------------------------------
    As of 2.4
    -The class selection screen is now activated upon starting a new world.
    -All classes now have passives. **(listed in the details)**
    -Several custom recipes have been altered.
    -A new class has been added.
    ----------------------------------------------------------
    As of 2.3
    -Xp Token drop rates have been slightly increased. *read near the bottom of the page
    -The Mob Token drop rate system has been reworked. *read about it in the 2.2 notes
    -Special Pigs can no longer be killed, and no longer despawn.
    -Special Pigs now drop slightly more Exquisite Meat per quest completed.
    -Xp Tokens can now be crafted into 6 class-specific ingredients, rather than 1.
    -The baton (melee) is now only received from the Quest Pig, and its drop rate has been increased
    -The baton (ranged) is now only received from the Hunter Pig, and its drop rate has been increased
    -The baton (magic) is now only received from the Rogue Pig, and its drop rate has been increased
    ----------------------------------------------------------
    As of 2.2
    -The quest quest/task system has been reworked.
    -New quests, mobs, setpieces, and items (some items are being kept for later use in future patches)!
    =-=-=-=-=-=-=-=-=-=
    You can now find 4 new setpieces upon generating a new world:
    *Pig City
    *Quest Pig Home
    *Hunter Pig Home
    *Rogue Pig Home
    =-=-=-=-=-=-=-=-=-=
    You can now receive quests from special pigs:
    -Mysterious Pigs:
    *Quest Pig -- Upon approaching this pig, he will ask you to bring you a specific item. These will be listed at the bottom of the update. Upon completion, you will be rewarded with 2 slaba of "Exquisite Meat", which can be traded with other pigs.
    *Hunter Pig -- Upon approaching this pig, he will ask you to bring a specific relic, dropped from a specific monster or animal. These will be lister at the bottom of the update. Upon completion, you will be rewarded with 3 slabs of "Exquisite Meat", which can be traded with other pigs.
    *Rogue Pig -- Upon approaching this pig, he will ask you to bring a specific relic, dropped from a specific BOSS monster. These will be listed at the bottom of the update. Upon completion, you will be rewarded with 5 slabs of "Exquisite Meat", which can be traded with other pigs.
    =-=-=-=-=-=-=-=-=-=
    You can now purchase items from special trader pigs:
    *The Butcher -- This pig will trade you random meats, from an assigned table, for a slab of "Exquisite Meat."
    *The Farmer -- This pig will trade you random veggies, from an assigned table, for a slab of "Exquisite Meat."
    *The Hunter -- This pig will trade you random monster/animal loot, from an assigned table, for a slab of "Exquisite Meat."
    *The Jack-of-all-trades -- This pig will trade you random trinkets, from an assigned table, for a slab of "Exquisite Meat."
    *The Jeweler -- This pig will trade you random gems, from an assigned table, for a slab of "Exquisite Meat."
    =-=-=-=-=-=-=-=-=-=
    New Items:
    *Exquisite Meat - Used to trade with trader pigs.
    *Mob-Specific Tokens - Dropped by various monsters, animals, and boss monsters, used to complete the Hunter and Rogue Pigs' tasks.
    *Baton (Melee) - A sturdy, black baton. Deals moderately high damage.
    *Baton (Ranged) - A sturdy, black baton. Deals slighty more damage. Launches a green projectile.
    *Baton (Magic) - A sturdy, black baton. Deals even more damage. Launches a green projectile. Upon contact with a target, it will spawn a minion, which will follow you around and fight for you.
    =-=-=-=-=-=-=-=-=-=
    Minions!!
    Minions are spawned through the use of the Baton (Magic). Minions will follow you around, as long as they live. You can spawn up to 6 minions at a time. They have a tiny damage output and a tiny amount of health, but will draw aggro from most monsters. They also do not scare away prey.
    =-=-=-=-=-=-=-=-=-=
    Details!!!!
    Possible Quest Pig requests --
    Belt of Hunger, Spider Hat, Mosquito Sack, One Man Band, Snurtle Shell Armor, Tam o' Shanter, Turkey Dinner, Waffles, Pumpkin Lantern, Leafy Meat, Glow Berry, Divining Rod, Bat Bat, Tentacle Spots, Blue Gem, Red Gem, Purple Gem, Yellow Gem, Orange Gem, Green Gem
    Possible Hunter Pig requests: Find the mob-specific token to the following monsters/animals --
    Spider (plain), Spider Warrior, Hound (plain), Batilisk, Slurtle & Snurtle, Depths Worm, Koalefant (summer & winter), Krampus, Rabbit (plain or beardling), Bunnyman, Crow & Redbird & Snowbird, Gobbler, Tallbird, Tentacle (classic), Frog
    ***The drop rate of the mob-specific tokens starts at 65%, and decays by 2% each day up until day 25.
    Possible Rogue Pig requests: Find the boss-specific token to the following bosses --
    Deerclops, Ancient Guardian, Treeguard, Spider Queen
    ***The drop rate of the boss-specific tokens is 100%.
    ++++ Where to find the New Pigs? ++++
    -You will find the Pig Town relatively close to your spawn point. If you are positive that the Pig Town did not spawn, please contact me.
    -You will find the Quest Pig somewhere in the plains.
    -You will find the Hunter Pig somewhere in the forest.
    -You will find the Rogue Pig somewhere in a rocky terrain.
    ----------------------------------------------------------
    As of 2.1:
    -There is now a quest/task system in the game.
    ##########################################################
    THE MAJORITY OF THIS PATCH'S CONTENT
    HAS BEEN (REMOVED) AND REWORKED IN 2.2
    ##########################################################
    ----------------------------------------------------------
    As of 2.0:
    -There is a new "Class" system. Upon hitting level 2 starting a new game, you now are able to choose between the Classes: Chemist, Inventor, Warrior, Witch, and Vagabond. Upon choosing a class, you gain all the attributes of the class, which include:
    Passive attribute, and Class-specific recipes.
    -there is now a counter which displays your current level.
    -there is now a counter which displays your current class.
    -Class specific recipe prototypes are unlocked upon hitting a specified level, rather than using a Tech Machine.
    ----------------------------------------------------------
    As of 1.3.0, you are now able to spend Xp Tokens to create new and improved items!
    ----------------------------------------------------------
    As of 1.2.0, Xp Tokens also have a small chance of being dropped when harvesting resources ( such as stones and trees)!
    ----------------------------------------------------------
    Details:
    -Classes:
    -Chemist:
    Passive Attribute: Recipes do not require XP Tokens. Can only consume potions and XP Tokens.
    Recipes:

    Minor Potion of (Revitalization, Saturation, Imagination): Provides a small amount of (health, hunger, sanity)
    Potion of (Revitalization, Saturation, Imagination): Provides a moderate amount of (health, hunger, sanity)
    Mighty Potion of (Revitalization, Saturation, Imagination): Provides a large amount of (health, hunger, sanity)
    Epic Potion of (Revitalization, Saturation, Imagination):Provides a huge amount of (health, hunger, sanity)

    Inventor:
    Passive Attribute: Has all science recipes unlocked. Cannot create any magic recipes. Cannot be resurrected. "Refine" recipes require one less ingredient, each.
    Recipes:

    Better Torch: Last longer than a normal torch, and is immune to rain.
    Better Axe: Lasts longer than a normal axe, and deals more damage.
    Better Pickaxe: Lasts longer than a normal pickaxe, and deals more damage.
    Prototype (X, Y, Z, unknown): Blowdart - Deals more damage than a normal blowdart.
    Eclectic Apparatus: A shooting mechanism based off of gears and gunpowder.
    Electrical Surge Sender: A shooting mechanism based off of electricity.

    Warrior:
    Passive Attribute: Deals 20% more damage. All dealt damage deals additional area of effect damage. AoE damage hits for 20% of the attack. Has slower movement speed.
    Recipes:

    Blade on a Stick: A very basic sword.
    Steel Sword: A more powerful sword.
    Pig Bane: A sword, full of hate towards pigs.
    Bunny Bane: A sword, full of hate towards rabbits.
    Dog Bane: A sword, full of hate towards hounds.
    Suit of Steel: A heavy, and very sturdy suit of armor.

    Witch:
    Passive Attribute: Can craft all amulets and staffs upon start. All amulets and staffs have modified recipes, which require MUCH less resources. Deals 33% less damage.
    Recipes:

    Rabbit Soul: Create and contain the life essence of a rabbit.
    Spider Soul: Create and contain the life essence of a spider.
    Pig Soul: Create and contain the life essence of a pigman.
    Bunnyman Soul: Create and contain the life essence of a bunnyman.
    Ghost Soul: Create and contain the life essence of a ghost.

    Vagabond:
    Passive Attribute: Can only craft the starting recipes, along with a shovel. Unarmed attacks deal 50 damage, and scale with your level. Has a natural armor that absorbs 50% of all damage, scales very slowly with your level.
    Recipes:

    Fire Kit: Works as a torch, and a huge fuel source. Can be used to rest (sleep).

    - - - - - - - -
    Resources (2% Xp Token drop):
    -Evergreen
    -Lumpy Evergreen
    -Spiky Tree
    -Living Tree
    -Boulder
    -Gold Vein
    -Flintless
    -Stalagmite
    -Tall Stalagmite
    -Spilagmite
    Boss Monsters (100% Xp Token drop):
    -Treeguard
    -Spider Queen
    -Deerclops
    -Ancient Guardian
    Easy Monsters (4% Xp Token drop):
    -Spider
    -Slurper
    -Batilisk
    Normal Monsters (6% Xp Token drop):
    -Spider Warrior
    -Cave Spider
    -Spitter
    -Hound
    -Red Hound
    -Blue Hound
    -Clockwork Knight
    -Damaged Knight
    -Clockwork Bishop
    -Damaged Bishop
    -Clockwork Rook
    -Damaged Rook
    Hard Monsters (8% Xp Token drop):
    -Dangling Depth Dweller
    -Terrorbeak
    -Crawling Horror
    -Tentacle
    -Depths Worm
    Stat Gain
    Consuming an Xp Token grants:
    +5 Health
    +5 Hunger
    +5 Sanity
    ..along with minor heals to all stats!
    ----------------------------------------------------------
    And that's all for the mod ( so far).
    Special thanks to all the people who helped me along the way, notably squeek and ColeenMcCleod from the Don't Starve Forums.
    Thanks, and enjoy!
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    13607 downloads

    96 comments

    Updated

  2. Hed the Bodyless Horseman

    As my first ever mod, I bring you... Hed! The Bodyless Horseman!
    Long since his last breath, he roams the world, inducing fear into those who cross his path. Hed, even though now simply a ghost, believes that he is still alive, and as he goes more and more insane, you will see certain changes in the way he looks.
    Description:
    Hed is, for the most part, weak when on high sanity. He has lower hunger, speed, and damage. What makes up for these hinderances is that his followers will be much more loyal, and quite a bit tougher. As Hed goes more and more crazy, he will also become stronger, and faster.
    Mechanics:
    Stats:
    Health: 133
    Starting health: 100
    Hunger: 133/166/200*
    Starting hunger: 100
    Sanity: 133
    Starting Sanity: 100
    Speed: 85%/100%/115%*
    Damage: 50%/75%/100%*
    Perks:
    Highly resistant to the undead - Takes 10% damage from ghosts.
    Comforted by the dead - Sanity is unaffected by ghosts, and gains slight sanity when near headstones or skeletons.
    Stronger, restless minions - Followers ( pigmen, bunnymen, and rock lobsters) deal double damage, and do not sleep while friendly towards Hed.
    Additional Information:
    Many of Hed's attributes are affected by his sanity. When his sanity is 66 or greater, he keeps his default stats (first ones stated) and remains in his bodyless form. When his sanity drops below 66, he will acquire a ghostly body, and gain the secondary stats. And lastly, if his sanity goes below 33, the final stats will be gained.
    ----------------------------------------
    And that's about it!
    Special thanks to everyone who helped me along the way.
    Thank you for reading, and I hope you enjoy!

    516 downloads

    6 comments

    Updated