mtownshend

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About mtownshend

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  1. Freezer

    Are there any known conflicts with this mod? Currently, when I enable the mod, the game crashes whenever I select the food tab. I have only disabled the mods that are related to the food tab so far and no help there. Using the RGP HUD mod, but I assume that there is 100% compatibility with this one as it's used by most players here and on steam (judging by the download stats), so I never disabled that as it also requires you to reset all mods after disabling to make sure it is loaded first. Would love to have this mod, it is clearly a bonus no matter how you look at it and with the graphics, makes it even better (as opposed to just changing the stats of the current refrigerator). @Ortorin: Does this .lua just replace the one for the freezer mod here by afro1967? If not, where do I put this modmain.lua? I'll try it and post feedback if you would want that, I do like the recipe requirements mentioned briefly, it makes it balance better with items of the same level (maybe a bit harder), however I can't find any info on it that I can use to help install properly, see recipe and the rest of the info usually with a mod here. Do you have a link to somewhere I can find that info?
  2. Graverobber's Delight

    Well, thank you very much for looking at that and reporting that there is in fact a conflict AND fixing it so fast. Great group of authors we have here! Thx, mouse Looking forward to the 6 feet under update for sure. I seem to always forget to wait on installing the update until the core mod set I use is out. I just want to see what's new and it makes me do regrettable stuff like that...
  3. Equivalent Exchange

    Yea, I have the potions tab, ancients, the tab for mod that spawns various followers (recombined hound, etc...) and this one all displayed properly. Maybe he fixed it already, if not I see room for 2 more tabs as well. I wonder if one of these mods adjusts the tab border size depending on the number of mod tabs being used and he doesn't have it. Not sure, but for me it displays great. There are actually 2 tabs for this mod sometimes, guess one is a recipe tab, haven't gotten that far yet, see below.... But with the 3-4 extra tabs, all are being displayed fine at 1920/1080. One thing I noticed, the topmost slot of the recearcher chest is somewhat obscured by the border, which looks to be only 3 high instead of 4. Question, is there a way to determine what or how many if an item is needed to give gold? When I "give" to science machine the only info is whether there is an EMC value or recipe, it doesn't say what the EMC value is nor do we know what EMC value is enough to convert an item to gold. Or am I missing something, I don't play Minecraft, so have no clue how this is supposed to work. Maybe, if you could give an example for each function (converting to gold or finding recipes)? Thanks again for this, it looks like a great idea (regardless of where it may have originated, I am sure that this one has it's own unique features for DS)
  4. Dem Bones!

    Thought I would post some of what I have noticed recently as I have been using this mod in conjunction with the newer mod, Gravedigger, both of which are awesome modification of great value, thanks to everyone for making and keeping up to date. The one issue I noticed is that Gravedigger appears to conflict with Dem Bones. The only conflict I see is when I have ever dug the grave twice. In those instances, when the next auto save is made, it always crashes and quite a bit of progress is lost each time also. Now, the error report is 95% related to the process of saving, but there is one line that refers to Dem Bones. When I disable Dem Bones, I am then able to dig the gravestones twice without crashing (feature of Gravedigger mod). You can also just dig the graves one time and there will be no crash. That's it, I just wanted to post this in case this can be resolved. I am posting this in the Gravedigger thread even though the error is reported as being with Dem Bones. Never the less, it appears to be more of a conflict between the two mods rather than just Dem Bones. There are a lot of great features in both mods and it would be great if these two would play nice together.
  5. Graverobber's Delight

    Thought I would post some of what I have noticed recently as I have been using this mod, which is a great idea and to my knowledge has not had any issues between the game and mod it's self. Thanks a lot for this, the extra loot is always welcomed and has gotten me through a few tight spots. The one issue I noticed is that this mod appears to conflict with Dem Bones. The only conflict is when I have ever dug the grave twice. In those instances, when the next auto save is made, it always crashes and quite a bit of progress is lost each time. Now, the error is 95% related to the process of saving, but there is one line that refers to Dem Bones. When I disable Dem Bones, I am then able to dig the gravestones twice without crashing. You can also just dig the graves one time and there will be no crash. That's it, I just wanted to post this in case this can be resolved. I am posting this in the Dem Bones thread as well as the error is actually in that mod, even though it appears to be more of a conflict between the two mods rather than just Dem Bones. There is a lot of great features in both mods and it would be great if these two would play nice together, I think.