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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

afro1967

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Posts posted by afro1967


  1. In the mod you uploaded, there's only the inventory images for the one feather so I can't test the others.  

     

    As for the feather on the ground, which build did you start off with to make your feather?

    The other bird feathers I was referring to are the pre existing feathers red,blue,blue_winter and crow.

    Feather on the ground was created using the feather_crow.

     

    Should I make some inventory images for normal feathers i'm thinking? Add them the same way.


  2. Hey everyone! For those who don't know me, I've been working on Don't Starve at Klei doing game design, world gen, adventure mode, and lots of other odds and ends, but:

    For the next while I'm going to be dedicating myself to everything mods! Basically I'm going to be your advocate to the team at Klei, trying to make the process of modding as clear and clean as possible!

    The main thing is, I don't know yet exactly how I'll be the most useful: My goal is to provide you with the tools and knowledge you need to mod unhindered! So expect to see me hanging around here, answering questions where I can and probably asking a bunch too, so we can figure out how I can be the most useful to everyone. :grin:

    Yee-haw!

    Hi, I'm working on adding some new birds to the game using the spawning ,birds and feather lua all is well except inventory images for both the feather and bird. Images for both have been created. The on ground image doesn't show for the feather either. Your help would be great! I can post mod here for download if you would like to take a look see.

     

    I had rather use this method that worldgen if possible. 


  3. Hats are tricky.

    You most likely have the wrong SetBank, if it's becoming invisible when you drop it.

    Here's the code to a custom hat I created, based on the straw hat:

    local assets={    Asset("ANIM", "anim/cutehat.zip"),    Asset("ATLAS", "images/inventoryimages/cutehat.xml")}local function onequip(inst, owner)        owner.AnimState:OverrideSymbol("swap_hat", "cutehat", "swap_hat")        owner.AnimState:Show("HAT")        owner.AnimState:Show("HAT_HAIR")        owner.AnimState:Hide("HAIR_NOHAT")        owner.AnimState:Hide("HAIR")endlocal function onunequip(inst, owner)        owner.AnimState:Hide("HAT")        owner.AnimState:Hide("HAT_HAIR")        owner.AnimState:Show("HAIR_NOHAT")        owner.AnimState:Show("HAIR")endlocal function fn(Sim)    local inst = CreateEntity()    local trans = inst.entity:AddTransform()    local anim = inst.entity:AddAnimState()    MakeInventoryPhysics(inst)        inst:AddTag("hat")        anim:SetBank("strawhat")    anim:SetBuild("cutehat")    anim:PlayAnimation("anim")                inst:AddComponent("inspectable")        inst:AddTag("irreplaceable")        inst:AddComponent("inventoryitem")    inst.components.inventoryitem.atlasname = "images/inventoryimages/cutehat.xml"        inst:AddComponent("dapperness")    inst.components.dapperness.dapperness = (TUNING.DAPPERNESS_MED * 2)        inst:AddComponent("equippable")    inst.components.equippable.equipslot = EQUIPSLOTS.HEAD        inst.components.equippable:SetOnEquip( onequip )    inst.components.equippable:SetOnUnequip( onunequip )        return instendreturn Prefab( "common/inventory/cutehat", fn, assets)

    The straw hat's anim file is "hat_straw.zip" - but the SetBank is "strawhat."

    It's confusing, and tripped me up a bit.

    thanks but the hat bank is hat_top had the no show trouble with silkworm mod cooked worm not showing cause i didn't know the animation name they used and fixed it using spriter but spriter is a can of worms for me atm

    i think they have a animation on dropped function


  4. Hey everyone! For those who don't know me, I've been working on Don't Starve at Klei doing game design, world gen, adventure mode, and lots of other odds and ends, but:

    For the next while I'm going to be dedicating myself to everything mods! Basically I'm going to be your advocate to the team at Klei, trying to make the process of modding as clear and clean as possible!

    The main thing is, I don't know yet exactly how I'll be the most useful: My goal is to provide you with the tools and knowledge you need to mod unhindered! So expect to see me hanging around here, answering questions where I can and probably asking a bunch too, so we can figure out how I can be the most useful to everyone. :grin:

    Yee-haw!

    hi could you help me with the drop function of the tophat where it will show on the ground? it's a rebuild for a witch hat and all is good but ground animation ty