lammaer

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About lammaer

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Don't Starve Together
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Oxygen Not Included
  • Alpha Contributor
  1. Inded u missed this topic http://forums.kleientertainment.com/topic/44729-dont-starve-together-roadmap/
  2. Clock in caves.

    Well done mate, thank you for the quick turnaround
  3. Sort Inventory

    Very good idea, but just as theosdebrito mentioned above, during the gameplay the mod ceases to work. I don't know why, when I load my last save it works, couple minutes later in the same game the mod stops working.
  4. Auto ReTrap

    Simplest ideas are the best!!! Good job mate!
  5. Season Clock

    Good job Soilworker, I found the mod very useful. Do you have any idea how it could be made compatible with http://forums.kleientertainment.com/files/file/882-clock-in-caves/ I played around with the placement settings of the season clock mod, but somehow in the caves the two clocks are always overlapped )
  6. Clock in caves.

    Good job Elipod, I found the mod very useful. While it is possible to turn off the season clock in the caves, do you have any how could we make the two mods compatible? (I played around with the placement settings of the season clock mod, but somehow in the caves the two clocks were always overlapped )
  7. (abandoned) RPG HUD

    [Moderately friendly] update? Nevermind, I should learn to read
  8. If I remember correctly, runme.bat includes the version checker (but you can easily verify this, as .bat files are readable text files, so just open in notepad and you will see). The standalone version used to come out around a 3-4 days later than steam, but don't worry, they never forget it. For me it is not a drawback at all, because I'm using several mods, so I couldn't continue my survival with the new version anyway until the modders dont update their stuff. Not to mention there used to be glitches and hotfixes right after the release, so while the steam players deal with the bugs, we get a polished update Thats why I love the standalone version - I keep the update under my control.