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About RatherUncreativ

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  1. When digging up and replanting Nettle Vines, they don't keep their fertilization after saving and quitting. It's hard enough to tell if they're fertilized given their lack of a model to show fertilized vs. unfertilized, but then I noticed that after saving and quitting, it told me that I could fertilize it again. I'm also digging them up in the allergy season, so it may be a seasonal mechanic. Even so, if you're not supposed to be able to grow them in the season they're most useful in, it would be strange for saving and quitting to affect it.
  2. Someone else posted a bug about the Roc being in a ruins, so the Roc is just buggy enough to spawn wherever he pleases right now. It doesn't help that the Roc deals a bunch of damage, so you might end up getting one-shot in an otherwise safe area.
  3. Burnt down houses leave outlines so that builder pigs (or a player with a hammer) can build it back up. I remember seeing a developer mention that it's an intended effect for guard pigs to be able to burn down everything, since builder pigs will just repair it, but I can't be bothered to find the quote. I don't know about the player house in particular, but I assume that you can just repair it with a hammer like any other house.
  4. Is this a bug, or just something interesting? Pig guards always attack after being hit, so if they time it just right, it makes sense that they would synchronize and hit each other at the exact same time.
  5. I've noticed that you don't lose sanity in the darkness while in ruins, even though Charlie will still attack you. I don't know if it's a bug, or just a beta thing, but it definitely uses the day time clock in the ruins, as is obvious when you wear Moggles.
  6. Before the open beta, you could use a fruit to lure a peagawk into a pen, and it would be too distracted to notice you plucking its feathers and keeping it in a cage for later. Now, peagawks will run away even while going after a fruit. If they prevented you from easily caging it AND from them getting stuck on terrain, you would have to wait for them to fall asleep, get one feather, and rinse and repeat until either you have enough feathers or it becomes day time. It'd be possible, but extremely tedious.
  7. Don't Starve Together has so many rebalances, it's hardly the same game. It's like if I want to use RoG characters on a non-RoG world, I can't just mess around with the world generation because there's still the Wetness meter instead of direct sanity loss, things start smoking instead of erupting into flames, most things inflammable being flammable, etc .