• Content Count

  • Joined

  • Last visited

Community Reputation

10 Good

About Atgood1

  • Rank
    Junior Member


  1. Adding that line seems to have fixed it. Thank you both for your help
  2. I've tried using inst.components.talker:IgnoreAll(), and this works for the most part, however after certain actions my character is able to talk again. An example is after waking up from using a telelocator staff. Does anyone know a code to truly make a character silent?
  3. They spawn if you set the preset to "Default" (Correct me if I am wrong). EDIT: Seems like they've removed them from the preset. Must of been changed within a recent update.