• Content Count

  • Joined

  • Last visited

Community Reputation

43 Excellent


About RazvanM

  • Rank
    Junior Member


Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you.Well I don't know if this is the place, perhaps the Mod's / Tools subforum would be a better location, not much to say currently. It started as a curiosity (see what the save file contains), after that I wanted to deserialize the data (this is actually harder than it seems), after that was done, I wanted to see if I can render the terrain, after that to render the entities, and this is currently the version, it can display the map / entities and save a bitmap for that. I do have functionalities I want to add, however it depends on what mood I'm in . I will post as soon as I have something that I think is enough for display. Until then I think I will let people enjoy the map previews (if they want to do so), they do look artistic if you get them right I think this map contains a little bit to many rabbits (blue dots).
  2. The header is 11 bytes long, std::string tattoo("KLEI"); const int TATTOO_LEN = 4; const int VER_LEN = 6; const int HEAD_LEN = 1;Only after those you should do B64, after that you need to decompress the data(meaning using a zip library), again only the data that was B64 decoded.And after that the sky is the limit. Thank you Kevin for providing the needed info.