GraySloth

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Everything posted by GraySloth

  1. I know I said I would start updating my mods again, but honestly I am really burnt out on don't starve and don't really feel the desire to work on these mods any more. It's just so time consuming and I have so little time these days. So my mods are officially abandoned, consider them open source and I encourage anyone to fork them if you desire to maintain any of them.

  2. So I got my hardware problem sorted out now and I could start working on my mods again, though I find I am really short on time recently but once I get a chance I will see if I can do some quick maintenance.

  3. Unfortunately due to some hardware issues it is currently impossible for me to work on my mods for possibly a few months, so I'm sad to say that they are effectively abandoned indefinitely. I apologize for any inconvenience, and thank you for enjoying my mods.

  4. Those seem like bugs, I will look into it when I get the chance, but issues like this are usually mod compatibility related so a list of mods may help me out.
  5. Yea, I love that too, it's amazing what you can do as a modder with the simple tools the game gives you.
  6. Apologies for not replying sooner, that seems like an interesting idea, I suggest making it a stand alone mod of your own, if people prefer your vision, they could disable the evil flower planting feature in my mod and use yours instead.
  7. I try to keep all my mods as up to date as possible, though honestly I find maintaining them a bit stressful so I tend to take short hiatuses.
  8. Sorry I haven't responed in so long, life happens and stuff. That's just my grave, its value is only sentimental. Well by that error log, it has something to do with making it so re-undug graves can't be used to insert Webber skulls in. I thought that feature was working fine but I will look into it. Could you give me a list of mods you use? Also could you put that error log in a spoiler tag?
  9. Sorry if anyone was waiting awhile for this one to get a proper update, since it was almost perfectly compatible with RoG already I put it on the back burner, plus I was meaning to give it an overhaul anyway and like to take my time with this one since it's my most complex mod. My ability to test all possible scenarios is a bit limited, but I do my best to ensure stability, so thanks you all for all your patients.
  10. That actauly looks like a problem with DisplayFoodValues, I know that mod has some problems when it comes to RoG. Well my mod does not write over anything, so it should in theory not be a problem with a mod that does, but I will look into it.
  11. In the moreplantables/scripts/prefabs/mushroots.lua file go to the lines that say: inst:AddComponent("deployable") inst.components.deployable.test = test_ground inst.components.deployable.ondeploy = OnDeployand add inst.components.deployable.min_spacing = 1under them.
  12. Only the first time. After being replanted it will take about twice as long to regrow than when pick, but once picked it will regrow at it's normal rate. This is to encourage picking from a mushroom farm rather than just digging it all up and replanting it, which would eliminate the dynamic of time of day for picking them.
  13. Thanks for commenting, now it sound like you are just using an older version, have you updated it recently?
  14. Thanks. Also sorry I just spam updated but I just found a nasty crash bug with full moons and planted mushrooms, glad I caught it when I did, based on the download numbers only a few people got that version. If it affected you my bad. This is the nature of modding.
  15. Thank you for all your help, I just updated and added Mushroots, basically it makes mushrooms more like berry bushes, in that you can just dig them up and move them, it seemed like the simplest solution to me. I like your Musheed idea but doing things with the bird in a cage is a real pain, it only works for bananas because bananas are already part of the veggies system. I was also aware of the dynaimc the moon plays on mushrooms and I think balancing mushroots and aspores for farming them adds a lot of depth to the game, that is otherwise more haphazard in vanilla.
  16. It never occurred to me till now, but butter on it's own is a bit of an overpowered healing item for how I set it up with butterflies, I did not realize that, I always just wanted it for waffles, because, well I like waffles. I will probably change how the butterfly planting works in my next update as well. EDIT: I will make it so butterflies plant one flower and an additional 2-5 flowers spawn around the one you plant. This will make making flower gardens fun and practical, trust me, I'm a gardener.
  17. I believe Revenge of the Dead does not need to be updated to work with RoG, in case you were still waiting on it. I will say that creatable graves is something I don't think I will do though, RotD was my solution to making the contents of graves renewable. For mushrooms I want to limit how exponential they are, before nothing stopped you from just making a giant mushroom farm, and I want there to be something that stops that or makes it expensive. Just making them plantable on fungus turf does not really limit how exponential they are. Another solution to making Mushrooms plantable would be to change the loot dropped when dug, so instead of getting two mushrooms you get a Mushroom and a mushroom root. Another would be to add a special craftable farm plot like for crops but this one you could plant mushrooms in. lastly that I could think of would be to make an item that could revert Mushtrees into mushrooms, this way you could collect aspornes and build a nice mushtree field and convert it to mushrooms, though I don't really like that option becomes it seems convoluted and I want to make it more "realistic" for lack of a better term. So either making dug mushrooms drop mushroom roots or making craftable mushroom farms seems like the option I might go with, unless I get anymore ideas.
  18. Alright, I updated it, I think this makes it more balanced and feel like a legitmate mod an not a hacky mess like before.
  19. There is such a thing as Sexual dimorphism, I mean the colours blue and pink are arbitrary selections best on our culture that says certain colours and things are feminine/masculine, but radical physical differences between genders do exist in nature.
  20. Thanks for the comment, I really do appreciate any constructive criticism. I agree that the old treeguard planting was fun, what do you think about the idea of being able to fertilize the "Completely Average Sapling" with nightmare fuel to increase it's growth time? Maybe 2-3 nightmare fuel to cause it to grow instantly with a higher chance of being a treeguard and poisonous tree? If all else fails I have another mod called Magic Horns that adds an item that turns all trees on screen into treeguards, it's not updated yet but I will get to it in a few days. I just thought that planting mushrooms the old way was too straight forward and was too easy as of a source of food mid-game. Needing aspornes mean you need to get to a cave or wait till a full moon to get them. Now I have thought of ways to make mushrooms plantable in some way but I think it needs to be more interesting, it will have to involve more resources like poop and rot or maybe even require you to dig up some fungus turf from the cave, and then you will have to craft a mushroom farm item, what do you think about that?
  21. Would anybody be really devastated if I abandoned this mod? It was one of my favorites, I like the idea of being able to talk to your character to get information, but realistically there are just better mods out there that provide you with the same information, in the form of GUI gauges, though I have always felt this hurt immersion. I might rethink the idea of this mod, I think binding it to buttons is a bit clunky, I was thinking about making it an item or object you craft but it will definitely be a while before I do that. Please feel free to share your opinions, I find all input valuable.
  22. Sorry, I don't do Steam, I hope that is not a major inconvenience, and you are still able to use my mod.