I'm going to have to agree with MaybeBernie here, Flare. In addition to you. Combat, especially melee combat, is boring. Bait attack, run, move in for a few hits, repeat until dead. I'll use the term kiting here. You basically have two options: Tank it, or kite to the best of your ability. Tanking is really only an option with Wigfrid, and even then she can't do it forever. I can make mincemeat out of the Bearger with the latter strategy, even with Wendy. It's just really slow. The only cases where enemies have ever caused me grief are: Where the number of enemies I am facing is greater than the kitable total, this can be anything from more than one to five. (Depths Worms being a repeat offender) Enemies that attack from a distance (Mactusk, Spitting Spiders, Clockwork Bishop) Speed (Dragonfly) Extended range (Deerclops) To make an enemy difficult, give it varied attacks. Avoid patterns. Either give an enemy increased range or speed, to make kiting difficult. Maybe an attack that occurs twice in quick succession. Say, if the Bearger would have a low-power attack where it swipes with both of its paws twice. However, it would not draw them back, so they player would not predict it until they already were hit by the first attack. Perhaps a debuff attack? The Ewecus is a good example of this, as it can stick the player in one place. Perhaps the Spider Queen could have a similar attack, where it simply slows the player's movement and attack speed? This would only be passable for enemies rarely encountered.