eden

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About eden

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  1. LOADING LUA SUCCESS scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4651 scripts/playerprofile.lua(336,1) loaded profile scripts/playerprofile.lua(396,1) bloom_enabled true scripts/saveindex.lua(74,1) loaded saveindex scripts/gamelogic.lua(1081,1) OnFilesLoaded() scripts/gamelogic.lua(1070,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(92,1) BE assets already loaded MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) MiniMapComponent::AddAtlas( ../mods/Storm Cellar/minimap/cellar.xml ) MiniMapComponent::AddAtlas( ../mods/tap_mod/images/inventoryimages/extractor.xml ) MiniMapComponent::AddAtlas( ../mods/tap_mod/images/inventoryimages/wheat_map.xml ) MiniMapComponent::AddAtlas( ../mods/tap_mod/images/inventoryimages/nuttree_map.xml ) MiniMapComponent::AddAtlas( ../mods/theweepingwillow/minimap/spelltome.xml ) MiniMapComponent::AddAtlas( ../mods/theweepingwillow/minimap/waverly.xml ) MiniMapComponent::AddAtlas( ../mods/theweepingwillow/minimap/weepingwillow.xml ) MiniMapComponent::AddAtlas( ../mods/William/images/william.xml ) MiniMapComponent::AddAtlas( ../mods/William/images/williamstatue.xml ) MiniMapComponent::AddAtlas( ../mods/Freezer/minimap/freezer.xml ) scripts/gamelogic.lua(418,1) Loading Nav Grid scripts/saveindex.lua(255,1) ClearCurrentResurrectors CB scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/entityscript.lua(283,1) component inspectable already exists! scripts/saveindex.lua(280,1) DeregisterResurrector scripts/saveindex.lua(296,1) DeregisterResurrector scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning ../mods/Freezer/images/inventoryimages/ui_chest_3x4.tex is 332x424 but compressed textures must have power of 2 dimensions. ../mods/theweepingwillow/anim/waverly.zip:waverly--atlas-0.tex is 1200x600 but compressed textures must have power of 2 dimensions. ../mods/William/bigportraits/wil.tex is 560x720 but compressed textures must have power of 2 dimensions. ../mods/theweepingwillow/scripts/prefabs/weepingwillow.lua(320,1) 109379 - waverlyhouse scripts/components/resurrector.lua(42,1) Resurrector:OnSave 110316 - resurrectionstone used:false active:false scripts/saveindex.lua(280,1) DeregisterResurrector scripts/saveindex.lua(296,1) DeregisterResurrector scripts/mainfunctions.lua(568,1) Saved survival_3 scripts/components/hunter.lua(154,1) Suspicious dirt placed scripts/components/hunter.lua(154,1) Suspicious dirt placed scripts/components/hunter.lua(154,1) Suspicious dirt placed scripts/components/resurrector.lua(42,1) Resurrector:OnSave 110316 - resurrectionstone used:false active:false scripts/saveindex.lua(280,1) DeregisterResurrector scripts/saveindex.lua(296,1) DeregisterResurrector scripts/mainfunctions.lua(568,1) Saved survival_3 ...ds/SmartCrockPot/scripts/widgets/containerwidget.lua:117: attempt to perform arithmetic on field 'side_align_tip' (a nil value) LUA ERROR stack traceback: C:/PROGRA~2/DONTST~1/data/../mods/SmartCrockPot/scripts/widgets/containerwidget.lua(117,1) in function 'Open' C:/PROGRA~2/DONTST~1/data/scripts/screens/playerhud.lua(156,1) in function 'OpenContainer' C:/PROGRA~2/DONTST~1/data/scripts/components/container.lua(232,1) in function 'Open' C:/PROGRA~2/DONTST~1/data/scripts/actions.lua(188,1) in function 'fn' C:/PROGRA~2/DONTST~1/data/scripts/bufferedaction.lua(19,1) in function 'Do' C:/PROGRA~2/DONTST~1/data/scripts/entityscript.lua(873,1) in function 'PerformBufferedAction' C:/PROGRA~2/DONTST~1/data/../mods/William/scripts/stategraphs/SGwilliam.lua(1513,1) in function 'ontimeout' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(458,1) in function 'UpdateState' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(515,1) in function 'Update' C:/PROGRA~2/DONTST~1/data/scripts/stategraph.lua(111,1) in function 'Update' C:/PROGRA~2/DONTST~1/data/scripts/update.lua(121,1) scripts/frontend.lua(707,1) SCRIPT ERROR! Showing error screen Force aborting...
  2. I LOVE the idea of this, very cool from how you build it to how it works. ONE problem, everything works fine until I went to "open" him. It took me a while for my character to chase him down so that I could get close enough to "open" him. When I finally catched him and tried to open, he crashed my entire game. Boo! I do have a lot of mods running at the same time, I'll go through and disable them and add them all back one by one to see if that may be the case. I will let you know what the results are and the names of any mods that I find out are definitely not compatible with this one. If it helps you troubleshoot any, I'm running Windows 8 and don't believe I gave the monkey a chance to pick anything up before I tried to open him, I was just excited and trying to see what all he would do. I'm going to try again and see if he crashes if I wait until he picks things up to open his inventory, and THEN I'll try to hammer him instead opening to see if that works as a quick fix for now. If none of the basic stuff like that help us figure out how to make it work again, I'll see if I get time within the next week or so to review your code and fix it for ya.
  3. I see a lot of skepticism, but I think this is a great mod. The fact that it gives you an option instead of overriding is perfect. There are times when I like the challenging / difficulty of the game, and times where I just want to have the option to continue
  4. eden

    Modder for hire :)

    Definitely not my intent
  5. I'm part of a professional team of artists and coders and we can help with any mods or apps. Send an email to [removed] to discuss