-
Content Count
1673 -
Joined
-
Last visited
Files posted by Mr. Tiddles
-
Warfarin, The Tricky Thief!
By Mr. Tiddles in Custom Character and Skins
Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...
Warfarin: The Tricky Thief
Stats:
45 health
100 hunger
100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
Mute
Can dash!
Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.
Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.
Deals 75% default damage.
Can pickpocket pigmen at dusk.
Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
Stealth:
Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
Can hide in neutral treeguards for a mobile cover!
Enemies will see you if they get too close. The distance depends on how much light is nearby.
With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.
Throwing knife:
Long range
Low damage
1-use. Has a chance to survive and fall onto the ground where you can pick it back up.
Get 2 per craft.
The explosive throwing knife explodes for an extra 100 damage and ignites the target.
Dagger:
Attack twice as fast as any other weapon.
Allows ambushing!
Flint Dagger:
Low damage
Plenty of uses
Majestic Dagger:
High damage
Bit less uses
Night Dagger:
Vey High damage
Few uses
Ceremonial Dagger:
High Damage
Increases ambush range
Multi-Colored Pestilence:
Ship-wrecked only
Not a dagger
Moderate damage
Poisons all nearby enemies upon striking.
Not Very Short Bow:
Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!
Arrows:
Require the bow to use!
Long range.
Normal Arrow:
Very high damage
15% for arrow to survive and be retrievable.
Rock Arrow:
Very low damage
Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
Water Arrow:
Extinguish things!
No damage, ludicrous damage to the Dragonfly
Makes you cold when you're holding it.
Explosive Arrow:
Moderate damage
Ignites enemies
Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
Makes you overheat when holding it.
Pointy Arrow:
High damage
Makes enemies bleed
Killing birds and rabbits gives twice the karma loss.
Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
Smoke Bomb:
Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
Hallowed Mask:
Moderate armour
Can be used to surround yourself with blood-sucking insects to steal health for you!
Hidey Hood:
Short duration
Invisible while not performing actions. Can not ambush.
65043 downloads
Updated
-
Wilsun dah Gentilmon Scuntist!
By Mr. Tiddles in Custom Character and Skins
This mod changes Wilson into Wilsun, da Gentilmon Scuntist!
Just look at the screenshots.
-Changes the in-game appearance of Wilson and his beard
-Custom Maxwell introduction
-Custom select screen portrait and everything
Simple as that!
Enjoy~!
1017 downloads
Submitted
-
Writhe, Maxwell's last friend
By Mr. Tiddles in Custom Character and Skins
My second ever mod character, brought back to be released! Also the inspiration for my now abandoned Wurbert character.
Here's a video of an earlier version by the brilliant Jon from Jardev!
Writhe is one of the shadow creatures, but he was mentally challenged, and could never fit in. So the others bullied him, trying to kill him off. Maxwell pitied Writhe, and defended him best he could. As he grew weaker, his last option was to send Writhe out into the open world, as far away from the other shadows as possible. Writhe sees Maxwell as his farther figure.
STATS:
-Health =120
-Hunger = 180, and can only eat meat and nightmare fuel.
-Sanity = 1, and constantly drains.
- Short vision
-Can't equip any hand-slot items due to him having blades for arms. Instead he has the armguards listed below.
+Walks 1.2 times normal speed.
+Teleports a short distance when attacked.
+Attacks deal more damage over time. Instead of attacking once, he jumps into the air and wildly slashes at enemies. While he does more damage, this can not be interrupted and leaves him vulnerable. He also does lots of damage unarmed.
Can examine shadow creatures!
Eating nightmare fuel will give back:
1 sanity
34 health
6 hunger
Items:
Daddy's Spare coat: The dapper coat Maxwell wears in adventure mode! While wearing it, Writhe will stop losing and gain sanity during the day, and the sanity loss during night is slowed by a lot.
Sack of Helpful goods: A sack that spawns next to him when a new game starts. Gives 3 charcoal, 2 meat, and the Divine-O-Pones in adventure.
Divine-O-Phones: Headphones he only gets in adventure mode. Not only do they tell you where the things are, you can also make them play music by right-clicking on them while they're equipped.
Rather Plain Armguards: Works as a mining pick and axe. Mines at 20% speed and chops at 30%. Very slow!
Swiss Arm-y Guards: Works as a mining pick, axe, and shovel. Mines at 30% speed and chops at 40% normal. Gives an extra 12 damage to your attacks. Still very slow. Requires science machine.
Kingly Armguards: Works as a mining pick, axe, hammer, and shovel. Mines at 50%, chops at 60%, hammers at 40%, and gives an extra 18 damage to your attacks. Requires Alchemy Engine
Handy Man's Maces: Works as a mining pick, axe, shovel, and hammer. Mines at 70%, chops at 80%, and hammers at 60%. Gives and extra 24 damage, and also functions as a divining rod. Requires a repaired Pseudo Science Station to craft. So you need to go to the ruins!
Flamey-Wamey Thingadoo: A long-lasting torch. Breaks after running out of fuel. You can also shoot fireballs at enemies to ignite them, but this uses a lot of fuel.
Mole-Whacker Mollet: Acts as a very weak hammer. Can also be used to whack moleworms. and pick them up to make the rain hat. Only available with Reign of Giants.
Sticky Snatchers: Act as a bugnet. Simple as that.
Known issues: If you quit and rejoin a save while wearing the Divine-O-Phones, you have to take them off and put them back on for the music to work.
16882 downloads
Updated
-
William J. Danninghar:
By Mr. Tiddles in Custom Character and Skins
Does not work with Reign of Giants DLC
Steam workshop version working again. Get it at http://steamcommunity.com/sharedfiles/filedetails/?id=191575745
NEW ENTRY TO WILLIAM'S BACKSTORY!
Check out the Deviantart account I made of William for weekly updates on his backstory and concept arts of his upcoming/current/past inventions or appearances!
There's also a picture of him when he was in his early 30s or so, so check it out to see William with a small beard - AND A FULL, LUSHIOUS HEAD OF HAIR!
http://williamjdanningha.deviantart.com/
Click the link to check out plans for future updates and feel free to vote for the stats you want to see one of the future items have!
http://forums.kleientertainment.com/topic/30069-william-all-purpose-topic/#entry380060
Take a look at this Mod Spotlight by a swell chap named Jon, of Jardev!
New update (Alchemy 4 Dummies) now out, adding many new crafting recipes! Robots are now much harder to craft but they've been made much stronger as well!
I'll be doing a comic-kind-of-thing bout William's past. I'll also be adding more to his speech that'll hint to his background.
New HD textures for Wil, and has a new, much higher quality piano voice (played horribly by yours truly )!
See STATS for info about the Wrenches, Potions, robot, and William himself!
Fixed the Blueprints dissappearing without summoning a robot when the player doesn't have enough gears!
I love making mods for Don't Starve. Mostly just testing out all the possible perks, stats, etc. So, here's one of my personal favorites!
William J. Danninghar was an inventor - much like Wilson. But his interests were more into robots and mechanical stuff. He now finds himself in a strange, unfamiliar place full of creatures beyond his wildest imaginings.
STATS:
-Slower than most characters by just a small bit.
-Is weaker than most characters.
+Starts off with 5 gears and a cane
Average hunger
-Low health
+Very high sanity
+Already knows the Science machine recipes (like Wickerbottom)
+Very slow passive health regen.
+Has a 0.1x armour bonus
+Enters Nightmare Form when sanity is below 45.
Nightmare Form stats (that differ from normal William's)
+150 health
+ Deals more damage
+Replaces science bonus with magic bonus (Prestihatilator recipes become available)
+Gets a cool new voice
-Hunger depletes significantly faster.
You need to craft mechanical what-not (a new item) and a shell for the specific robot to creat your robot. These pieces are found in the Refine tab!
You can use a hammer or wrench to tell your companion to leave you alone and then feed them a carrot (seeds for reapers) or gears to heal them and make them follow you again!
Mechanical Butler:
Controlled by a rabbit
+High health
+Helps mind and chop trees.
+Can heal with carrots
+The controlling rabbit will run out of the robot when it dies
+emits smoke
+Acts as a container.
-slowish movement speed
+Becomes Nightmare Butler when player's sanity is below 100.
Mechanical Reaper:
Controlled by a crow
+Teleports away from combat if attacked
+Can heal with gears
+The controlling crow will fly out of the robot when it dies
+Very fast attack speed
-Modertate-low health
-Low-med damage
Mechanical Brute:
Controlled by a rabbit
+Very high health
+High damage
+Can heal with gears
+The controlling rabbit will run out of the robot when it dies
-Very slow attack speed
-Slow movement speed
+Becomes Nightmare Brute when player's sanity is below 100.
Craftable Wrenches! And special back-pack (which doesn't actually store things, it's armour)
Pointy Wrench:
Craftabe under science. Requires Alchemy Engine.
Deals 51 damage.
Has 150 uses.
Can be used as mining pick.
Nightmare Wrench:
Craftable under Magic. Requires Prestihatilator.
Deals 65 damage.
150 uses.
Can be used as mining pick.
Drains sanity when equipped.
Regain 2.5 sanity on hit.
Mechanic's back-up:
Blocks 75 damage
1050 durability
Can be activated to turn it into a shield via extending plates to block 100 damage (treeguards still do 1 damage)
Has neat effects
Potions:
Concentrated Nightmare Fuel:
Craftable under Magic. Requires Alchemy Engine.
Instantly sets sanity to 0, activating William's Nightmare Form.
Bottle of Happiness:
Craftable under Magic. Requires Alchemy Engine.
Regains a large amount of sanity.
Elemental Mixererer is required for the De-life-inator (gun) and the Heart of Phlogiston (sword) It can be found in Refine!
Guns:
The flintlock mechanism can be found in refine.
Flintlock pistol
requires flintlock mechanism.
High damage.
Long range
10 uses
De-life-inator
Requires Elemental mixererer
Summons a stationary Terror Claw to fight the target if in-range
50 uses
Med range
Med damage
FIRE SET:
Heart of Phlogiston:
Requires Elemental Mixererer
Slow attack speed
ignites targets
Deals 72 damage and 77 to burnable targets
HotHead's Braincase:
High protection
Has a chance to ignite attackers
Pyromaniac's Evening Wear:
High protection
Wearer is almost immune to fire
Glowy
Very, very, very high insulation
BRINGY-BACKY-2-LIFE SYSTEM
Works like the meat effigy, but takes less health from William. The normal meat effigy will leave William at full health when built, this will leave him with much more.
When resurrected, player starts off with less sanity and hunger than the Meat effigy.
His speech is currently a slightly modified Wickerbottom speech. This will be changed further in time.
11771 downloads
Updated
-
Fabulous Maxwell
By Mr. Tiddles in Custom Character and Skins
A while a go I made a lil' video of how I draw. In it, I drew a picture of Maxwell with make-up, and a pal of mine thought it would make a great mod.
What it does:
Maxwell (NPC and player) wears pink lipstick, purple eye-liner, and blush. My Better Maxwell mod is included free, so he'll look more like the NPC.
Shadow Puppets are purple with big, lip-stick smiles and heavy blush. and some eye-liner.
Maxwell's bigportrait also has make-up.
Maxwell's menu quote, description, and title are changed.
5118 downloads
Submitted
-
Better Krampus
By Mr. Tiddles in Game Modifications
Beware! The Krampus is now actually kind of difficult to kill unless you're good at kiting but if not then he's kind of difficult to kill!
Krampus was WAAAAY too weak, stupid, and just plain pointless. This mod makes him a (more so than the Treeguard) tough, and very annoying boss!
He can take a huge beating now, with 1250 health! He will also deal 55 damage per hit. He's bigger by 1.2x. And now he steals items much faster than before!
All he used to do was stand there for about a minute, occasionally licking the air, and then steal one item before standing in one spot and repeating. Now, however, he will go to steal another item with almost no pause!
The krampus sack now has a 0.05 chance of being dropped, up from a 0.01 chance.
Hop you enjoy, and remember:
Krampus Will Be Watching!
754 downloads
Updated
-
(testing) Wurbert, The Magnificent Man of Snow!
By Mr. Tiddles in Custom Character and Skins
15/12/2012
Fixed crash when magic hat breaks
15/12/2013
Changed appearance and voice
Rocks now give 10 hunger instead of 1. - Now changed to 5.
13/12/2013
Reduced winter melee damage
Fixed up some of his speech
Fixed hunger draining too slow - now fixed it draining too fast
A test of my WIP Christmas mod! There shouldn't be any crashes or that. His stats are still being worked on, and such.
Current Stats:
Base:
Unarmed hits are the same speed as other characters with weapons.
He swings all weapons VERY slowly, dealing much less DPS than his unarmed attacks during winter. In the summer, the Bat Bat and Spear are useless. In winter, all weapons are.
Needs lots to eat
Can eat meat and rocks (flint, nitre, rocks, gems, cutstone)
Eating rocks has a 0.018 chance to make Wurbert poop out a blue gem
Looks happy when cold, looks sad and melty when warm.
Talks to you when he's happy - because he has nothing better to do.
Regenerates 1 health every 8 ticks when temperature is below 0, loses 1 health every 8 ticks when above 0.
Can craft a hat to keep his temperature low and negate the constant sanity drain during summer.
Winter:
Faster than average running speed
50 Damage per unarmed hit
Passive sanity gain
High sanity
High health
Summer:
Slow running speed
30 Damage per Unarmed hit
Consant sanity loss
Average sanity
Average-low health
Tell me what you think! And remember: Updates will happen often.
Merry Christmas! Happy Holidays! Happy Hanukkah! Whatever you celebrate!
3105 downloads
Updated
-
Brass Lantern
By Mr. Tiddles in Game Modifications
I always found it a pain to get and fuel the old lantern. I've only ever had the lucky cave with tons of light bulbs right at the entrance once, really. It all depends on the map you get.
This Brass lantern can be obtained without traveling to those confusing caves, and can even be a great way TO explore caves!
It uses burnable items as fuel, emits slightly less light, and burns through fuel twice as fast as the normal lantern.
I'll also probably fix up the textures sometime soon. Like today. In the next few minutes, possibly.
If you're wondering, the character(s) in the screenshots are of my character and deceased cat.
Still need to do new textures for my character at some point.
Anyways...(ahem) hope you enjoy the mod!
4417 downloads
Updated