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Klei Bug Tracker

Game Updates

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Files posted by milson

  1. Potions (V1.9) - Own potiontab added


    Potions! Yes! :3

    Important note regarding Legendary (permanent) potions:
    This mod is completly save.
    If u deactive the mod, u will have your normal max stats back.
    Playing with the mod or disabling it will not destroy your savegame.
    It adds the value u gain with the potions when the potions component is loaded,
    if the mod is deactivated, there is nothing more to add. ^^
    Hope that thought didn't scare you off in the first place.
    Update to V1.9
    - Own potions menutab added to keep mouses from being violated. :3
    - Spanish translation uploaded, created by @jaimedpb, thanks!
    - French translation uploaded, created by @kiopho, thanks mate!
    Update to V1.8 - Last legendary potion and Demonic Protection (invulnerabilitypotion) added, check it out.
    Update to V1.7 - Legendary potions (2) added, check it out. More coming soon!
    Update to V1.6 - Important bugfix regarding large potions!
    Update to V1.5 - Large potions added, check it out.
    Update to V1.4 - Update to improve compability with other mods.
    Update to V1.3 - Small tinned Sunray (lightpotion) added, check it out.
    Update to V1.2 - Another bugfix!
    Update to V1.1 - Small Rupture of Time (timepotion) added, check it out.
    So... mention a game with a.... alchemy station and no potions at all... ohwait!
    I just didnt want to wait any longer, so i created some potions already.
    Did i forget anything? Oh yeah, the potions:

    All potions can be crafted with common/rare ingredients.
    I need 1. more ideas and 2. maybe a little bit help if it gets complicated.
    Take a look and leave your thoughts.
    Link to the Forum:

    My heartfelt thanks to Heavenfall, who fixed a major bug, explained to me how
    to handle imagefiles correctly and helped me with the own potiontab. <3