Duffie

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About Duffie

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  1. Version

    484 downloads

    Just a simple character mod, of one of my own original characters, Duffie Shirayuki! --Health: 150 --Hunger: 100 --Sanity: 200 --Walk Speed: 30% faster than Wilson (4% with Piggyback) --Run Speed: 45% faster than Wilson (16% with Piggyback) *Starts with a Piggyback *Runs pretty quick *Has a small stomach See? Nothing too special. I may add some things later on, but we'll see.
  2. Creating your own character

    I solved the issue! I just had to uncheck the two boxes when converting to TEX, and it isn't black boxes anymore! ' ,'\o/, ', Edit: Here's a snapshot of the character select screen.
  3. Creating your own character

    Nope, nothing changed. :<
  4. Creating your own character

    Hm... Looking up on that via Google, the main problem seems to be being unable to run Don't Starve. I can run it perfectly, just at a lowish framerate, like most games I have, like Minecraft.It's a bit weird that it just randomly doesn't allow the artwork. When I have the template, it works just fine, of course... I can understand that it could be my hardware that's causing this issue, but... At the same time, not really. It's just the artwork, and only custom ones at that. This doesn't make sense to me. ... Looking more on Google, I seem to be the only one experiencing this issue, that has actually come out to ask about it anyway. But, then again, I'm terrible at looking up specific keywords. Do you guys know how to fix this? I would love to actually see my artwork, and others', when selecting which character I wish to play as. I suppose it's not major, but being an artist myself, I would really love for this to work... EDIT: Also, buying upgraded parts for my computer is not a viable option. Currently living paycheck by paycheck, it's hard to save any sort of money for computer parts. EDIT EDIT: And to show off how terrible my computer is, or give people somewhere to look as to why the art is just black boxes for me, here's my DxDiag;
  5. Creating your own character

    Agreed. x3Now, everything's running smoothly! I just need some pointers on some things. First off, the main issue for me, are the black boxes in the picture in the spoiler above. I'm assuming it has something to do with the updates, as it's also affected two other character mods I've check out, (Winnifred and Willette) but I've assumed things wrongly more than once before. If anyone knows the solution to this, I would be most happy! (Unless it gets fixed in the update today, then I'll just be ecstatically grateful.) The second thing, spawning in with a backpack. I've got all the necessary functions and components above, but the backpack instead drops on the floor, due to the fact that you cannot carry a backpack in your inventory. Is it possible to automatically equip a backpack as you start a world with your character, and if so, could I have an example or some pointers to look to? Thanks in advance.
  6. Creating your own character

    I ended up redoing it all, again, and added in a seperate script LUA file for speech. There were tons of segments that I haven't filled in, so I used the help of another mod to fill in the blanks!Thank you both for all your help! I would have given up a long time ago. x3... Now to get onto making some custom powers and such.
  7. Creating your own character

    Here's the error log;Starting upDon't Starve: 81236Build Date: 2013-07-11_11-24-58THREAD - started 'GAClient' (6136)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWindowManager::SetFullscreen(0, 1366, 768, 60)GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (Radeon X1300/X1550 Series)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (17, 17):GL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_MAX_TEXTURE_SIZE = 4096GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 4096GL_MAX_VIEWPORT_DIMS = 4096, 4096GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile data/scripts/main.luaDoLuaFile loading buffer data/scripts/main.luadata/scripts/main.lua(125,1) running main.luaC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(70,1) loaded modindexC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(267,1) Loading modmain for willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(111,1) modimport: mods/willette/scripts/tuning_willette.luaC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(338,1) Registering prefabs for willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(344,1) Registering willette prefab: willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(360,1) Registering default mod prefab for willetteLOADING LUA SUCCESSC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(210,1) loaded profileC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(65,1) loaded saveindexC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(61,1) LOAD FEC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(65,1) LOAD FE: doneReset() returningmods/winnifred/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.ERROR: HWTexture::DeserializeTexture failed on mods/winnifred/modicon.tex. glGetError returned 0x501ERROR: HWTexture::DeserializeTexture failed on mods/willette/images/saveslot_portraits/willette.tex. glGetError returned 0x501ERROR: HWTexture::DeserializeTexture failed on mods/willette/images/selectscreen_portraits/willette.tex. glGetError returned 0x501ERROR: HWTexture::DeserializeTexture failed on mods/willette/images/selectscreen_portraits/willette_silho.tex. glGetError returned 0x501ERROR: HWTexture::DeserializeTexture failed on mods/willette/bigportraits/willette.tex. glGetError returned 0x501Collecting garbage...lua_gc took 0.05 secondslua_close took 0.03 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile data/scripts/main.luaDoLuaFile loading buffer data/scripts/main.luadata/scripts/main.lua(125,1) running main.luaC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(70,1) loaded modindexC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(267,1) Loading modmain for willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(111,1) modimport: mods/willette/scripts/tuning_willette.luaC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(267,1) Loading modmain for dufC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(338,1) Registering prefabs for willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(344,1) Registering willette prefab: willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(360,1) Registering default mod prefab for willetteC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(338,1) Registering prefabs for dufC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(344,1) Registering duf prefab: dufC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(17,1) error calling LoadPrefabFile in mod duf: ...ps/common/dont_starve/data/scripts/mainfunctions.lua:34: Error loading file prefabs/duf...x86)/Steam/steamapps/common/dont_starve/mods/duf/scripts/prefabs/duf.lua:336: unfinished string near '"WHY YOU RUNNIN'?'C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(304,1) Disabling duf because it had an error.DoLuaFile Error: ...m/steamapps/common/dont_starve/data/scripts/mods.lua:309: variable 'TheFrontEnd' is not declaredLUA ERROR stack traceback: =[C] in function 'error' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(309,1) in function 'DisplayBadMods' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(19,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(345,1) in function 'RegisterPrefabs' data/scripts/main.lua(157,1) in main chunk...m/steamapps/common/dont_starve/data/scripts/mods.lua:309: variable 'TheFrontEnd' is not declaredLUA ERROR stack traceback: =[C] in function 'error' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(309,1) in function 'DisplayBadMods' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(19,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(345,1) in function 'RegisterPrefabs' data/scripts/main.lua(157,1) in main chunkAssert failure '0' at ..\source\simlib\luatools.cpp(89): Trace follows...
  8. Creating your own character

    That's what I guessed. So, I'm assuming I would have to do this before every addition of a period, like this; STRINGS.CHARACTERS.DUF = {} STRINGS.CHARACTERS.DUF.DESCRIBE = {} STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN = {} STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.GENERIC = "Yup. That's a tree." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.BURNING = "And now it's on fire." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.BURNT = "How is it still standing?" STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.CHOPPED = "A stump of what was." STRINGS.CHARACTERS.DUF.DESCRIBE.POOP = "Ugh, poop." STRINGS.CHARACTERS.DUF.DESCRIBE.POND = "A small pool of water." STRINGS.CHARACTERS.DUF.DESCRIBE.PUMPKIN = "At least it doesn't have a face." STRINGS.CHARACTERS.DUF.DESCRIBE.PUMPKIN_LANTERN = "... And now it does." STRINGS.CHARACTERS.DUF.DESCRIBE.RABBIT = {} STRINGS.CHARACTERS.DUF.DESCRIBE.RABBIT.GENERIC = "Dastardly creatures." STRINGS.CHARACTERS.DUF.DESCRIBE.RABBIT.HELD = "Not to quick now, are ye?" STRINGS.CHARACTERS.DUF.DESCRIBE.RABBITHOLE = "I wonder how many rabbits are down there..?" STRINGS.CHARACTERS.DUF.DESCRIBE.RATATOUILLE = "A simple dish, for a simple adventurer." STRINGS.CHARACTERS.DUF.DESCRIBE.RAZOR = "Don't put that anywhere near my hair!" STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS = {} STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS.GENERIC = "Sugarcane?" STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS.BURNING = "Huh. I didn't know they were flammable." STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS.PICKED = "I'm sure it'll come back... They always do." STRINGS.CHARACTERS.DUF.DESCRIBE.ROBIN = {} STRINGS.CHARACTERS.DUF.DESCRIBE.ROBIN.GENERIC = "More birds..." STRINGS.CHARACTERS.DUF.DESCRIBE.ROBIN.HELD = "And now you're mine." STRINGS.CHARACTERS.DUF.DESCRIBE.ROCK = "Yup. It's a rock." STRINGS.CHARACTERS.DUF.DESCRIBE.ROCKS = "A bunch of stone." STRINGS.CHARACTERS.DUF.DESCRIBE.ROPE = "Nice and sturdy. They seem quite useful." STRINGS.CHARACTERS.DUF.DESCRIBE.SEEDS = "Where are these birds getting these?" STRINGS.CHARACTERS.DUF.DESCRIBE.SILK = "Ugh, it's all sticky, and disgusting..." EDIT: Or not. Just crashed. I need further explaining, please. xD
  9. Creating your own character

    Well... That didn't work. .-. STRINGS.CHARACTERS.DUF.DESCRIBE.POOP = "Ugh, poop." STRINGS.CHARACTERS.DUF.DESCRIBE.POND = "A small pool of water." STRINGS.CHARACTERS.DUF.DESCRIBE.PUMPKIN = "At least it doesn't have a face." STRINGS.CHARACTERS.DUF.DESCRIBE.PUMPKIN_LANTERN = "... And now it does." STRINGS.CHARACTERS.DUF.DESCRIBE.RABBIT.GENERIC = "Dastardly creatures." STRINGS.CHARACTERS.DUF.DESCRIBE.RABBIT.HELD = "Not to quick now, are ye?" STRINGS.CHARACTERS.DUF.DESCRIBE.RABBITHOLE = "I wonder how many rabbits are down there..?" STRINGS.CHARACTERS.DUF.DESCRIBE.RATATOUILLE = "A simple dish, for a simple adventurer." STRINGS.CHARACTERS.DUF.DESCRIBE.RAZOR = "Don't put that anywhere near my hair!" STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS.GENERIC = "Sugarcane?" STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS.BURNING = "Huh. I didn't know they were flammable." STRINGS.CHARACTERS.DUF.DESCRIBE.REEDS.PICKED = "I'm sure it'll come back... They always do." STRINGS.CHARACTERS.DUF.DESCRIBE.ROBIN.GENERIC = "More birds..." STRINGS.CHARACTERS.DUF.DESCRIBE.ROBIN.HELD = "And now you're mine." STRINGS.CHARACTERS.DUF.DESCRIBE.ROCK = "Yup. It's a rock." STRINGS.CHARACTERS.DUF.DESCRIBE.ROCKS = "A bunch of stone." STRINGS.CHARACTERS.DUF.DESCRIBE.ROPE = "Nice and sturdy. They seem quite useful." STRINGS.CHARACTERS.DUF.DESCRIBE.SEEDS = "Where are these birds getting these?" STRINGS.CHARACTERS.DUF.DESCRIBE.SILK = "Ugh, it's all sticky, and disgusting..." STRINGS.CHARACTERS.DUF.DESCRIBE.SMALLBIRD.GENERIC = "Aww, it's so cute!" STRINGS.CHARACTERS.DUF.DESCRIBE.SMALLBIRD.HUNGRY = "She looks hungry, I should give her some food." STRINGS.CHARACTERS.DUF.DESCRIBE.SMALLBIRD.STARVING = "I'm sorry, girl..." STRINGS.CHARACTERS.DUF.DESCRIBE.SMALLMEAT = "I suppose this will work." STRINGS.CHARACTERS.DUF.DESCRIBE.SMALLMEAT_DRIED = "Can't get enough of these slim jims." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKEDSMALLMEAT = "Seems to have shrunken over the fire." STRINGS.CHARACTERS.DUF.DESCRIBE.SPEAR = "Good enough to kill with." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDER.GENERIC = "God damn spiders..." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDER.SLEEPING = "I REALLY want to kill you..." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDER.DEAD = "That's one less creepy thing on this world." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDERDEN = "Home to those god damn spiders..." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDEREGGSACK = "So disgusting..." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDERGLAND = "Ugh, it's all... Gooey." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDERQUEEN = "GIANT SPIDER!? WHY?" STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDER_WARRIOR.GENERIC = "And now they're more prone to kill me..." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDER_WARRIOR.SLEEPING = "He just needs to die." STRINGS.CHARACTERS.DUF.DESCRIBE.SPIDER_WARRIOR.DEAD = "Duffie - 1, Spiders - 0" STRINGS.CHARACTERS.DUF.DESCRIBE.SPOILED_FOOD = "That's not healthy." STRINGS.CHARACTERS.DUF.DESCRIBE.STINGER = "So, this was on a bee's butt?" STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRD = "That... Is a tall bird." STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG = "Ooo, I could make some nice omelets with that..." STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG_COOKED = "Delicious eggs." STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG_CRACKED.GENERIC = "Wait, it's hatching?" STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG_CRACKED.COLD = "It looks cold... Should I warm it up?" STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG_CRACKED.HOT = "It looks like it's burning up, I should do something!" STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG_CRACKED.LONG = "Don't worry, you'll get out of there soon!" STRINGS.CHARACTERS.DUF.DESCRIBE.TALLBIRDEGG_CRACKED.SHORT = "Oh gosh, the baby's almost here!" STRINGS.CHARACTERS.DUF.DESCRIBE.TEENBIRD.GENERIC = "*sniff* They grow up so fast..." STRINGS.CHARACTERS.DUF.DESCRIBE.TEENBIRD.HUNGRY = "It's alright, I'll prepare some food for you." STRINGS.CHARACTERS.DUF.DESCRIBE.TEENBIRD.STARVING = "I'm sorry, I'm sorry, I'm sorry!" STRINGS.CHARACTERS.DUF.DESCRIBE.TORCH = "A traveling campfire, on a stick." STRINGS.CHARACTERS.DUF.DESCRIBE.TRAP = "This should catch those rascals..." STRINGS.CHARACTERS.DUF.DESCRIBE.TRAP_TEETH = "I feel sorry for whatever runs into this..." STRINGS.CHARACTERS.DUF.DESCRIBE.TREASURECHEST = "A useful storage." STRINGS.CHARACTERS.DUF.DESCRIBE.TWIGS = "5, 6, pick up sticks..." STRINGS.CHARACTERS.DUF.DESCRIBE.UMBRELLA = "The perfect tool to keep me dry." STRINGS.CHARACTERS.DUF.DESCRIBE.WALL_HAY = "Probably not the best, but it will hold." STRINGS.CHARACTERS.DUF.DESCRIBE.WALL_WOOD = "Much more sturdy!" STRINGS.CHARACTERS.DUF.DESCRIBE.WALL_STONE = "I'd like to see those fiends break through THIS!" STRINGS.CHARACTERS.DUF.DESCRIBE.WINTEROMETER = "A giant themometer, eh?" STRINGS.CHARACTERS.DUF.DESCRIBE.WORMHOLE.GENERIC = "Looks like another portal into Hell." STRINGS.CHARACTERS.DUF.DESCRIBE.WORMHOLE.OPEN = "... Yup, another portal to Hell." STRINGS.CHARACTERS.DUF.DESCRIBE.BEARDHAIR = "Is this... Hair?" STRINGS.CHARACTERS.DUF.DESCRIBE.BEDROLL_STRAW = "Maybe I should sleep it off..." STRINGS.CHARACTERS.DUF.DESCRIBE.CORN = "A nice cob of corn." STRINGS.CHARACTERS.DUF.DESCRIBE.CORN_COOKED = "Hah. Popcorn. In the middle of nowhere." STRINGS.CHARACTERS.DUF.DESCRIBE.CUTGRASS = "I suppose I'll find some use for this." STRINGS.CHARACTERS.DUF.DESCRIBE.CUTREEDS = "Time to make some paper!" STRINGS.CHARACTERS.DUF.DESCRIBE.CUTSTONE = "That's more like it, cubed blocks of stone!" STRINGS.CHARACTERS.DUF.DESCRIBE.DRAGONFRUIT = "Does it breathe fire?" STRINGS.CHARACTERS.DUF.DESCRIBE.DRAGONFRUIT_COOKED = "I suppose it looks tasty." STRINGS.CHARACTERS.DUF.DESCRIBE.DRAGONPIE = "Ooo, pie!" STRINGS.CHARACTERS.DUF.DESCRIBE.DRUMSTICK = "Looks like you weren't fast enough, turkey." STRINGS.CHARACTERS.DUF.DESCRIBE.DRUMSTICK_COOKED = "Good ol' Kentucky Fried Turkey." STRINGS.CHARACTERS.DUF.DESCRIBE.DURIAN = "I think I've seen this fruit before." STRINGS.CHARACTERS.DUF.DESCRIBE.DURIAN_COOKED = "Well, everything's better roasted over a fire, I suppose." STRINGS.CHARACTERS.DUF.DESCRIBE.FIRESTAFF = "I don't want to set the world on fire~" STRINGS.CHARACTERS.DUF.DESCRIBE.ICESTAFF = "I can't stop time, but I can definitely freeze it." STRINGS.CHARACTERS.DUF.DESCRIBE.HOMESIGN = "'Home, Sweet Home'" STRINGS.CHARACTERS.DUF.DESCRIBE.HONEY = "Nectar of the Gods." STRINGS.CHARACTERS.DUF.DESCRIBE.HONEYCOMB = "Once a bee's home." STRINGS.CHARACTERS.DUF.DESCRIBE.HOUNDBONE = "The remains of those damned dogs." STRINGS.CHARACTERS.DUF.DESCRIBE.ICEBOX = "Somewhere to store my food." STRINGS.CHARACTERS.DUF.DESCRIBE.KABOBS = "Some simple shishkabobs." STRINGS.CHARACTERS.DUF.DESCRIBE.KILLERBEE.GENERIC = "An aggresive bee..." STRINGS.CHARACTERS.DUF.DESCRIBE.KILLERBEE.HELD = "Don't sting me, don't sting me..." STRINGS.CHARACTERS.DUF.DESCRIBE.LOG = "The most basic of materials." STRINGS.CHARACTERS.DUF.DESCRIBE.MEATBALLS = "Not exactly my favorite, but still satisfying." STRINGS.CHARACTERS.DUF.DESCRIBE.MINERHAT = "Light, on the go!" STRINGS.CHARACTERS.DUF.DESCRIBE.MONSTERMEAT_DRIED = "Does ANYTHING make this better?" STRINGS.CHARACTERS.DUF.DESCRIBE.NITRE = "Can't say I know what to do with it." STRINGS.CHARACTERS.DUF.DESCRIBE.PIGHEAD = "Well... That's disturbing." STRINGS.CHARACTERS.DUF.DESCRIBE.PIGHOUSE.GENERIC = "Is that an outhouse?" STRINGS.CHARACTERS.DUF.DESCRIBE.PIGHOUSE.FULL = "Seems the pigs are indoors." STRINGS.CHARACTERS.DUF.DESCRIBE.PIGHOUSE.LIGHTSOUT = "Time to go to sleep, eh?" STRINGS.CHARACTERS.DUF.DESCRIBE.PIGKING = "Wow. He's... Big." STRINGS.CHARACTERS.DUF.DESCRIBE.PIGSKIN = "Well, I'm sure it's useful for something." STRINGS.CHARACTERS.DUF.DESCRIBE.PINECONE.GENERIC = "A baby tree." STRINGS.CHARACTERS.DUF.DESCRIBE.PINECONE.PLANTED = "Soon, it will grow to be big and mighty." STRINGS.CHARACTERS.DUF.DESCRIBE.BERRYBUSH.GENERIC = "Easy pickin'." STRINGS.CHARACTERS.DUF.DESCRIBE.BERRYBUSH.PICKED = "No berries yet." STRINGS.CHARACTERS.DUF.DESCRIBE.BERRYBUSH.BARREN = "It looks dead..." STRINGS.CHARACTERS.DUF.DESCRIBE.BERRYBUSH.BURNING = "Not getting food from that anymore." STRINGS.CHARACTERS.DUF.DESCRIBE.SAPLING.GENERIC = "A tiny tree." STRINGS.CHARACTERS.DUF.DESCRIBE.SAPLING.BURNING = "And now a tiny fire." STRINGS.CHARACTERS.DUF.DESCRIBE.SAPLING.PICKED = "Do twigs grow back?" STRINGS.CHARACTERS.DUF.DESCRIBE.ARMORGRASS = "Will this even suffice?" STRINGS.CHARACTERS.DUF.DESCRIBE.ARMORWOOD = "Well, it's better than grass..." STRINGS.CHARACTERS.DUF.DESCRIBE.ARMORMARBLE = "Now THIS is some durable armor!" STRINGS.CHARACTERS.DUF.DESCRIBE.AXE = "It gets the job done." STRINGS.CHARACTERS.DUF.DESCRIBE.GOLDENAXE = "I prefer iron, myself." STRINGS.CHARACTERS.DUF.DESCRIBE.PICKAXE = "My tool of choice." STRINGS.CHARACTERS.DUF.DESCRIBE.GOLDENPICKAXE = "I remember these being useless." STRINGS.CHARACTERS.DUF.DESCRIBE.PITCHFORK = "Time to dig up the land." STRINGS.CHARACTERS.DUF.DESCRIBE.GOLDENPITCHFORK = "This was totally a waste of gold." STRINGS.CHARACTERS.DUF.DESCRIBE.SHOVEL = "Wait, I don't dig the ground with this?" STRINGS.CHARACTERS.DUF.DESCRIBE.GOLDENSHOVEL = "A golden shovel from a golden tree." STRINGS.CHARACTERS.DUF.DESCRIBE.CAVE_ENTRANCE.GENERIC = "A weird formation of rocks." STRINGS.CHARACTERS.DUF.DESCRIBE.CAVE_ENTRANCE.OPEN = "Oh, look, a hole into Hell." STRINGS.CHARACTERS.DUF.DESCRIBE.CAVE_EXIT = "That's a long way up..." STRINGS.CHARACTERS.DUF.DESCRIBE.ABIGAIL = "Wait, am I seeing things again?" STRINGS.CHARACTERS.DUF.DESCRIBE.PIG = "Wow, they've come a long way since then." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEFALO.GENERIC = "A whole lot of fur, a whole lot of poop." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEFALO.NAKED = "Sorry, I needed your fur." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEFALO.SLEEPING = "They're kinda cute, when they're not pooping everywhere." STRINGS.CHARACTERS.DUF.DESCRIBE.BABYBEEFALO.GENERIC = "Don't worry, kid, I'll leave you alone." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEBOX.GENERIC = "Why do I own one of these? Why?" STRINGS.CHARACTERS.DUF.DESCRIBE.BEEBOX.READY = "Looks like the honey's ready." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEFALOWOOL = "The coat of a Beefalo." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEFALOHAT = "A warm and fuzzy hat." STRINGS.CHARACTERS.DUF.DESCRIBE.BUTTERFLY.GENERIC = "A grown-up Wormy." STRINGS.CHARACTERS.DUF.DESCRIBE.BUTTERFLY.HELD = "I don't see the appeal." STRINGS.CHARACTERS.DUF.DESCRIBE.BUTTERFLYWINGS = "Clipped from the body of a butterfly." STRINGS.CHARACTERS.DUF.DESCRIBE.CAMPFIRE.EMBERS = "So warm, so very, very warm." STRINGS.CHARACTERS.DUF.DESCRIBE.CAMPFIRE.GENERIC = "A fire for safety." STRINGS.CHARACTERS.DUF.DESCRIBE.CAMPFIRE.LOW = "Should add some logs to that." STRINGS.CHARACTERS.DUF.DESCRIBE.CAMPFIRE.NORMAL = "Warm and toasty." STRINGS.CHARACTERS.DUF.DESCRIBE.CAMPFIRE.HIGH = "Burning bright, light my night." STRINGS.CHARACTERS.DUF.DESCRIBE.CAMPFIRE.OUT = "It lived its purpose." STRINGS.CHARACTERS.DUF.DESCRIBE.CANE = "What a weird walking stick." STRINGS.CHARACTERS.DUF.DESCRIBE.CARROT_PLANTED = "I can see the rabbits eyeing this." STRINGS.CHARACTERS.DUF.DESCRIBE.CARROT_COOKED = "Freshly cut carrots, roasted over a fire." STRINGS.CHARACTERS.DUF.DESCRIBE.CARROT = "I heard they're good for your eyes." STRINGS.CHARACTERS.DUF.DESCRIBE.CHARCOAL = "The remains of a burnt tree." STRINGS.CHARACTERS.DUF.DESCRIBE.CHESTER = "He's so cute!" STRINGS.CHARACTERS.DUF.DESCRIBE.CHESTER_EYEBONE.GENERIC = "Oh gosh, it's alive?" STRINGS.CHARACTERS.DUF.DESCRIBE.CHESTER_EYEBONE.WAITING = "Is that a bone in the ground?" STRINGS.CHARACTERS.DUF.DESCRIBE.MONSTERMEAT = "That... Doesn't look safe." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKEDMONSTERMEAT = "... Still doesn't look safe." STRINGS.CHARACTERS.DUF.DESCRIBE.MEAT = "Should probably cook this before eating it." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKEDMEAT = "Delicious, delicious meat." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKPOT.EMPTY = "An empty crockpot." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKPOT.COOKING_SHORT = "A simple meal in the works." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.GENERIC = "Yup. That's a tree." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.BURNING = "And now it's on fire." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.BURNT = "How is it still standing?" STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.CHOPPED = "A stump of what was." STRINGS.CHARACTERS.DUF.DESCRIBE.FLOWER = "I suppose they're nice." STRINGS.CHARACTERS.DUF.DESCRIBE.FLINT = "What happened to the gravel?" STRINGS.CHARACTERS.DUF.DESCRIBE.BEE.GENERIC = "I hate bees." STRINGS.CHARACTERS.DUF.DESCRIBE.BEE.HELD = "... I'll kill you later." STRINGS.CHARACTERS.DUF.DESCRIBE.BEEHIVE = "Is that where the bees are coming from?" STRINGS.CHARACTERS.DUF.DESCRIBE.GRASS.GENERIC = "A little patch of grass." STRINGS.CHARACTERS.DUF.DESCRIBE.GRASS.BURNING = "Well, so much for that." STRINGS.CHARACTERS.DUF.DESCRIBE.GRASS.PICKED = "I don't have time to watch grass grow." STRINGS.CHARACTERS.DUF.DESCRIBE.GRASS.BARREN = "I don't think it wants to grow." STRINGS.CHARACTERS.DUF.DESCRIBE.BERRIES = "Delicious wild berries." STRINGS.CHARACTERS.DUF.DESCRIBE.BERRIES_COOKED = "I suppose everything's better over a fire." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKPOT.COOKING_LONG = "This may take a while." STRINGS.CHARACTERS.DUF.DESCRIBE.COOKPOT.DONE = "Did I hear a 'ding'?" STRINGS.CHARACTERS.DUF.DESCRIBE.CROW.GENERIC = "A flying annoyance." STRINGS.CHARACTERS.DUF.DESCRIBE.CROW.HELD = "Not flying anymore, are ye?" STRINGS.CHARACTERS.DUF.DESCRIBE.FIREPIT.EMBERS = "A safer fire." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREPIT.GENERIC = "A simple structure to keep the fire at bay." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREPIT.LOW = "It may need more fuel." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREPIT.NORMAL = "Nice and warm." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREPIT.HIGH = "That'll keep things nice and warm." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREPIT.OUT = "The centerpiece to my base." STRINGS.CHARACTERS.DUF.DESCRIBE.DIRTPILE = "Hm... What makes this so significant?" STRINGS.CHARACTERS.DUF.DESCRIBE.ANIMAL_TRACK = "A footprint of some sort?" STRINGS.CHARACTERS.DUF.DESCRIBE.EARMUFFHAT = "Got fuzzy, get wuzzie." STRINGS.CHARACTERS.DUF.DESCRIBE.EGGPLANT = "This looks absolutely delecible." STRINGS.CHARACTERS.DUF.DESCRIBE.EGGPLANT_COOKED = "Now it looks even better!" STRINGS.CHARACTERS.DUF.DESCRIBE.FARMPLOT.GENERIC = "What a useful piece of land." STRINGS.CHARACTERS.DUF.DESCRIBE.FARMPLOT.GROWING = "Now that I think about it, what kind of seeds were they?" STRINGS.CHARACTERS.DUF.DESCRIBE.FARMPLOT.NEEDSFERTILIZER = "I think it stopped working." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREFLIES.GENERIC = "You would not believe your eyes..." STRINGS.CHARACTERS.DUF.DESCRIBE.FIREFLIES.HELD = "Oh, it's just a bug." STRINGS.CHARACTERS.DUF.DESCRIBE.HOUNDS = "Evil dogs! Evil dogs!" STRINGS.CHARACTERS.DUF.DESCRIBE.HOUNDS.SLEEPING = "EVI-- Evil dogs, evil dogs..." STRINGS.CHARACTERS.DUF.DESCRIBE.FLOWERHAT = "... Why did I make this again?" STRINGS.CHARACTERS.DUF.DESCRIBE.FLOWER_EVIL = "It's giving an 'evil' vibe." STRINGS.CHARACTERS.DUF.DESCRIBE.FROG.GENERIC = "He doesn't look too friendly..." STRINGS.CHARACTERS.DUF.DESCRIBE.FROG.SLEEPING = "Best not wake them." STRINGS.CHARACTERS.DUF.DESCRIBE.FROG.DEAD = "Looks like he croaked... Heh." STRINGS.CHARACTERS.DUF.DESCRIBE.FROGLEGS = "I heard they taste like chicken." STRINGS.CHARACTERS.DUF.DESCRIBE.FROGLEGS_COOKED = "Have to admit, they smell wonderful!" STRINGS.CHARACTERS.DUF.DESCRIBE.GEARS = "... Redstone?" STRINGS.CHARACTERS.DUF.DESCRIBE.GHOST = "AAH! You don't exist!" STRINGS.CHARACTERS.DUF.DESCRIBE.GUNPOWDER = "The guts of a mutated, green pig." STRINGS.CHARACTERS.DUF.DESCRIBE.HAMMER = "What's built, must soon be destroyed." STRINGS.CHARACTERS.DUF.DESCRIBE.HEALINGSALVE = "I suppose this will have to suffice." STRINGS.CHARACTERS.DUF.DESCRIBE.HEATROCK.COLD = "I don't think it's doing its job..." STRINGS.CHARACTERS.DUF.DESCRIBE.HEATROCK.GENERIC = "So, this is supposed to keep me warm..?" STRINGS.CHARACTERS.DUF.DESCRIBE.HEATROCK.WARM = "Oooh, it's actually quite satisfyingly warm." STRINGS.CHARACTERS.DUF.DESCRIBE.HEATROCK.HOT = "Hot potato, hot potato!" Edit: Even the simple evergreen didn't work; STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.GENERIC = "Yup. That's a tree." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.BURNING = "And now it's on fire." STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.BURNT = "How is it still standing?" STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN.CHOPPED = "A stump of what was." Edit Edit: I think I see the problem, but I'll get back to you. I've been doing this all day, so I guess it's clear enough that I miss things easily when I'm tired. :< Would still like an answer, in case I'm wrong, though. xP
  10. Creating your own character

    Ah, I see. Before this one, I had used an underscore instead of a period.Sorry, I tried using other character mods that worked as an example, but they apparently used some coding to change the format needed. xPThanks!
  11. Creating your own character

    Well, new problem.I'm having trouble adding custom quotes for my character. When I add in the second PHP, the game crashes.Here's the working prefab; local MakePlayerCharacter = require "prefabs/player_common"local assets = { Asset( "ANIM", "anim/player_basic.zip" ), Asset( "ANIM", "anim/player_idles_shiver.zip" ), Asset( "ANIM", "anim/player_actions.zip" ), Asset( "ANIM", "anim/player_actions_axe.zip" ), Asset( "ANIM", "anim/player_actions_pickaxe.zip" ), Asset( "ANIM", "anim/player_actions_shovel.zip" ), Asset( "ANIM", "anim/player_actions_blowdart.zip" ), Asset( "ANIM", "anim/player_actions_eat.zip" ), Asset( "ANIM", "anim/player_actions_item.zip" ), Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ), Asset( "ANIM", "anim/player_actions_bugnet.zip" ), Asset( "ANIM", "anim/player_actions_fishing.zip" ), Asset( "ANIM", "anim/player_actions_boomerang.zip" ), Asset( "ANIM", "anim/player_bush_hat.zip" ), Asset( "ANIM", "anim/player_attacks.zip" ), Asset( "ANIM", "anim/player_idles.zip" ), Asset( "ANIM", "anim/player_rebirth.zip" ), Asset( "ANIM", "anim/player_jump.zip" ), Asset( "ANIM", "anim/player_amulet_resurrect.zip" ), Asset( "ANIM", "anim/player_teleport.zip" ), Asset( "ANIM", "anim/wilson_fx.zip" ), Asset( "ANIM", "anim/player_one_man_band.zip" ), Asset( "ANIM", "anim/shadow_hands.zip" ), Asset( "SOUND", "sound/sfx.fsb" ), Asset( "SOUND", "sound/wilson.fsb" ), Asset( "ANIM", "anim/beard.zip" ), -- Don't forget to include your character's custom assets! Asset( "ANIM", "anim/duf.zip" ),}local prefabs = {}local fn = function(inst) -- choose which sounds this character will play inst.soundsname = "willow" -- a minimap icon must be specified inst.MiniMapEntity:SetIcon( "wendy.png" ) -- todo: Add an example special power here.end-- strings! Any "WOD" below would have to be replaced by the prefab name of your character.-- First up, the character select screen lines -- note: these are lower-case character nameSTRINGS.CHARACTER_TITLES.duf = "The Adventurer"STRINGS.CHARACTER_NAMES.duf = "Duffie"STRINGS.CHARACTER_DESCRIPTIONS.duf = "* Has a ponytail."STRINGS.CHARACTER_QUOTES.duf = "\"Might as well get going.\""-- You can also add any kind of custom dialogue that you would like. Don't forget to make-- categores that don't exist yet using = {}-- note: these are UPPER-CASE charcacter nameSTRINGS.CHARACTERS.DUF = {}STRINGS.CHARACTERS.DUF.DESCRIBE = {}STRINGS.CHARACTERS.DUF.DESCRIBE.EVERGREEN = "Yup. That's a tree."STRINGS.CHARACTERS.DUF.ACTIONFAIL_GENERIC = "Well, that didn't work."STRINGS.CHARACTERS.DUF.ANNOUNCE_ADVENTUREFAIL = "Well, there's always next time."STRINGS.CHARACTERS.DUF.ANNOUNCE_BOOMERANG = "Ow."STRINGS.CHARACTERS.DUF.ANNOUNCE_CHARLIE = "A demon..?"STRINGS.CHARACTERS.DUF.ANNOUNCE_CHARLIE_ATTACK = "ACK! DEMON!"STRINGS.CHARACTERS.DUF.ANNOUNCE_COLD = "Brr..."STRINGS.CHARACTERS.DUF.ANNOUNCE_CRAFTING_FAIL = "Er, I don't think that worked."STRINGS.CHARACTERS.DUF.ANNOUNCE_DUSK = "Dusk settles..."STRINGS.CHARACTERS.DUF.ANNOUNCE_ENTER_DARK = "AAH! CAN'T SEE!"STRINGS.CHARACTERS.DUF.ANNOUNCE_ENTER_LIGHT = "Whew..."STRINGS.CHARACTERS.DUF.ANNOUNCE_INV_FULL = "I'm carrying too much stuff."STRINGS.CHARACTERS.DUF.ANNOUNCE_HUNGRY = "So hungry..."STRINGS.CHARACTERS.DUF.ANNOUNCE_HOUNDS = "Damn it, someone sent the dogs."STRINGS.CHARACTERS.DUF.ANNOUNCE_WORMHOLE = "I suppose that's one way of fast travel."STRINGS.CHARACTERS.DUF.ANNOUNCE_NODANGERSLEEP = "I'm not sleeping with those things nearby!"STRINGS.CHARACTERS.DUF.ANNOUNCE_NODAYSLEEP = "'You can only sleep at night.'"STRINGS.CHARACTERS.DUF.ANNOUNCE_NOHUNGERSLEEP = "I don't think I can sleep this hunger off..."STRINGS.CHARACTERS.DUF.ANNOUNCE_PECKED = "OUCH! Fine, I'll leave!"return MakePlayerCharacter("duf", prefabs, assets, fn)And here's the part that doesn't want to work; STRINGS.CHARACTERS.DUF.ANNOUNCE_EAT = { GENERIC = "Delicious~" PAINFUL = "Oooo... My stomach hurts..." SPOILED = "Ugh, why did I eat that..?" STALE = "Disgusting!" }STRINGS.CHARACTERS.DUF.BATTLECRY = { GENERIC = "Time to die!", PIG = "Give me your bacon!", PREY = "Come to Duffie!", SPIDER = "I HATE SPIDERS!", SPIDER_WARRIOR = "FOR NARNIA!", }STRINGS.CHARACTERS.DUF.COMBAT_QUIT = { GENERIC = "Eh, nevermind.", PIG = "WHY YOU RUNNIN'?", PREY = "Fine, I'll just kill something else.", SPIDER = "AND STAY AWAY!", SPIDER_WARRIOR = "Wait, you gave up?", }STRINGS.CHARACTERS.DUF.DESCRIBE = { EVERGREEN = { GENERIC = "Yup. That's a tree.", BURNING = "And now it's on fire.", BURNT = "How is it still standing?", CHOPPED = "A stump of what was.", }, FLOWER = "I suppose they're nice.", FLINT = "What happened to the gravel?", BEE = { GENERIC = "I hate bees.", HELD = "... I'll kill you later.", }, BEEHIVE = "Is that where the bees are coming from?", GRASS = { GENERIC = "A little patch of grass.", BURNING = "Well, so much for that.", PICKED = "I don't have time to watch grass grow.", BARREN = "I don't think it wants to grow.", }, BERRIES = "Delicious wild berries.", BERRIES_COOKED = "I suppose everything's better over a fire.", POOP = "Ugh, poop.", POND = "A small pool of water.", PUMPKIN = "At least it doesn't have a face.", PUMPKIN_LANTERN = "... And now it does.", RABBIT = { GENERIC = "Dastardly creatures.", HELD = "Not to quick now, are ye?", }, RABBITHOLE = "I wonder how many rabbits are down there..?", RATATOUILLE = "A simple dish, for a simple adventurer.", RAZOR = "Don't put that anywhere near my hair!", REEDS = { GENERIC = "Sugarcane?", BURNING = "Huh. I didn't know they were flammable.", PICKED = "I'm sure it'll come back... They always do.", }, ROBIN = { GENERIC = "More birds...", HELD = "And now you're mine.", }, ROCK = "Yup. It's a rock.", ROCKS = "A bunch of stone.", ROPE = "Nice and sturdy. They seem quite useful.", SEEDS = "Where are these birds getting these?", SILK = "Ugh, it's all sticky, and disgusting...", SMALLBIRD = { GENERIC = "Aww, it's so cute!", HUNGRY = "She looks hungry, I should give her some food.", STARVING = "I'm sorry, girl...", }, SMALLMEAT = "I suppose this will work.", SMALLMEAT_DRIED = "Can't get enough of these slim jims.", COOKEDSMALLMEAT = "Seems to have shrunken over the fire.", SPEAR = "Good enough to kill with.", SPIDER = { GENERIC = "God damn spiders...", SLEEPING = "I REALLY want to kill you...", DEAD = "That's one less creepy thing on this world.", }, SPIDERDEN = "Home to those god damn spiders...", SPIDEREGGSACK = "So disgusting...", SPIDERGLAND = "Ugh, it's all... Gooey.", SPIDERQUEEN = "GIANT SPIDER!? WHY?", SPIDER_WARRIOR = { GENERIC = "And now they're more prone to kill me...", SLEEPING = "He just needs to die.", DEAD = "Duffie - 1, Spiders - 0", }, SPOILED_FOOD = "That's not healthy.", STINGER = "So, this was on a bee's butt?", TALLBIRD = "That... Is a tall bird.", TALLBIRDEGG = "Ooo, I could make some nice omelets with that...", TALLBIRDEGG_COOKED = "Delicious eggs.", TALLBIRDEGG_CRACKED = { GENERIC = "Wait, it's hatching?", COLD = "It looks cold... Should I warm it up?", HOT = "It looks like it's burning up, I should do something!", LONG = "Don't worry, you'll get out of there soon!", SHORT = "Oh gosh, the baby's almost here!", }, TEENBIRD = { GENERIC = "*sniff* They grow up so fast...", HUNGRY = "It's alright, I'll prepare some food for you.", STARVING = "I'm sorry, I'm sorry, I'm sorry!", }, TORCH = "A traveling campfire, on a stick.", TRAP = "This should catch those rascals...", TRAP_TEETH = "I feel sorry for whatever runs into this...", TREASURECHEST = "A useful storage.", TWIGS = "5, 6, pick up sticks...", UMBRELLA = "The perfect tool to keep me dry.", WALL_HAY = "Probably not the best, but it will hold.", WALL_WOOD = "Much more sturdy!", WALL_STONE = "I'd like to see those fiends break through THIS!", WINTEROMETER = "A giant themometer, eh?", WORMHOLE = { GENERIC = "Looks like another portal into Hell.", OPEN = "... Yup, another portal to Hell.", }, BEARDHAIR = "Is this... Hair?", BEDROLL_STRAW = "Maybe I should sleep it off...", CORN = "A nice cob of corn.", CORN_COOKED = "Hah. Popcorn. In the middle of nowhere.", CUTGRASS = "I suppose I'll find some use for this.", CUTREEDS = "Time to make some paper!", CUTSTONE = "That's more like it, cubed blocks of stone!", DRAGONFRUIT = "Does it breathe fire?", DRAGONFRUIT_COOKED = "I suppose it looks tasty.", DRAGONPIE = "Ooo, pie!", DRUMSTICK = "Looks like you weren't fast enough, turkey.", DRUMSTICK_COOKED = "Good ol' Kentucky Fried Chicken.", DURIAN = "I think I've seen this fruit before.", DURIAN_COOKED = "Well, everything's better roasted over a fire, I suppose.", FIRESTAFF = "I don't want to set the world on fire~", ICESTAFF = "I can't stop time, but I can definitely freeze it.", HOMESIGN = "'Home, Sweet Home'", HONEY = "Nectar of the Gods.", HONEYCOMB = "Once a bee's home.", HOUNDBONE = "The remains of those damned dogs.", ICEBOX = "Somewhere to store my food.", KABOBS = "Some simple shishkabobs.", KILLERBEE = { GENERIC = "An aggresive bee...", HELD = "Don't sting me, don't sting me...", }, LOG = "The most basic of materials.", MEATBALLS = "Not exactly my favorite, but still satisfying.", MINERHAT = "Light, on the go!", MONSTERMEAT_DRIED = "Does ANYTHING make this better?", NITRE = "Can't say I know what to do with it.", PIGHEAD = "Well... That's disturbing.", PIGHOUSE = { GENERIC = "Is that an outhouse?", FULL = "Seems the pigs are indoors.", LIGHTSOUT = "Time to go to sleep, eh?", }, PIGKING = "Wow. He's... Big.", PIGSKIN = "Well, I'm sure it's useful for something.", PINECONE = { GENERIC = "A baby tree.", PLANTED = "Soon, it will grow to be big and mighty.", }, BERRYBUSH = { GENERIC = "Easy pickin'.", PICKED = "No berries yet.", BARREN = "It looks dead...", BURNING = "Not getting food from that anymore.", }, SAPLING = { GENERIC = "A tiny tree.", BURNING = "A tiny fire.", PICKED = "Do twigs grow back?", }, ARMORGRASS = "Will this even suffice?", ARMORWOOD = "Well, it's better than grass...", ARMORMARBLE = "Now THIS is some sturdy armor!", AXE = "It gets the job done.", GOLDENAXE = "I prefer iron, myself.", PICKAXE = "My tool of choice.", GOLDENPICKAXE = "I remember these being useless.", PITCHFORK = "Time to dig up the land.", GOLDENPITCHFORK = "This was totally a waste of gold.", SHOVEL = "Wait, I don't dig the ground with this?", GOLDENSHOVEL = "A golden shovel from a golden tree.", CAVE_ENTRANCE = { GENERIC = "A weird formation of rocks.", OPEN = "Oh, look, a hole into Hell.", }, CAVE_EXIT = "That's a long way up...", ABIGAIL = "Wait, am I seeing things again?", PIG = "Wow, they've come a long way since then.", BEEFALO = { GENERIC = "A whole lot of fur, a whole lot of poop.", NAKED = "Sorry, I needed your fur.", SLEEPING = "They're kinda cute, when they're not pooping everywhere.", }, BABYBEEFALO = { GENERIC = "Don't worry, kid, I'll leave you alone.", SLEEPING = "So adorable!", }, BEEBOX = { GENERIC = "Why do I own one of these? Why?", READY = "Looks like the honey's ready.", }, BEEFALOWOOL = "The coat of a Beefalo.", BEEFALOHAT = "A warm and fuzzy hat.", BUTTERFLY = { GENERIC = "A grown-up Wormy.", HELD = "I don't see the appeal.", }, BUTTERFLYWINGS = "Clipped from the body of a butterfly.", CAMPFIRE = { EMBERS = "So warm, so very, very warm.", GENERIC = "A fire for safety.", LOW = "Should add some logs to that.", NORMAL = "Warm and toasty.", HIGH = "Burning bright, light my night.", OUT = "It lived its purpose.", }, CANE = "What a weird walking stick.", CARROT_PLANTED = "I can see the rabbits eyeing this.", CARROT_COOKED = "Freshly cut carrots, roasted over a fire.", CARROT = "I heard they're good for your eyes.", CHARCOAL = "The remains of a burnt tree.", CHESTER = "He's so cute!", CHESTER_EYEBONE = { GENERIC = "Oh gosh, it's alive?", WAITING = "Is that a bone in the ground?", }, MONSTERMEAT = "That... Doesn't look safe.", COOKEDMONSTERMEAT = "... Still doesn't look safe.", MEAT = "Should probably cook this before eating it.", COOKEDMEAT = "Delicious, delicious meat.", COOKPOT = { EMPTY = "An empty crockpot.", COOKING_SHORT = "A simple meal in the works.", COOKING_LONG = "This may take a while.", DONE = "Did I hear a 'ding'?", }, CROW = { GENERIC = "A flying annoyance.", HELD = "Not flying anymore, are ye?", }, FIREPIT = { EMBERS = "A safer fire.", GENERIC = "A simple structure to keep the fire at bay.", LOW = "It may need more fuel.", NORMAL = "Nice and warm.", HIGH = "That'll keep things nice and warm.", OUT = "The centerpiece to my base.", }, DIRTPILE = "Hm... What makes this so significant?", ANIMAL_TRACK = "A footprint of some sort?", EARMUFFHAT = "Got fuzzy, get wuzzie.", EGGPLANT = "This looks absolutely delecible.", EGGPLANT_COOKED = "Now it looks even better!", FARMPLOT = { GENERIC = "What a useful piece of land.", GROWING = "Now that I think about it, what kind of seeds were they?", NEEDSFERTILIZER = "I think it stopped working.", }, FIREFLIES = { GENERIC = "You would not believe your eyes...", HELD = "Oh, it's just a bug.", }, HOUNDS = "Evil dogs! Evil dogs!", FLOWERHAT = "... Why did I make this again?", FLOWER_EVIL = "It's giving an 'evil' vibe.", FROG = { GENERIC = "He doesn't look too friendly...", SLEEPING = "Best not wake them.", DEAD = "Looks like he croaked... Heh.", }, FROGLEGS = "I heard they taste like chicken.", FROGLEGS_COOKED = "Have to admit, they smell wonderful!", GEARS = "... Redstone?", GHOST = "AAH! You don't exist!", GUNPOWDER = "The guts of a mutated, green pig.", HAMMER = "What's built, must soon be destroyed.", HEALINGSALVE = "I suppose this will have to suffice.", HEATROCK = { COLD = "I don't think it's doing its job...", GENERIC = "So, this is supposed to keep me warm..?", WARM = "Oooh, it's actually quite satisfyingly warm.", HOT = "Hot potato, hot potato!", }, }I assume it has something to do with the {}, but... Sadly, I don't know enough coding to know exactly the problem. xPAny ideas on how I could fix this?
  12. Creating your own character

    I don't quite understand the Hex Editor, sadly. Nothing a good looking up won't fix.... But, The Build Renamer does work, if you use the same amount of characters, that being 3. When I changed the name I used from Duffie to duf, it ended up working fine.The problem I'm having now, is the fact that all the artwork is black boxes on, like in the photo above. The animations are fine, so it probably has something to do with using the templates.I feel like this issue is easily solvable, just like the crashing issue I was having. If I figure out the issue, I'll be sure to come back and edit. If you know the answer, please go ahead and tell me, if not for me, for others looking up the answer, as well.
  13. Creating your own character

    -snip-Posted above.
  14. Creating your own character

    Well, now it's my turn to cry for help. Following the tutorials I've seen, that being the OP and (And changing 1D to 2D via TEX), I've come to an issue that I don't quite understand.As you can see in the following picture, my character does not show up on the character select screen... But, instead, holds a giant black space for where the art should be; http://cloud-2.steampowered.com/ugc/615023797298876210/E839697B1BB65180F2F2DAB713CA3EF8A6EA7617/ From what I can tell, the game isn't reading my prefab, which I can't seem to fix. I'm sure the solution is simple, though. (or so I would hope.) And here are some links and info you may need in helping my case; Mod download: http://www.mediafire.com/download/1a5tazszgldq8mu/Duffie.rar Starting up Don't Starve: 81236 Build Date: 2013-07-11_11-24-58 THREAD - started 'GAClient' (6392) HttpClient::ClientThread::Main() cGame::InitializeOnMainThread WindowManager::Initialize WindowManager::SetFullscreen(0, 1366, 768, 60) GLInfo ~~~~~~ GL_VENDOR: Google Inc. GL_RENDERER: ANGLE (Radeon X1300/X1550 Series) GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) OpenGL extensions (17, 17): GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_RENDERBUFFER_SIZE = 4096 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_MAX_VARYING_VECTORS = 10 GL_MAX_VERTEX_ATTRIBS = 16 GL_MAX_VERTEX_UNIFORM_VECTORS = 254 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 4 compressed texture formats texture format 0x83f0 texture format 0x83f1 texture format 0x83f2 texture format 0x83f3 cDontStarveGame::DoGameSpecificInitialize() cGame::StartPlaying LOADING LUA DoLuaFile data/scripts/main.lua DoLuaFile loading buffer data/scripts/main.lua data/scripts/main.lua(125,1) running main.lua C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(70,1) loaded modindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(267,1) Loading modmain for Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(338,1) Registering prefabs for Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(344,1) Registering Duffie prefab: Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(360,1) Registering default mod prefab for Duffie LOADING LUA SUCCESS C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(210,1) loaded profile C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(65,1) loaded saveindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(61,1) LOAD FE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(65,1) LOAD FE: done Reset() returning mods/Duffie/images/saveslot_portraits/Duffie.tex is 120x104 but compressed textures must have power of 2 dimensions. ERROR: HWTexture::DeserializeTexture failed on mods/Duffie/images/saveslot_portraits/Duffie.tex. glGetError returned 0x501 mods/Duffie/images/selectscreen_portraits/Duffie.tex is 188x284 but compressed textures must have power of 2 dimensions. ERROR: HWTexture::DeserializeTexture failed on mods/Duffie/images/selectscreen_portraits/Duffie.tex. glGetError returned 0x501 mods/Duffie/images/selectscreen_portraits/Duffie_silho.tex is 188x284 but compressed textures must have power of 2 dimensions. ERROR: HWTexture::DeserializeTexture failed on mods/Duffie/images/selectscreen_portraits/Duffie_silho.tex. glGetError returned 0x501 mods/Duffie/bigportraits/Duffie.tex is 560x720 but compressed textures must have power of 2 dimensions. ERROR: HWTexture::DeserializeTexture failed on mods/Duffie/bigportraits/Duffie.tex. glGetError returned 0x501 Collecting garbage... lua_gc took 0.04 seconds lua_close took 0.06 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile data/scripts/main.lua DoLuaFile loading buffer data/scripts/main.lua data/scripts/main.lua(125,1) running main.lua C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(70,1) loaded modindex LOADING LUA SUCCESS C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(210,1) loaded profile C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(65,1) loaded saveindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(61,1) LOAD FE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(65,1) LOAD FE: done Reset() returning Collecting garbage... lua_gc took 0.04 seconds lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile data/scripts/main.lua DoLuaFile loading buffer data/scripts/main.lua data/scripts/main.lua(125,1) running main.lua C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(70,1) loaded modindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(267,1) Loading modmain for Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(338,1) Registering prefabs for Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(344,1) Registering Duffie prefab: Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(360,1) Registering default mod prefab for Duffie LOADING LUA SUCCESS C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(210,1) loaded profile C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(65,1) loaded saveindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(61,1) LOAD FE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(65,1) LOAD FE: done Reset() returning Collecting garbage... lua_gc took 0.05 seconds lua_close took 0.05 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile data/scripts/main.lua DoLuaFile loading buffer data/scripts/main.lua data/scripts/main.lua(125,1) running main.lua C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(70,1) loaded modindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(267,1) Loading modmain for Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(338,1) Registering prefabs for Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(344,1) Registering Duffie prefab: Duffie C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(360,1) Registering default mod prefab for Duffie LOADING LUA SUCCESS C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(210,1) loaded profile C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(65,1) loaded saveindex C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(61,1) LOAD FE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(65,1) LOAD FE: done WorldSim::SimThread::SimThread() WorldSim::SimThread::SimThread() complete Reset() returning THREAD - started 'WorldSim' (6948) WorldSim::SimThread::Main() DoLuaFile data/scripts/worldgen_main.lua DoLuaFile loading buffer data/scripts/worldgen_main.lua WorldSim::SimThread::Main() complete C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(67,1) LOAD BE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(71,1) LOAD BE: done C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(56,1) Can't find prefab duffie ...amapps/common/dont_starve/data/scripts/gamelogic.lua:300: could not spawn player character LUA ERROR stack traceback: =[C] in function 'assert' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(300,1) in function 'PopulateWorld' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(662,1) in function 'DoInitGame' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(825,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(309,1) =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(54,1) in function 'Save' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(323,1) =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(326,1) in function 'OnGenerateNewWorld' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(829,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/worldgenscreen.lua(143,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(136,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(47,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(276,1) SCRIPT ERROR! Showing error screen Thanks for your time! Edit: Now, I actually got my character in, through the process of shrinking the name from Duffie to duf. It even brought the info back, as well... But, the artwork is still all black boxes. Any ideas on how to fix this? Here's the updated mod folder; http://www.mediafire.com/download/au8wwnalbucdiw7/duf.rar