Spookers the Spoo

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Don't Starve Together
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  1. Bug in Two of my Mods, Need Help Fixing It

    Thank you, alainmcd. The code works perfectly, from what I can see. I've stood by homeless bees for 5 days straight, and didn't get any Whimsys or crashes. I appreciate it immensely, and you will be receiving a mention in the update log. Thanks again. The update for her is now live. Also, FYI, you didn't close the parenthesis on "flower") But I quickly realized it after the first crash on start-up. xD
  2. Bug in Two of my Mods, Need Help Fixing It

    Alright, I just tried this in-game with all of the other edits to the original code (done in order they were posted. I planted 20 flowers and spawned 6 bees. They pollinated and created a bunch of flowers for a while, and no Whimsys or error messages. I did this for two in-game days, and thought I was in the clear... Then this happened near the end for the 2nd day: [00:10:48]: [string "scripts/mainfunctions.lua"]:218: bad argument #1 to 'find' (string expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (field) find (C) <-1--1> scripts/mainfunctions.lua:218 in (field) SpawnPrefab (Lua) <217-222> ../mods/workshop-948428940/modmain.lua:63 in (method) CreateFlower (Lua) <59-68> scripts/stategraphs/SGbee.lua:161 in (field) ontimeout (Lua) <156-165> scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228> And I thought we finally had it too.
  3. Bug in Two of my Mods, Need Help Fixing It

    Also, what did you mean by this, exactly?
  4. Bug in Two of my Mods, Need Help Fixing It

    Alright, I finally got some free time to do some actual bug testing. However, THIS is what I got: [00:03:01]: [string "../mods/workshop-948428940/modmain.lua"]:63: attempt to call global 'SpawnPrefab' (a nil value) LUA ERROR stack traceback: ../mods/workshop-948428940/modmain.lua:63 in (method) CreateFlower (Lua) <59-68> scripts/stategraphs/SGbee.lua:161 in (field) ontimeout (Lua) <156-165> scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228> As before, this happened when a homeless bee I spawned tried to turn into a flower. Also, I should note that this is alainmcd's final edited version of the code that I tested.
  5. Bug in Two of my Mods, Need Help Fixing It

    Thanks for the help, guys. I'll try the new stuff out when I get a moment. Right now, I'm just too swamped with work to do anything with the mod...
  6. Bug in Two of my Mods, Need Help Fixing It

    Okay, I looked in the log, and this appears to be where the error takes place: [00:06:09]: [string "../mods/workshop-948428940/modmain.lua"]:77: attempt to call global 'GetRandomItem' (a nil value) LUA ERROR stack traceback: ../mods/workshop-948428940/modmain.lua:77 in (method) CreateFlower (Lua) <75-84> scripts/stategraphs/SGbee.lua:161 in (field) ontimeout (Lua) <156-165> scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228> Can anyone make heads or tail of it? Should I post the rest of the log? It's rather long. I should also mention that this was after I tried alainmcd's edited code, but I tried both codes, including the unedited first code, and I still got crashes.
  7. Bug in Two of my Mods, Need Help Fixing It

    Closed before I could take a picture. I'll have to take it again when I get back from work.
  8. Bug in Two of my Mods, Need Help Fixing It

    Thank you both for responding. I've tried out both of the codes you've given me. However, both codes make the game crash. Doesn't look like this is happening any time soon. :\
  9. Alright, I've got a pretty big bug that I've been notified about for two of my mods, namely Weston the Wandering Cactus and Whimsy the Cheerful Sunflower. This bug basically makes it so that when a homeless bee or butterfly pollinates 6 flowers and despawns into another flower, SOMETIMES the game allows a Weston or Whimsy to spawn instead, most likely because they have the "flower" tag on them. I've been searching through the code, and I think I found the problem. It's the "pollinator" component. Specifically, the bit about spawning flowers: function Pollinator:CreateFlower() if self:HasCollectedEnough() then local parentFlower = GetRandomItem(self.flowers) local flower = SpawnPrefab(parentFlower.prefab) flower.planted = true flower.Transform:SetPosition(self.inst.Transform:GetWorldPosition()) self.flowers = {} end end The problem is that I'm not sure how to go about fixing this. I was told I need to put the fix in each character's modmain.lua, but again, I don't even know where to start. Whimsy has her own tag that I've been using ("whimsy"), and I've used that to include or exclude her from several different codes before, and I think It could be applied here. I will fix Weston and give him his own tag when I figure out how to fix this. Any and all help with this would be greatly appreciated. Thanks.
  10. Whimsy the Cheerful Sunflower

    As mentioned in the mod description, this character is not meant to be played like other characters, and is supposed to take on a full-support role. This means getting rid of certain things that would make her be able to take on a lone-wolf play-style, such as self-defense and gathering certain necessary survival items by herself, which would encourage sticking with at least 1 other player. Also, this mod is only compatible for Don't Starve Together, and not Don't Starve, or any of its DLCs. Even if it were, she would not be viable, as there is nobody to help her. She is designed to be used on a team.
  11. Version 1.2.7


    Adds Whimsy to the list of playable characters. BEFORE I BEGIN, PLEASE NOTE THAT THIS CHARACTER IS DESIGNED TO BE A SUPPORT CHARACTER. IF YOU USE THIS MOD IN SINGLE-PLAYER, YOU WILL BE PUTTING YOURSELF AT A SIGNIFICANT DISADVANTAGE. WHIMSY IS DESIGNED AROUND TEAM PLAY. Whismy is a happy sunflower that loves making people smile--which is quite a contrast from the dark, uninviting world of Don't Starve Together. She was born (read:grown) here naturally, and knows nothing else--this world is normal to her. To her new friends, the the sight of her is a great refresher from the horrid world that is constantly trying to kill them... Well, most of her friends, anyway; Maxwell's still not sold on the idea of a disgustingly ecstatic sunflower that just won't shut up. At least she's technically one less mouth to feed. Whimsy is a very, VERY odd character that I've been wanting to create for a very long time (she was thought of and designed around the same time as Weston was when he was being developed for RoG). She is effectively a full support type of character, while at the same time being almost parasitic. She is nearly completely reliant on other players to survive, meaning that you will almost ALWAYS have to play with another player to get anything done. In return, Whimsy almost completely negates the sanity loss of other characters, which holds some characters back. ------------------------------------------ Whimsy's stats are as follows: Hunger: 150 Health: 75 Sanity: 200 ------------------------------------------ Here are Whimsy's perks: PROS: + Whimsy is naturally cheerful in the sunlight, and she's almost always in a good mood. Because of this, Whimsy regenerates sanity very quickly in the daytime. In the dark, not only does she not lose any sanity from night drain, but she regains sanity at almost the same rate! + Not only does Whimsy regenerate sanity for herself, but when she is near other players, they also regain sanity from her cheerfulness. This is useful for characters that have sanity penalties. Her cheerful nature even triumphs over the sanity drain from darkness (Does not stop Charlie from attacking your friends, however)! + Whimsy uses photosynthesis to regenerate her hunger in the daytime, which raises quite quickly. In addition to this, she also slowly regains her health in the sunlight. + Whimsy is light and quick. She is quite a bit faster than most characters. + Much like Weston the Wandering Cactus , Whimsy attracts insects that naturally seek out flowers. However, when certain insects see Weston's spikes, they'll usually flee after getting too close. Since Whimsy has no spikes, insects will freely light on her and pollinate her. + Being a flower, Whimsy is not very threatening. Therefore, certain small prey animals that would normally be scared away by the player's presence are not scared by her, meaning that she can approach them freely. Therefore, she is the perfect character to capture small prey with traps. In addition, certain mobs will either ignore you completely (until you attack them), or watch you curiously from a distance. CONS: - Whimsy is a delicate, frail flower. She has a low health pool because of this (75 hp). - Whimsy, like Weston, also suffers from a 3 x damage vulnerability from fire. Combine that with a very low health pool, and this can mean a very quick death. - Along with being frail, Whimsy is also EXTREMELY weak. In fact, she does NO DAMAGE when attacking. The only thing she seems to be able to kill is butterflies, it seems... - Whimsy does not have any hands--just leaves. Because of this, Whimsy is COMPLETELY unable to hold any kind of tool, such as axes, pickaxes, unbrellas, torches, etc. If she tried to pick up one of these tools, it will immediately slip out of her leaves, meaning she cannot even take them with her (unless she takes it out of a chest, or other storage unit). - Along with not having hands, Whimsy has many delicate petals that adorn her head. Because of this, she cannot wear hats of ANY KIND, as they would damage her petals. In fact, much like tools, she cannot even pick them up! The same rules that apply to tools apply to hats, basically. Don't worry, Whimsy CAN wear torso items like backpacks, armor, etc. - Whimsy has no mouth, or any kind of openings in her face, really. Because of this, WHIMSY CANNOT EAT FOOD. Whimsy is totally reliant on photosynthesis for her energy, which is only available during the day while not in a cave. When Whimsy is not in the daylight, she loses hunger points, but much more slowly than most characters. - Insects aren't the only thing drawn to her... Catcoons will leap up at your head and swat at you, which can deal a surprising amount of damage. Even if they're only playing, getting hit by a sneak-attack from a Catcoon can mean death if you are at low health. - Whimsy LOSES 5 sanity from picking flowers, instead of gaining 5 sanity like most characters. This does not apply to things such as ferns, succulents, and cactus flowers. Basically, your average garden-variety flowers (excuse the pun). - Unfortunately, due to the nature of Whimsy's appearance (and how much I had to change the default character model), Whimsy is COMPLETELY UNABLE TO WEAR CLOTHING SKINS. It was necessary to add this, otherwise she would look REALLY broken in them. However, I will soon be creating custom skins for her, which will add some variety to her. In the meantime, I apologize for the lack of customization. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Whimsy! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Tips and Tricks for using Whimsy Effectively: Here are some things to know about Whimsy that will help you while playing: - Whimsy cannot hold tools, which means she is completely reliant on other characters for things like wood, stone, and other resources that normally require tools to obtain. This means she will need other characters to get these things for her. She cannot even hold torches or lanterns, so she has to rely on other characters to produce a mobile light source for her. - Whimsy does not eat food, but she does still have inventory space. When playing as Whimsy, you can be used effectively as extra storage space for other players, sort of like Chester. When Wolfgang or Wickerbottom can't hold any more items, consider giving them to the walking sanity factory behind them for future use. Since she's too weak to work or fight, she may as well make herself useful SOMEHOW. - In PvP, you are obviously at a disadvantage strength-wise. However, you are much faster than most characters, effectively running at around cane-equipped speed. Use your speed to get away from attackers. However, if THAT doesn't work, maybe consider bribing your enemies with the sanity bonus you give? Make them see that it's more beneficial to them to have you alive than dead, and try to make an alliance. - Since Whimsy relies heavily on the daylight, she is at a HUGE disadvantage when in caves. This makes it much harder to stay in caves for extended periods of time, as sunlight is the ONLY way to restore her hunger. Consider giving her a Belt of Hunger if you plan on staying in the caves for a while. While she cannot stay in caves for long, she DOES provide a large sanity aura capable of negating the darkness, which is very advantageous for certain characters. ------------------------------------------ Thank you all so much, and have fun! - T.V. Steam Workshop Download Link: http://steamcommunity.com/sharedfiles/filedetails/?id=948428940
  12. [DST] Woka the Arctic Hunter

    Those are all very good points, but I do not want to make her overpowered, or give her too many strange mechanics. I just wanted to have a simple and sweet character for winter survival. I am however thinking of adding a small damage resistance to her at some point, because of her thick and fluffy coat. And I am thinking about making skins, but the problem with putting her hood down is that her head is much smaller underneath than a regular character, because she is so young. Therefore, if I were to remove her hood, I would have to give her a large hairstyle or something so hats would still fit her. Besides, part of her lore is that she never takes off the coat (as any sane person would when they are in the middle of summer), because it belonged to her now deceased father. I may entertain the idea, but taking off her coat would mean her winter perks would not make as much sense.
  13. [DST] Woka the Arctic Hunter

    Version 1.2.4


    Adds Woka the Arctic Hunter to the list of playable characters. Woka is a character that I originally thought of for Don't Starve: Shipwrecked. I had planned to make this character before Don't Starve Together was even out, but I ran into some roadblocks at the time that prevented me from making her. Now, multiplayer is here, and I figured it would be a great time to make her. I really like how she turned out. Woka comes from an undisclosed tribe of people from somewhere in the northern hemisphere. She is always wearing her thick winter parka, and never takes it off (It was her late father's coat, and she refuses to let it go). She appears to be a cold and wisened hunter on the outside, but get her excited or angry, and you'll see that she's still really just a typical child. Side note: the word "Woka" is Inuit for "Brave". ------------------------------------------ Woka's stats are as follows: Hunger: 150 Health: 150 Sanity: 200 ------------------------------------------ Here are Woka's perks: PROS: + Woka can never get cold. She is quite warm all the time. + Woka cannot be frozen by attacks that would normally freeze you solid, such as attacking Ice Hounds, getting struck by Deerclops, or being hit by an Ice Staff. + Woka is so warm, other players can sometimes JUST avoid taking damage from freezing by huddling VERY close to her. CONS: - Woka gets hot very easily, which can be a serious problem in the summer. - When Woka's temperature is above 60 degrees, she becomes exhausted from the heat, and moves 25% slower than normal. You will need to cool off to get your speed back. - Woka's coat is very warm, but the warmth is not good for food storage. Food will spoil much faster on her than any other character. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Woka! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Using Woka in Don't Starve, Don't Starve:Reign of Giants, or Don't Starve:Shipwrecked: Woka was developed for use in Don't Starve Together, and that is the only form of the game she is 100% compatible with. She has not been tested for any of the single-player games. Therefore, I am only allowing her to be used in Don't Starve Together. ------------------------------------------ Author's Comments: Thank you again for your support. I have been working non-stop on this mod for the past month now, and I have poured everything I have into this mod to make it look as much like an official character as possible. I would like to thank SuperDavid on the Klei Forums for helping with Woka's overheating mechanics. I couldn't have done this without his help. I would also like to thank The Tiddler (Mr. Tiddles), and Mighty_Zero for their support while I was working on this project. ------------------------------------------ Thank you all, and have fun not starving! -Thunder Volts (AKA: Spookers the Spoo) Here is the Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=900712024
  14. 3D Don't Starve scene!

    Don't Starve for 3DS! Make it happen, Klei!
  15. Writhe, Maxwell's last friend

    He-hey! You got it published!