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in [Don't Starve] Art, Music & Lore
Posted July 20, 2013
Posted July 18, 2013
Edited July 19, 2013 by Nakroma
in [Don't Starve] General Discussion
Posted July 15, 2013
There are MOSNTERS!
I don't know anything about DS modding, is this simple/hard to do it?
Yeah a tool which creates a random set world would be nice I think.
Posted July 14, 2013
We can plant butterflies.
Maybe we can customise our weapons with a flashlight.
Well, the wool is a lot more easier to obtain with the razors in the early game. I always found killing beefaloes a bit... difficult because of the mass of them.
Posted July 11, 2013
You already requested this, and thus, I shall not do it. I'm sorry for being strict, but I'm trying to show I can stick to my rules
Posted July 10, 2013
can you draw 3 lol-wut merms poking a fish with a stick <3?
Posted July 8, 2013
Hmm... take 2 seconds longer or switch every second from torch to axe and press spacebar?I think this is not worth it.
Im not gonna try that out.
Probably. Or something else stupid
yeah because we totally need that "trick"I think the "trick" will be hilarious, thats why im postin
Posted July 7, 2013
*surround both opponnents with a circle of merms with sticks ready to poke*
Here the thread for the DS-TCG
I made a quick system, please give feedback.
The players (you and your opponnent) are called as 'Puppetmasters', like Maxwell, who try to fight each other with their own creatures. The main goal is to kill the enemy Puppetmaster's character. The life is displayed in dices, sheet of paper, calculator and so on. If they get to 0, they are dead and lost the game.
On your hand you are allowed to have 8 cards, if you have more than that you need to throw one onto the Graveyard (where all the dead/used cards come) at the begin of your turn.
They are a few different kinds of cards. Ressources, Creatures, Items and Characters.
You can only have one character and only 6 items at the time on the table.
The character card get layed on the table before the game.
Ressources are the basic materials which you need to buy the other cards. You can only bring 1 into a game at once in your turn. You can "collect" the ressources by marking them somehow or turn them or just remember them. You can only store ressources for your turn, so you can't stack them up or something like that, 1 card equals 1 ressource. After the enemy's turn you can "regrow" them by just taking away the marker.
Creatures are every non-character mob in the world such as spiders or pigs. They have 2 values, DMG (Damage) and ARM (Armor). They ARM defines how much get take away from the enemys DMG. When the enemys DMG is higher than your ARM the creature goes down on the graveyard.
You can equip your character and your creatures with 1 chestpiece, 1 tool and 1 helmet at a time. You can only equip creatures if it stands on the card tough.
Items are cards that you can play in your inventory (just a place on the table) and use them from there. You can only use a item once per turn.
You can attack once in your turn. With your character and your creatures. Both works the same way, altough your character don't have only 1 lifepoint.
You can attack only with 2 cards per turn. You can choose if you want to attack the character or a creature.
On a creature it's just DMG and ARM comparison. If your character gets attacked you can choose a creature to "block" for you or tank it by yourself.
Just so you understand the damage system:
Your DMG - Enemy ARM = Damage in lifepoints
The most creatures have only one lifepoint, this is more important for the character.
Soo what do you think
I think that would break the game.The art style is one of the things why I play that game.
I think a trading card game(TCG)would be awesome too... anyone interests to start a new thread in art and lore?
Just like playing cards with Ace, Two, Three, King etc or a TCG?
Posted July 6, 2013
I think 'Multiplayer' in that way wouldn't work anyway. If multiplayer then it have to be 2 player coop. Otherwise it's pointless.
Dude, cool characters are not about "has more health and less sanity" they need a special ability!
When Wendy examine a pond she says "Ophelia, are you down there?" or something like this. So DS is definitly not reference free.