GraySloth

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  1. MorePlantables

    Version 3.3

    22,488 downloads

    Screenshots Current list of plantables HEY HO! It's a new and improved MorePlantables for Reign of Giants DLC! It has been completely rewritten, with a few changed features that I am sure will not make anyone furious. Let's check it out! It is compatible with both Base and Reign of Giants. Features: Plant seeds on the ground for flowers.My mod makes flowers and butterflies raise sanity like evil flowers and monsters drop it (can be turned off See Configurations) [*]*New* Plant butterflies on the ground for 3-6 flowers that appear around you. Make a beautiful field of flowers in no time! [*]Plant Nightmare Fuel on the ground for evil flowers. Costs 5 sanity [*]Plant Cut Reeds on the ground for Reed Plants. Must be on Marsh Turf! Adds option to dig up reed plants but is off by default, See Configurations to turn on. [*]Crop seeds: Plant Durian seeds on the ground for sleeping Mandrakes. Plant Carrot seeds on the ground for rabbit holes. Plant Pomegranate seeds on the ground for berry bushesPomegranates are berries after all. [*]*New* Adds Mushroots, which you get from digging mushrooms up, instead of a second mushroom cap, and it lets you transplant a mushroom to a new location. Digging and replanting the mushroom will cause it to take longer to regrow than just picking it. [*]Adds Asporen, which drops from Mushtrees and can be planted into Mushtree saplings. Asporen is a pun of spore and acorn, what do you mean that is the worst pun you have ever heard? Mushtree Saplings become Mushtrees in 5-3 days. The color the Mushtree becomes is determined by the time of day it grows: Day = red, Dusk = green, Night = blue. [*]Plant Marble on the ground for Marble Saplings. Must be Checkerboard turf. Marble Saplings become Marble Trees in 7-3 days [*]Plant Living Logs for "Completely Average Sapling"! Costs 5 sanity. "Completely Average Sapling" sprouts in 10-4 days When they sprout they have a chance to become a Totally Normal Tree, Treeguard, or a Poison birchnut trees (RoG DLC only obviously). *New* Can feed it Nightmare Fuel which deacreases the amount of time it will take to grow, but each Fuel you give it makes it more likely to turn into a Treeguard or Poison birchnut than a Totally Normal Tree. Also if you deacrease the amount of time to the point it grows instantly it scares 10 sanity from you. [*]Plant Tentacle Spots on the ground for Tentacles. Must be on Marsh turf, cost 10 sanity [*]Plant Beefalo Wool on the ground for TallBird Nest. Why Beefalo wool? That is what Maxwell said they were made of. Can't be planted in caves. Must be Dirt turf aka no turf or Rocky turf, TallBirds will spawn after 4-2 days. [*]Plant Light bulbs for Light Flowers. When planted it has a chance to plant a single, double, or triple bulbed Light Flower, the math:single - 66% double - 24% triple - 10% [*]Light Flowers can now be dug but all you will get is a Foliage and the respective amount of bulbs if in bloom. This is for the convenient of removing them without having to burn them. [*]Can be set to only be plantable in caves, see Configurations [*]Adds Banana Seeds! What do you mean bananas don't have seeds? You don't know how bananas work, nobody does! Obtained by feeding bananas to a caged bird. Banana Seeds can be planted on ground for a Cave Banana Trees or in farm for one Cave Bananas. Cave banana trees Can be set to only be plantable in caves, see Configurations. Things that have gone away or change from my mod since previous versions: You can plant Light Flowers anywhere regardless of turf while in the cave and overworld. Tall Birds initially spawning from a planted nests is now a variable time instead of static. Planting living logs no longer just spawns a Treeguard right away. Planting Marble no longer just spawns a Marble Tree right away You now plant Mushroots instead of Mushroom Caps for mushrooms and you get Asporens from Mushtrees and can grow Mushtrees with them. My mod no longer alters the behavior of mushrooms in caves, this does mean that they won't grow in caves in Base since it does not rain in them. Configurations: The file called modmain.lua can be found in <your don't starve folder>/mods/MorePlantables Default Configurations: --CONFIG---------------------------------------------------------------------------local happyflowers = true --Flowers raise sanity like evil flowers drop it (4x slower) set to false to turn offlocal happybutterflys = true -- Butterflys raise sanity like monsters drop it (<=25 per minute) set to false to turn offlocal digreeds = false -- if set to true Reed plants can be dug up with shovel, drops a cut reed if picked and two if not picked. If let to false the only way to remove reeds is to burn them which I think makes it more interesting but I thought I would add the option anyway.local LightFlowerOnlyInCaves = false --set true to disable planting of Light Flowers outside of caves goTUNING.MorePlantables_CaveBananaTreesOnlyInCaves = false --set true to disable planting of Cave Banana Trees outside of cavesTUNING.MorePlantables_AsporensOnlyInCaves = false --set true to disable planting of Asporens outside of caves----------------------------------------------------------------------------- Individual Feature remove: Discuss: Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am. You can talk to me about the mod, tell me how much you like it, or just say hi, below. Also ratings do make me happy, especially the 5 star variety. Old Changlog: Really Older versions: Dropbox folder Acknowledgments: Planting marble for marble trees was Shop Keeper's idea. Planting Tentacles was infernalthing's idea Boring Legal Stuff: Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated. As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets. It sure has been a lot of fun! This work is licensed under a Creative Commons Attribution 3.0 Unported License. To Install: Just go to steamsteamappscommon\dont_starve\mods and place the folder located in the .zip archive Start Don't Starve and go to the "Mods" menu and enable this mod.
  2. Pack In Inventory

    Version 1.6

    6,003 downloads

    Features: I hate dropping packs for armor and a personal backpack slot does not seem quite right to me. This mod lets you carry backpacks, piggybacks, insulated packs, and Krampus sacks in any inventory slot. Airing on the side of hardcore now by default Packs cannot be placed inside other packs, chest, or the Teleportato in Adventure Mode. This can be changed easily by going to the <Don't starve folder>modsPackInInventorymodmain.lua Just change false to true for the thing you want: ------config--------local packs_in_packs = false --set to true so you can put bags inside of other bags.local packs_in_chests = false --set to true so you can put bags inside of chests, this covers regular, pandora, skull, and minotaur as well.local packs_in_Teleportato = false --set to true so you can put bags inside the Teleportato in Adventure Mode.local packs_in_chester = false --set to true to allow Chester to hold bags.-------------------- PIC With all the option set to true: http://i.imgur.com/MjKhy6r.jpg Discuss: Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am. You can talk to me about the mod, tell me how much you like it, or just say hi below. Also ratings do make me happy, especially the 5 star variety. Old Older versions / Change log: v1.2: add customization for placing packs inside other packs, chest and the Teleportato in Adventure Mode. v1.1 [Powers update]: made to work for powers update, given all the powers mod menu thingys. Pack In Inventory v1.0 [ROCK / Cave / LIVE update]: first release. Boring Legal Stuff: Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated. As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets. It sure has been a lot of fun! This work is licensed under a Creative Commons Attribution 3.0 Unported License. To Install: Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive Start Don't Starve and go to the "Mods" menu and enable this mod. Support My Mods: If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.
  3. I know I said I would start updating my mods again, but honestly I am really burnt out on don't starve and don't really feel the desire to work on these mods any more. It's just so time consuming and I have so little time these days. So my mods are officially abandoned, consider them open source and I encourage anyone to fork them if you desire to maintain any of them.

  4. So I got my hardware problem sorted out now and I could start working on my mods again, though I find I am really short on time recently but once I get a chance I will see if I can do some quick maintenance.

  5. Unfortunately due to some hardware issues it is currently impossible for me to work on my mods for possibly a few months, so I'm sad to say that they are effectively abandoned indefinitely. I apologize for any inconvenience, and thank you for enjoying my mods.

  6. MorePlantables

    Those seem like bugs, I will look into it when I get the chance, but issues like this are usually mod compatibility related so a list of mods may help me out.
  7. Revenge of The Dead

    Yea, I love that too, it's amazing what you can do as a modder with the simple tools the game gives you.
  8. MorePlantables

    Apologies for not replying sooner, that seems like an interesting idea, I suggest making it a stand alone mod of your own, if people prefer your vision, they could disable the evil flower planting feature in my mod and use yours instead.
  9. Rechargeable Gems

    I try to keep all my mods as up to date as possible, though honestly I find maintaining them a bit stressful so I tend to take short hiatuses.
  10. Revenge of The Dead

    Sorry I haven't responed in so long, life happens and stuff. That's just my grave, its value is only sentimental. Well by that error log, it has something to do with making it so re-undug graves can't be used to insert Webber skulls in. I thought that feature was working fine but I will look into it. Could you give me a list of mods you use? Also could you put that error log in a spoiler tag?
  11. Revenge of The Dead

    Sorry if anyone was waiting awhile for this one to get a proper update, since it was almost perfectly compatible with RoG already I put it on the back burner, plus I was meaning to give it an overhaul anyway and like to take my time with this one since it's my most complex mod. My ability to test all possible scenarios is a bit limited, but I do my best to ensure stability, so thanks you all for all your patients.
  12. Know It All

    That actauly looks like a problem with DisplayFoodValues, I know that mod has some problems when it comes to RoG. Well my mod does not write over anything, so it should in theory not be a problem with a mod that does, but I will look into it.
  13. MorePlantables

    In the moreplantables/scripts/prefabs/mushroots.lua file go to the lines that say: inst:AddComponent("deployable") inst.components.deployable.test = test_ground inst.components.deployable.ondeploy = OnDeployand add inst.components.deployable.min_spacing = 1under them.
  14. MorePlantables

    Only the first time. After being replanted it will take about twice as long to regrow than when pick, but once picked it will regrow at it's normal rate. This is to encourage picking from a mushroom farm rather than just digging it all up and replanting it, which would eliminate the dynamic of time of day for picking them.
  15. MorePlantables

    Thanks for commenting, now it sound like you are just using an older version, have you updated it recently?
  16. MorePlantables

    Thanks. Also sorry I just spam updated but I just found a nasty crash bug with full moons and planted mushrooms, glad I caught it when I did, based on the download numbers only a few people got that version. If it affected you my bad. This is the nature of modding.
  17. MorePlantables

    Thank you for all your help, I just updated and added Mushroots, basically it makes mushrooms more like berry bushes, in that you can just dig them up and move them, it seemed like the simplest solution to me. I like your Musheed idea but doing things with the bird in a cage is a real pain, it only works for bananas because bananas are already part of the veggies system. I was also aware of the dynaimc the moon plays on mushrooms and I think balancing mushroots and aspores for farming them adds a lot of depth to the game, that is otherwise more haphazard in vanilla.
  18. MorePlantables

    It never occurred to me till now, but butter on it's own is a bit of an overpowered healing item for how I set it up with butterflies, I did not realize that, I always just wanted it for waffles, because, well I like waffles. I will probably change how the butterfly planting works in my next update as well. EDIT: I will make it so butterflies plant one flower and an additional 2-5 flowers spawn around the one you plant. This will make making flower gardens fun and practical, trust me, I'm a gardener.
  19. MorePlantables

    I believe Revenge of the Dead does not need to be updated to work with RoG, in case you were still waiting on it. I will say that creatable graves is something I don't think I will do though, RotD was my solution to making the contents of graves renewable. For mushrooms I want to limit how exponential they are, before nothing stopped you from just making a giant mushroom farm, and I want there to be something that stops that or makes it expensive. Just making them plantable on fungus turf does not really limit how exponential they are. Another solution to making Mushrooms plantable would be to change the loot dropped when dug, so instead of getting two mushrooms you get a Mushroom and a mushroom root. Another would be to add a special craftable farm plot like for crops but this one you could plant mushrooms in. lastly that I could think of would be to make an item that could revert Mushtrees into mushrooms, this way you could collect aspornes and build a nice mushtree field and convert it to mushrooms, though I don't really like that option becomes it seems convoluted and I want to make it more "realistic" for lack of a better term. So either making dug mushrooms drop mushroom roots or making craftable mushroom farms seems like the option I might go with, unless I get anymore ideas.
  20. Know It All

    Alright, I updated it, I think this makes it more balanced and feel like a legitmate mod an not a hacky mess like before.
  21. Goats

    There is such a thing as Sexual dimorphism, I mean the colours blue and pink are arbitrary selections best on our culture that says certain colours and things are feminine/masculine, but radical physical differences between genders do exist in nature.
  22. MorePlantables

    Thanks for the comment, I really do appreciate any constructive criticism. I agree that the old treeguard planting was fun, what do you think about the idea of being able to fertilize the "Completely Average Sapling" with nightmare fuel to increase it's growth time? Maybe 2-3 nightmare fuel to cause it to grow instantly with a higher chance of being a treeguard and poisonous tree? If all else fails I have another mod called Magic Horns that adds an item that turns all trees on screen into treeguards, it's not updated yet but I will get to it in a few days. I just thought that planting mushrooms the old way was too straight forward and was too easy as of a source of food mid-game. Needing aspornes mean you need to get to a cave or wait till a full moon to get them. Now I have thought of ways to make mushrooms plantable in some way but I think it needs to be more interesting, it will have to involve more resources like poop and rot or maybe even require you to dig up some fungus turf from the cave, and then you will have to craft a mushroom farm item, what do you think about that?