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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Nycidian

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Files posted by Nycidian

  1. N Tools

    N Tools adds six clickable button to the HUD for testing utility.
    Time Jump
    Moves the time of day/night one step.

    Time Jump +
    Move you forward five days time.

    Start/Stop Precip
    Starts or stops rain and snow.

    Go Invincible/Vulnerable
    Toggles invincibility.

    Go Insane/Sane
    Sets sanity to zero or full.

    Dig
    This button allows you to dig through the game variables and sort them by variable type as well as looking at each tables children. All of this in a visual UI.

    Wish
    This button allows you to grant items to your character for easier testing.

    12,601 downloads

    27 comments

    Updated

  2. Oh ****!

    Automatically quits the game if you are completely inactive for 3 minutes while not paused.

    131 downloads

    9 comments

    Updated

  3. Weazely

    This mod introduces the character Weazely, a slightly stuffy, yet quite deranged, zombie manservant.
    Weazely is undead, but only through the shear insane force of his willful ignorance of death. As his sanity grows the fact he should not be walking among the living becomes harder to ignore and his body attempts to be more alive, this causes Weazely to change depending on how sane he is at the moment.
    Weazely Mechanics
    Max Hunger: 300
    Max Health: 200
    Max Sanity: 150
    Starting Sanity: 75
    Health & Sanity
    As Weazely walks around you may notice his heart beating. Every time Weazely's heart beats he will lose some sanity and health. This is fairly complicated but very simply if he has very high sanity and health his heart will beat every few seconds and he will loose 10 health for every beat of his heart. Unfortunately at high health he won't loose much if any sanity. Luckily as his health gets lower he starts loosing more and more sanity also as his health and sanity go down the duration between each heart beat is longer.
    In short, it if you want to keep his health high, its better to have lower sanity.
    Weazley also is much less afraid of the dark than other characters loosing no sanity except in the deep deep dark, however, due to it being harder for him to ignore his own death in the light during the day he loses sanity at a slow rate.
    Damage & Speed
    Weazely does from 1/2 to 2 times the damage of Wilson and moves at 1 & 1/2 to 1/2 the speed of Wilson. This changes depending on sanity where at zero sanity he has 2 times damage but only moves at half speed, this linearly scales until at full sanity he now does 1/2 damage but moves at 1 & 1/2 speed. Beware he may hit hard at low sanity but he won't be able to run away.
    Hunger
    Weazley may start out with a large amount of hunger but his hunger like other things changes with his sanity. At full sanity Weazely has a normal human apatite but as his sanity goes down his hunger decreases faster. At zero sanity his hunger goes down at 3 times the speed that Wilson's hunger does.
    Wacky & Wonky Food
    In addition to the character Weazely, this mod introduces two new types of food, wacky and wonky. These foods use new ingredients such as; rocks, wet goop, rot, pig skins, ravens, Beefalo Wool, manure and guano. They of course also use the old ingredients as well.
    Both foods, like Weazely, change depending on the sanity of the character eating them.
    Wacky Food
    Wacky food is strange but not quite as disgusting as wonky food. Eating this food gives you sanity, however it gives you less sanity the more sanity you have. As for health and hunger, it gives more of each at high levels of sanity.
    Wacky Foods:
    Rock Candy
    Pork Rinds
    Gelatin
    Candied Butterfly Wings
    Century Egg
    Black Bird Pie

    Wonky Food
    Wonky Food does the opposite of wacky food removing sanity a great amounts at high sanity and not much at low sanity. Also wonky food gives health and hunger at greater levels when the characters sanity is low.
    Wonky Foods:
    Blood Pudding
    Fermented Fish
    Jellied Beefalo Nose
    Pink Slime
    Dry Rot
    Head Cheese
    Bat Paste
    Casu Marzu

    ​Fair Warning: if you have a weak stomach, do not look up any food on the wonky list. Most are real foods (A few with names slightly changed to better fit the game), and they are all very wonky.

    7,652 downloads

    8 comments

    Updated

  4. Dig

    A modding tool for looking at the GLOBAL variable in this game. Simply eat anything with the console open (use the ` key) and it will print out the first 15 variables eat again and it prints out the next 15.
    To change the variable you are looking at change the modmain.lua file which has comments explaining what to change.

    111 downloads

    0 comments

    Updated