BAM! :V This shouldn't even be an option regardless if it's a Beta. "It's a Beta" isn't an excuse in this sense. That implies it doesn't need to be fixed, or should stay in the game.The game should be played as if it was already out, that way it's easier to point out the issues and problems as if it was already out. Saying "It's a Beta and I'm going to use this trick to my advantage!" means it should more than likely be something that needs to be worked on. Telling someone to do something that wouldn't be in the final release is like... Buying stock in Enron back then with the knowledge of what was going to happen to it. (If you don't know what Enron is, Google it) Even though the rabbits are smarter, they're still pretty dang dumb enough to still fall for the "Trap on their hole" trick.Exploring shouldn't be because you're bored. It should be an option you want to do, not an option you're left with. Creating a comfort zone I can agree with, but leaving your mark? That's like writing a book and saying "I wrote this to leave my mark" then you toss it into the fireplace. (Since you lose everything once you die) Fighting shouldn't be for the challenge, it should be for survival. It's meant to be a last resort, not the Marines. Harvesting is actually much more efficient than hunting rabbits since it yields products that can be more filling. I don't know about relaxing (which it shouldn't be; being a survival game and all), but it is a little cheap, though that depends on how well you can farm Spiders. (Which is very easy using traps) You know... I have yet to fight a Walrus. lol But I'm sure getting the Tom once means you don't even need to bother with the Walruses anymore. Teeth become abundant when Frost Hounds attack since they drop like, 10 teeth every time. (That's an exaggeration) They're meant to be a challenge though, not a Toothtrap assembly line. "Pigs and reason". You know... I sometimes wonder how they even managed to build their houses. lol The game is supposed to have that lonely feeling, and something that makes you feel not so alone tends to stray away from that. Not saying pigs shouldn't be in the game, but pigs probably shouldn't be in the game. Yeah. Hounds are pretty dang easy to take care of. Though it's when they attack at night or during dusk nearing night is when they're a problem. It forces you to run around with a torch and if you're not careful in the woods then end up walking towards a bunch of spiders, they might become another issue altogether.Which all this is a good challenge. Actually, there's a lot one can do to change that. Like, a WHOLE lot to change that, but yeah. I'm working with what I'm given here.The mobile crockpot idea was meant to fit with the rest of the ideas I said, not as a stand-alone to add in the game. And Dragon Pies are better when combined with farming since they're so cheap. Again, the idea of the chest wasn't meant to be a stand-alone. It was used with the other ideas. Re-read that whole thing from the beginning, then respond to that part. It all goes together to replace things in the game. And it's only a thought really. That whole part is just brainstorming and I really wouldn't push it or anything. It was meant to keep you from hording since you can't walk around with a held backpack. Well... Seeing as how I've only played probably... 10 times (from waking up to death and not counting the times I started up just to test something real quick), I'd still say I'm a pretty new player. I don't play this game that often, but I've learned quite a few easy tricks and such from the times I have. With that said, yes, I do think it's too much. Whether I'm new or not is irrelevant though, since it's late game that will keep players playing anyways and that first experience shouldn't be too easy, nor should it be too hard. It should fit just right. By the logic you just used, we could just have the HP and Damage of all creatures 1 so it's easy for the player. And saying "don't use a structure you think is overpowered" is just silly. It's there, so I'm going to use it for my survival. As will everyone that plays this game. The only reasons someone wouldn't use it is if they didn't know about it, or felt like being counter-productive in their survival. It's like there being two paths, Path A leads to the end, and Path B leads to the same end, but is much longer. Now, if let's say, the objects were locked or unaccessible (Path A didn't exist), then it would make sense to not use that path since it's not an option. The rules of the game are "Survive", not "You can't use these bricks to make a house. You can only chunk them at monsters". (There are no bricks, it's a metaphor) All in all, we're playing a game that's fun. Very fun, but for only at first, then it starts being way too easy. It should be a constant challenge, like the fun a person has doing different Crosswords, Sudoku puzzles, or when playing a friend at a VS game. It's the player Vs the wild. And you want the wild to be like your friend who gives you a good challenge. You win some, you lose some. But if you're always winning, then it's not as fun.