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In short - you take boomerang's anim folder from the game files, rename all archives to batarang.zip\swap_batarang.zip, replace .tex files in both archive with your repainted ones, then you replace in both build.bin files and all the script files filenames from boomerang to batarang... Well, if you look in some of my sword files you'll see what needs to be done.
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Well, in case of weapons anim folder contains two archives. One to define weapons sprite when its placed on the ground. Its usually called just goldsword.zip for example. And one which will be used when game plays swapping and striking animation swap_goldsword.zip. All archives contain .tex file which is a picture - weapons's sprite (you know that if you have repainted boomerang) and a build.bin file in which game defines what graphic files will be used. For example if you wish to rename goldsword.zip file into batarang.zip you'll need to change this filename in all assosiated script files and what is the most difficult - in build.bin file. There should be a thread about editing .bin files. I myself used hex editor to edit .bin files, but there should be an utility that does it without hex editing. And there is a thread about working with anims, it explained there much better than I can.
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Well I have made a mod called batman, its not released. Where all I did was recolor the boomerang, should I also use the anim file for boomerang? Even though your new I need your help, for the time being I will investigate your fighting pack to see how it works and I'll ask you when I need help
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Well, actually i'm not an expert. Not even close. I just know a little about scripting and use a lot of examples. Right now we can't add new animations to the game, so we are very limited in modding. All I know is how to add some simple melee weapons and its rather easy - you just need to take someone's mod as an example and change things like name, damage, durability, crafting recipe and weapons sprite. Changing sprite can be quite tricky, but I believe there is some tutorial threads here that explain how to add new objects to the game. And if you have some simple questions about scripting i'll try to answer when I am here. I don't promise anything useful though - I'am quite a newbie myself.