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Klei Bug Tracker

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Everything posted by infernalthing

  1. The "Don't Starve Logic" Compendium/Compilation

    You can carry way over 20 logs and still run and fight without a problem.
  2. Elemental foods are what rock lobsters eat (rocks, nitre, gold etc).
  3. The "Don't Starve Logic" Compendium/Compilation

    A librarian can make books with magic abilities.A man can rip his clothes and regrow them.An infinite lighter.A mime with infinite balloons.Respawning pigs and merms.Butter from butterflies.
  4. Don't Starve SuperMod - Mod Abandoned

    Wow, that looks so cool!
  5. Creating your own character

    Is the current build renamer working normaly? I heard somewhere that it messes up something in the build.
  6. Creating your own character

    Erm... That sounds familiar. Not sure where I saw that.
  7. Who created WX-78?

    Not joking know, the real WX-78 creator is:
  8. Who created WX-78?

    No, not at all.
  9. Who created WX-78?

    That's also what your future self told/will tell me again!
  10. Who created WX-78?

    *heart-attack*WHAT? You don't know him? He's one of the brightest scientist of all time who done very strange experiments and invented the tesla coil. He may had some knowledge that is lost now. He knew too much...
  11. Who created WX-78?

    He hates living things and built a prototype of himself in the future that was sent somehow in the past. The prototype upgraded himself with gears in order to become more advanced and later decided to make a robot minion but the minion somehow ended up in the past, and it turns out the older WX-78 built himself.DON'T DIE AS WX-78 OR YOU WILL CREATE A PARADOX!
  12. Who created WX-78?

    The truth is...
  13. Are the tentacles a Futurama quote?

    If anyone else interested in weird nature stuff I recommend to check the bio section from watch true facts on youtube by zefrank1. You will never see some animals the same way again!
  14. Are the tentacles a Futurama quote?

    Even my Bender character thinks the tentacles are Yivo.
  15. I'm also for Krampus! He should have his own theme soundtrack too.
  16. Creating your own character

    So that's how you make a character say a random thing every time!
  17. Don't Starve SuperMod - Mod Abandoned

    I think it would be cool to bring Polar Butters in a coldness related update.I'm thinking about a winter banshee that has a cold aura, freezes you when close. A cool indirect way to inflict damage!
  18. Don't Starve SuperMod - Mod Abandoned

    Hey, I know what the mushroom tea could do!A knock out effect would surprise the player. It will be another way to skip days.It would increase/decrease hunger, sanity and health by a random number between a positive one and a negative one.
  19. Don't Starve SuperMod - Mod Abandoned

    I enjoyed it while it lasted.
  20. Don't Starve SuperMod - Mod Abandoned

    What? Satisfied? You should continue being picky!
  21. Don't Starve SuperMod - Mod Abandoned

    This is fun to watch!
  22. I'm working on additional perks for my Bender character and I want to make him function like a crockpot.When you click on him he should open the four slots to put your food in.I want him to still make sound when cooking and glow, just like the crockpot.I guess when it's ready you have to click on him to harvest your prepared food.So far I added this under local fn = function(inst): inst:AddComponent("stewer") inst.components.stewer.onstartcooking = startcookfn inst.components.stewer.oncontinuecooking = continuecookfn inst.components.stewer.oncontinuedone = continuedonefn inst.components.stewer.ondonecooking = donecookfn inst.components.stewer.onharvest = harvestfn inst:AddComponent("container") inst.components.container.itemtestfn = itemtest inst.components.container:SetNumSlots(4) inst.components.container.widgetslotpos = slotpos inst.components.container.widgetanimbank = "ui_cookpot_1x4" inst.components.container.widgetanimbuild = "ui_cookpot_1x4" inst.components.container.widgetpos = Vector3(200,0,0) inst.components.container.widgetbuttoninfo = widgetbuttoninfo inst.components.container.acceptsstacks = false inst.components.container.onopenfn = onopen inst.components.container.onclosefn = onclose inst:AddComponent("lootdropper") inst:AddComponent("workable")The rest of the things still needed are tricky for me. Can someone show me what I still have to add in the prefab?
  23. The container opens with the console command but pressing cook makes the game crash. It says : components/stewer.lua:75: attempt to perform arithmetic on local 'cooktime'(a nil value)A special slot like module was the first thing I had in mind but it was to hard for me (if it's doable) but looking in the crockpot related files made me think I can make the player openable.Can the module idea work? I have no idea how that could be done.
  24. I fixed the crash but but now there's a new problem.I can't open the slots by clicking on my character!I made him inspectable, even showing his status but I can't click on him.I guess characters aren't meant to be clickable, but is there a solution to this?
  25. How do I declare those functions?