Mr. Tiddles

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Everything posted by Mr. Tiddles

  1. I feel like if they wanted to set up a puppet account to save money, they would've gone to the store and bought some stuff to make their own dish or made some artwork themselves. I'm not sure what'd be worse, though... being fooled by stock images or using stock images themselves. Either way it's a very bad look on them.
  2. There's no downside to just planting seeds and letting them grow compared to the old method(in fact, you still get far greater yield); all the 'complicated' caretaking is just for people who want to focus on farming to get extra.
  3. Shhh, you hear that? I think I hear JoeW in the distance... coming to lock this thread.
  4. I'm sure flipping the backfacing hair sprite (and adjusting the pivot) would fix it.
  5. I've noticed Wigfrid's victorian skin has the bun on the wrong side on the back view. You can see where it's meant to be since her hair flows towards it. I
  6. Finally finished other projects and got to (mostly) finish William! His beta is going up since I just need to do his lines (or pay someone else to)

    https://steamcommunity.com/sharedfiles/filedetails/?id=2051564384

  7. Another thing is how if you want to implement custom mob/boss music you have to do some whacky voodoo, as explained below: btw Klei I will implement all of these suggestions for less than minimum wage plz hire me I lost my job to covid
  8. For sure, I'll be doing the leaves and branches all separate. That was just a little something to get the silhouette ready. I'll get started proper first thing in the morning (and will have to fiddle a bit because I've never drawn cherry blossoms or cherry trees so that'll be a fun experiment).
  9. I reckon I could lend a hand! Already did a quick sketch based on the current trees I feel keeps the energy of 'em. Shouldn't have to reanimate them if you have the raw sprites- unless you think those could use a touch-up as well, which I can do. Uncoloured obv, and very basic shrubbery
  10. My bad. The fix is just this: local fx = SpawnPrefab("diseaseflies") if fx ~= nil then fx.entity:SetParent(inst.entity) fx:SetLoops(loops) end
  11. Seems like there's an issue with the diseaseable component where latency can cause a crash with the error listed above. I was able to fix it by adding : local fx = SpawnPrefab("diseaseflies") fx.entity:SetParent(inst.entity) I added this part --> fx:DoTaskInTime(0, function() < -- Simply delaying it seems to fix the issue. Adding an "if fx ~= nil then" may also help just in case the flies fail to spawn? fx:SetLoops(loops) end) into the diseasable command within the DoFX function - I think it's pretty safe to assume WHERE in the function Seems like I didn't fix it. Here's the log. server_log.txt
  12. Stop. Hold the phone, I'm about to blow everyone away: The fences are exactly the white fence skins from ingame - given to us in this year's Year of the Carrat event via random drop or available for purchase in the Builder's Belongings Chest Bundle for $11.50 AUD or regional equivalent. What else is ingame? Abigail. Abigail is white and vaguely fence-shaped. Now notice there are missing fence posts where either the rock dislodged them or perhaps they were built around the rock. Surely there's no logical reason to leave such a large hole in fencing for just a rock, though, right? Abigail is the missing fence post, people. WAKE UP!
  13. My house has not burnt down in the bushires (yet!) and production has continued! Almost finished - just working on the examinations and having to do the voice to fit all the new DST sound effects.

  14. That's because the tops and bottoms of the arms share the same sprite as far as I can tell.
  15. I'm glad someone can make use of my horrible art. Thank you