mox

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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by mox

  1. Sidenote: putting your algae distiller in a chlorine room can also help with the diseased output issue. @The Plum Gate
  2. This is exciting! I've been wondering if this would be an upcoming feature (and didn't want to bother devs in early access). <3
  3. Admittedly, this might be working as intended. I built some algae terrariums in water to reduce the upkeep and quickly found my dupes frequently disinfecting. The germ overlay indicated why. I went back to before finishing the algae terrariums and I guess I forgot the water was tainted at some point. Went from under 700 germs in any given square of water to consistently more than a million. Prosperous Crew.sav Prior to Terrariums - P. Crew.sav
  4. grill not increasing calories

    Most things you cook on the grill increase the calories. Pickled meal specifically doesn't. It just "pickles" or preserves the meal so that it lasts longer. It should say it results in 1800 kcal in game as well. If it doesn't for you, that might be a display bug.
  5. I tried to follow the instructions just as before, these are the only files that I had since it was the only files the tutorial mentioned necessary http://i.imgur.com/gSL1gT9.png (well the readme txt isn't necessary either but it shouldn't matter having it there) But this time I would launch the game on my windows 7 computer instead and enable the mod there. That should have worked if I understood this correctly, but None of the anim zip files shows up anyway? http://i.imgur.com/pw9RiOA.png Here's the error message, I can't interpret these messages normally but it does just say that those zip files are nowhere to be found, right? I have no idea what to do now :/ Should I upload the files for you to see? It says that it couldn't find Rat.zip in the anim/ folder. Have you added animations for Rat to your mod? EDIT: replied to an old copy of this thread. Whoops. Disregard.
  6. Oh ****!

    Great idea!
  7. Thanks. Didn't expect a response so soon. That did seem to be the issue. I made an archive, and started deleting things until it uploaded.
  8. I received the error: "Failed to write mod data file!" What sorts of issues cause this error? EDIT: The mod uploads again, thus collapsing the following details. I'm still curious what it is about the extraneous folders that offend the mod uploader.
  9. You answered my next TWO questions. One of which I hadn't posted yet. Thank you very much. BTW, _simplex_testing has been very useful recently.
  10. Can one check whether a prefab exists before trying to spawn it? I'm currently using a line similar to if pcall(SpawnPrefab(customfx)) then local fx = SpawnPrefab(customefx) fx.Transform:SetPosition(targetlocation)end but besides seeming redundant, it turns out this doesn't work. Hard coding a valid customfx value and doing without the conditional & pcall statment works. I'm trying to add some error checking to a component. EDIT: And the reason of course was, I used the wrong syntax. Derp if pcall(SpawnPrefab,customfx) then local fx = SpawnPrefab(customefx) fx.Transform:SetPosition(targetlocation)endThe above works. Lua. I feel I know you better now. Hello.
  11. Hm. Is there room for another coder here?
  12. The Screecher

    Same number of notes here. There was a bit of frantic meandering for me though. That I couldn't gather any carrots or berries had me on edge the whole time.
  13. This is very cool. Kinda wish I thought of something for the contest.
  14. Version 0.6.5

    480 downloads

    Hunger - 130 Sanity - 120 Health - 50 High hunger rate. Extra benefits from eating Health improves over time with "healthy" lifestyle http://forums.kleientertainment.com/index.php?/topic/28745-wip-wumala-the-voracious/
  15. Version 0.1

    123 downloads

    There may be a lot of unforeseen bugs with this. I hope not, but if you want to use it to refactor a previously code-named character, please BACK EVERYTHING UP. The primary purpose of this tool is to rename all the character identifier WODs and wods in the sample character template to a codename picked by you. This isn't the descriptive name, just the identifier used to reference your character. Occasionally, if you discover your name isn't unique, you may need to use this to alter the internal codename to not interfere with another modder's mod. STEPS: 1) Download the Sample Character ( I like to use the steam workshop version ) 2) rename (or copy-rename) the folder from workshop-169568662 to taste. 3) run WodRenamer 4a) "Open!" the modmain.lua within the previously renamed folder. 4bOi) If you're not refactoring the character detected, and instead refactoring a different prefab: type the prefab's internal name into the lower inputbox. 4bOii) In the case of item, uncheck "character prefab" and check "item prefab" 4bOiii) Click "Override!" (Right side text dump should show what files fit the pattern.) 4c) If it looks like it found the right files, Type the desired codename in the lower input box, and click "Rename!" Known issues: Issue that just occurred to me: When using override -> rename WodRenamer won't check the lua files that reference, but don't include the name submitted. I'll have to fix that.