Cheerio

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Klei Bug Tracker

Game Updates

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Everything posted by Cheerio

  1. ArcadeMachine plays unique player one, player two, and co-op anims. Recreation buildings now list their morale effects. Water cooler and espresso machine now list their mass requirements. Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well. Rooms now explicitly mention the effects they have. Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams. View full update
  2. ArcadeMachine plays unique player one, player two, and co-op anims. Recreation buildings now list their morale effects. Water cooler and espresso machine now list their mass requirements. Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well. Rooms now explicitly mention the effects they have. Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams. View full update
  3. [Game Update] - 280450

    We actually backed that patch out, it was only live for a couple of minutes. This one has all the same things plus a fix for a crash that was occuring in the previous one. Sorry about the confusion.
  4. [Game Update] - 280367

    Sorry. Try 280450.
  5. 280450

    ArcadeMachine plays unique player one, player two, and co-op anims. Recreation buildings now list their morale effects. Water cooler and espresso machine now list their mass requirements. Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well. Rooms now explicitly mention the effects they have. Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams.
  6. [Game Update] - 280216

    If you're still getting this, could you please upload your save file in the bug tracker?
  7. This should be fixed in the expressive_upgrade_hotfix branch. Thanks for reporting this and thanks for the save file!
  8. [Game Update] - 280216

    This is when a refinery type building is missing materials and it accepts any material. If you want to give it a try, this should be fixed in the expressive_upgrade_hotfix branch.
  9. 280243

    Fix for graphical corruption happening in the main menu on Linux.
  10. [Game Update] - 280216

    If it's easily reproducible, do you think you could upload your save file?
  11. [Game Update] - 280216

    Could you tell me about when it happened and what they were doing?
  12. [Game Update] - 280216

    Is there any chance you have a save file which reproduces the issue?
  13. 280216

    Fixed a crash that could occur when dupes walked through an area that previously contained suit lockers. The word "EggShell" should now be translatable. Moved Morale next to stress in the vitals panel. Added some Morale related tips. Fixed missing string reference: "Any". Fixed filter status item not showing the correct element. Fixed a crash that could occur after a Dupe died. Updated Korean and Russian translations. Fixed a crash that could occur on Linux when generating worlds and when loading previous save files. Fixed dupes getting stuck animating in place. Improved Morale display in consumables screen. Fixed a crash that could occur when using the sandbox stamp tools. Fixed a crash that could occur if a creature fell off the map. Fix for the great hall room type sometimes not getting recognized until you reloaded your save file. "Neutral" morale gives a stress bonus The stress from low morale comes on more gently (but has the same maximum) Custom game settings for morale only apply to negative stress effects (and retuned a bit)
  14. Dupes won't use rec buildings more than one per half cycle. Generators will now display what resource they are missing as part of their missing resources status item. Tried to fix a crash that was occurring when some virus software was locking some of the yaml files being read by the game. Fixed a crash that could occur when exiting to the main menu. Jobs screen now highlights a dupe if they are in over their heads. Using a med bed, and receiving care includes a stress reduction effect. Rectangle visualizer for drag tools such as dig and cancel should now have fixed edge widths. Fixed Critter Feeder displaying empty, checked, filters for critters that cannot be fed from the critter feeder. Roles screen now has feedback about the morale consequences of taking on new roles. Pharma chamber also applies stress reduction. Dupes won't interrupt healing in a medbed / pharma chamber to sneeze, cough, vomit. Dupes recovering in a medbed or pharma chamber no longer interrupt their care to catch their breath. Latrine to Washroom and Barracks to Bedroom room upgrades don't happen now unless you remove lower tech buildings furniture. Dupes should no longer stop generating power to use the massage table. Dupes should no longer stop peeing so that they can start urgently peeing. Fixed an issue where cracking eggs was causing the resource screen to report incorrect values. View full update
  15. This should be fixed in the next hotfix. If you want to try it out, you can switch to the expressive_upgrade_hotfix branch.
  16. If you wanted to give it a try, you can test the upcoming hotfix by switching to the expressive_upgrade_hotfix branch.
  17. Should be fixed in the next hotfix. Thanks!
  18. If you wanted to give the hotfix a try, you can switch to the expressive_upgrade_hotfix branch.
  19. If you wanted to give the hotfix a try, you can switch to the expressive_upgrade_hotfix branch.
  20. If you wanted to give the hotfix a try, you can do so by switching to the expressive_upgrade_hotfix branch.
  21. A couple of other people with your issue tested the branch and it seems fixed. The next hotfix should fix this for you as well. Thanks for your help in figuring this out!
  22. This should be fixed in the next hotfix. Thanks for your help!
  23. This should be fixed in the next hotfix. Thanks for all your help!
  24. Fixed an issue where certain objects such as doors were not loading properly if they were saved in the open state. View full update
  25. Unfortunately we still haven't been able to reproduce this issue. We have some guesses as to what it might be though. Would it be possible for you to try generating a world/loading your save with both the "debug_build_0" and "debug_build_1" branches and letting me know if either of them work for you? Thanks for your help!