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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

TheLowerBourg

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About TheLowerBourg

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  1. You're wrong. You said it yourself actually - "when you knew next to nothing" Knowing stuff makes you powerful in Don't Starve, from then on it's easy peasy. Knowing stuff does help (a lot) when playing almost any other game - AOE, doom, fable, starcraft, fallout, minecraft etc etc etc but gear and experience are also present The "gear" element in Dont starve is, of course, hugely important but quite quick to acquire. If I'm playing something else the gear I'll get during the end-game will be much different than what you can find early on. In don't starve with some luck you can find a tentacle spike near some merms on day, friggin, one and the just as easy to acquire log suit and football helmet will negate a huge part of the damage you get. Also - what's the difference between a day 5 character and day 500 character, save the gear? Nothing. If I've prototyped enough stuff rebuilding a base is quite easy, if not quick but having a really neat base does not provide you with an awesome bonus. A character with a single crock pot, a few meat racks and a bee box or two will survive only nominally workse than someone with a base that takes half of the whole map. Do you think that if you were playing some version of multyplayer against someone who had 1000 days you won't have a great chance of defeating him by the end of week two under normal circumstances? (I'm saying normal circumstances because no one carries around 5 stacks of honey poultice and has covered the entire map in traps)
  2. I strongly disagree. Tentacle spike + armor&helmet + dragon pies/pierogy/fish sticks = victory in the overworld, the caves and the ruins Yes. There are some differences in how you fight the different types of enemies but I don't think that having to bring a light source and some taffy or jerky in the underworld counts as "challenging", certainly not after you've been there 3 or 4 times
  3. ^ Oh, exploring is most definatelly fun... when you have "things" to look forward to. Currently even a Huge map can be explored relatively quickly, especially so if you play as WX. Even so, most of the time you just need to find the pig king and beefallo. After that there are no major things that stimulate you to explore every small part of the map. Why would I care that I'll find a boon with some boards and an axe after day 20?
  4. I haven't played skyrim but I'm pretty sure that becoming that strong is something you can't achieve after an hour or two of gameplay. An experienced Don't Starve player could tank a deerclops or an ancient guardian after about a week or two of preparations, with just minimal luck.
  5. The game becomes completely devoid of a challenge after the first winter or so, at least for experienced players. Appart from the occasional accident or a cluster of enemies the player is left without the stimulating experiance of the first few days. The game is over after the first winter. You just need to make a bigger, more elaborate base or go to another world and do the same things all over again. I think that there should be more thinks to look up to, more things to be afraid of. The entire pace of the game should remain the same, even after the first 35-ish days. There are people with suggestions for things which might improve the gameplay experience - the ability to upgrade structures, more dangers and challenges, permanent improvements or perks with wich you could endow your character (there should be a difference between a day 5 Wolfgang and day 500 Wolfgang) and many more but those are things to be considered in different threads. For now I just wish to use my post to focus the attention of the community to this topic. It seems to me that the game is indeed beginning to die and it's because of that loss of things to look up to. As new players we had an entire world to explore and as we gained experience we looked up to the upcomming updates. But there wont be so many new features. The game is almost complete and it's beginning to loose its thrill. Is this the opinion of the majority of players?
  6. I'm a big fan of the Bacon and eggs because it's a once-a-day meal that can be made out of 3 monster meat and a rabbit/bird
  7. The next update...

  8. Honey, you're doing it wrong

    Welcome to the forums OP! It's great to have you here :)Now stop posting poorly thought out (a.k.a. dumb as dirt) threads, or at least contain them to the Suggestions subforum
  9. Caves: Ok, wtf is going on?

    C'mon FC don't back down! Keep this up for a few more hours and Don't Starve's next update will feature kinky breeding harnesses, bonemeal and depressing, hound-powered poop factories
  10. Caves: Ok, wtf is going on?

    It doesn't matter if anyone chooses to or not to exploit this. All that matters is that the option is available, messing up the feel of the game. It's nice to conquer new teritory instead of just endlessly prepping for winter, the fact that "new territory" is synonymous with utopia after 5-10 minutes of work on it, isn't challenging or rewarding - its boring and killing the game
  11. Caves: Ok, wtf is going on?

    What you're saying is quite true FC. GOD! I wish that someone would think of something Better Than Hounds or whatever...But yeah, I do believe that the game will be heading in a more "dangerous" and adequately rewarding direction with the upcoming content and that you could sort of tame the upper levels to prepare for the dangerous spelunking which will take a more central role. You're most certainly not the only one to find a complete lack of challenge after a certain time, not to mention that there are certain things which are time consuming in the late game when they should've been completely automated by then. I too hope that the devs make it more challenging, I guess that the promise of the mysterious "ruins" and lava levels gives me hope, since the caves are indeed pretty much useless right now (apart from the one-time gathering of resources to make your first rabbit hut in the overworld and the occasional collection of light bulbs) but I don't think that "wtf-ing" on the forums is superior to giving concrete suggestions and advice
  12. Most useless item in the game?

    Enough with the broken shells guys. I don't think that the developers were as dumb as to include an item without any use whatsoever. They're obviously planing something for them. Same with the compass, I'm quite certain it hints at a possible map nerf. I don't think that nitre is useless too, it's just that there's too much of it, which is annoying.As for my choice I'd have to go with stingers, jack o lanterns, nigth lights and the hambat. Their use is quite limited, their performance questionable and they're costly to make.
  13. *Spoilers* O_O

    So... can I use the spots to make a tentacle farm now?
  14. I don't particularly enjoy being absolutely destroyed by a bunch of completely pathetic enemies if they manage to gang up on me. I know that the idea is to utilize kiting strategies and traps but it's just not always an option, especially in caves. I think that if marble or nightmare armor made every, say, 2nd hit you receive not "stunning", the gameplay would be improved quite a bit without making armors OP