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Klei Bug Tracker

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Everything posted by oCrapaCreeper

  1. They looked a lot better later in the alpha with new textures and such, but the issue was they bogged down performance and were too intrusive to gameplay. They even tried making a circle around the player that clips through the cave walls so you can see yourself, but that didn't work out well either.
  2. Not sure if this was already pointed out, but regular DS pigs will defend their Hamlet relatives if you attack them. Probably works the opposite way with the guards. I would assume all pigs across all DLC's share common code that would result in that. Just thought it was interesting.
  3. I don’t think anyone actually fights the Pugalisk for the water. Just grab and run.
  4. You can manually turn off the controller in control settings.
  5. This probably should get fixed, but for some advice you don't need to remove the shop, just switch to your mouse controls and place the turf by clicking on a side of the grid that isn't blocked by the shop.
  6. It's caused by re-loading the world during Tax day, not just world hopping specifically The pig traders think they need to pay you again upon reloading.
  7. I get this bug too, but all the times when just wearing the cloak in general. I believe it's related to the particles the Cloak emits around the character, the particles themselves can block clicking as well as interrupt certain actions such as placing structures.
  8. It's a big deal with merged worlds. If you go to Hamlet from RoG or SW, you are stuck with that Hamlet world forever without a Teleportato. You could get bad world gen or run out of resources, but your merged world is stuck with that world anyway.
  9. Whenever Frog Rain takes place in RoG, and you are inside an interior, frogs will still rain into the interior and the void area outside the interior. Same thing happens when a giant spawns and you are inside an interior, they will be off wandering in the void.
  10. That's kinda besides the point: He is nothing like Warbucks.
  11. I don't recall Warbucks being able to teleport across the map, shoot lasers out of his eyes, have night vision, or farm trees the most effectively.
  12. In merged worlds Hamlet is a huge game changer and appeals to end-game mega basing. Lamp posts, shops, houses, etc are all huge features to be able to build RoG or Shipwrecked. The issue is Hamlet just doesn't stand up on its own though compared to SW. Once the new factor wears off, people are just going to rush the Key to the City and just make their base and city in RoG, never having to go back to Hamlet because there really is no reason too once you get all the Royal Gallery items and unique boss loot, the boss loot not even being that good. Even the exploration falls short because there are much better and faster ways to earn oincs that don't involve going into the ruins. It doesn't help huge features such as a Telepotato are missing too. Once you merge with Hamlet, you're stuck with that world no matter how bad RNG is or if you run out of resources.
  13. It was delayed multiple times. It should have been out last year technically. Something went wrong, but I don't think "rushed" is the right word when they didn't make their deadline multiple times. A rushed job would have been if it was released back in December in the state it was in, as originally planned. I think what happened was all the attention was put into the new interior system and merged crafting, because of the sheer amount of bugs and weird interactions caused by that. That was a huge huge change for ALL worlds and DLC's which probably took more time than they thought. Wheeler's first designs weren't working out either so they probably had to further divide attention to her. I would imagine the DS team isn't as big as the DST team either. But of course, they have a budget too, and I think giving the game away for free to thousands wasn't helping. As generous as that was and appreciated, I feel it made have had an impact on development.
  14. You can build cities, houses and shops in RoG, SW, Caves, etc. They are technically separated but once you merge worlds that’s when the good stuff happens.
  15. Exactly. Remember when Hamlet was supposed to come out last year? We wouldn’t have the content we do now if they went through with that. It’s definitely not a bad thing to delay when it means the final product will be bettering.
  16. Well, Wilbur has to walk for a little bit before he gets a speed boost, which makes it impractical for kiting things. It also doesn’t work on boats, he actually moves slower than everyone on a boat. With a flat speed boost you can be fast when attacking which people say breaks the game since the attack period of monsters accounts for player speeds being slow.
  17. It has less to do with the skin colors but rather the game's graphical effects which change the tint of everything. Her face will look red in Hamlet no matter how much you change the texture, just like every character. Start her out in RoG or SW and she appears much closer to her art.
  18. I see they're holding their ground on the speed boost, which I think is fine. People talked about the speed boost like it’s the devil but fail to acknowledge the existence off Coffee, which is 10 times more broken, very easy to farm and can be transplanted to any world, doesn’t require equipping anything, and can be used by nearly every character (rip wigfrid). It can also stacked with other speed boosts and lets you zoom across the map in a mere minute and out-kite anything in the game. Yet remarkably, this is okay, but not a character with a 5% speed increase and giant inventory downside that most people probably won't play her because of. Hypocritical much? The only hard part about using coffee is finding the Volcano, and even then you can just hop into shipwrecked on a full moon night and the Rainbow Jellyfish will lead you right to it. If you're just now admitting that fast speed is too powerful and want to nerf it, you're 3 years late. But I can only imagine the outcry there would be if Coffee got nerfed like it should have years ago.
  19. People seem upset about her speed boost yet fail to remember coffee's existance.
  20. It's been asked for since she was revealed. It made more sense then: moves faster but has a smaller inventory. There's even a mod for it on the workshop. But they kind of made her faster and then removed the downside...
  21. 154 days is quite a small amount of time in this game.
  22. A smaller inventory was definitely interesting but there is no way in hell I would ever put up with that in an actual world. It was definitely a huge turnoff for playing her.
  23. The damage on the projectiles definitely needs to be toned now. She basically has a blowdart 24/7 now, and once you start farming rocks she's never going to run out. If not, then severely reduce the stack size on 100 damage items.
  24. I think Wheeler's changes are fine. The point of her was to encourage using a smaller inventory, which she still does due to her speed boost with empty slots.