The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice. This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here. Original Post: Hey everybody, This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises. Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
Single Status Update
Well, in case of weapons anim folder contains two archives. One to define weapons sprite when its placed on the ground. Its usually called just goldsword.zip for example. And one which will be used when game plays swapping and striking animation swap_goldsword.zip. All archives contain .tex file which is a picture - weapons's sprite (you know that if you have repainted boomerang) and a build.bin file in which game defines what graphic files will be used. For example if you wish to rename goldsword.zip file into batarang.zip you'll need to change this filename in all assosiated script files and what is the most difficult - in build.bin file. There should be a thread about editing .bin files. I myself used hex editor to edit .bin files, but there should be an utility that does it without hex editing. And there is a thread about working with anims, it explained there much better than I can.