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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by eLe

  1. BiggerContainers

    Finally updated (it was the tint code that was outdated -_-). Sorry for the huge wait. :C Edit: Added to the Steam Workshop.
  2. Caves Bag

    It is ...interesting that you did this, but you should, at the very least, give credit to tehMugwump for the "inspiration". Also, you should probably change the modinfo.lua to link to here instead of here. ;U
  3. Hey, it's fine. :3 I made this because it's useful (and to see if I could :U). I'll have to upload the alt atlas tomorrow, as it's too late to thing right now. -_- Edit: Uggg also gonna rework the OP to work with the new forum coding. Edit2: Updated the OP, separated out the versions, and added the old pighouse as an alternate atlas in the custom version.
  4. Updated to [mod], but I wasn't able to add everything since custom icons are still not enabled. :C (it may be possible to have a 1024x1024 minimap_atlas.png, but sorting out the xml for that was just not working.) I do, however, have the start of a custom map atlas, so that's something to look forward to. :U Thank you @nailertn and @John2022 for keeping this up to date while I was away. UuU @cattafett a. Added, but I need more room in minimap_atlas.png to make custom icons (which is why the mushrooms and walls share icons). b. I think the way things are rendered on the minimap, is that whatever is added last shows up on top. I'll try messing with the code to see if I can get the walls redered lower though. :U c. Not without replacing the vanilla icon, which I am trying to avoid. (though I'll upload a custom minimap_atlas.png with the old house). d. Added (but again sharing an icon). e. I added a couple of things (heat stone/boomerrang). When more room is available, I am planning on doing a generic hat/shirt/weapon type outlined in red. Sorry for not updating sooner; I've had some things come up for a bit there. UnU I'll also not be adding this to the steam workshop until custom icons are supported on the minimap, to avoid overwriting vanilla files.
  5. CJBMods Cheats

    Bit of a bug: Going into caves kicks me back to the title screen and "erases" all saves that use the same character (remaking the save with the same character will put everything back the way it was, as far as I can tell). I've tried this twice with the mod enabled which did the above, and once with the mod disabled, which worked correctly.
  6. Version 2.0


    Adds a variety of icons to the minimap, with possibly more to come. Updated to v2.0 [Mod]. Original pighouse icon is included in the custom version as an alternate atlas. Still using the experimental minimap_atlas replacement, which adds new custom icons. USE WITH CAUTION AS THIS REPLACES VANILLA FILES! There are two versions of this mod; one which uses vanilla icons, and one which adds custom icons to minimap_atlas.png. Using the standard Version Using the Atlas Replacement Commenting Out Lines List of what represents what (subject to change): Changelog:
  7. Version 2.0


    Increases Krampus Sack to 3x6 (18 slots), Pigpack to 3x5 (15 slots), all other containers to 3x4 (12 slots). Expanded container size request from here. Finally [:C] updated to Mod. Now on the Steam Workshop. Changelog:
  8. What do you mean "get them in game"? Did you put the mod folder in "[...]\dont_starve\mods\"? If so, you need to enable the mod in the "Mod" menu on the main screen right after you load up Don't Starve.
  9. Standalone version goes in (default) "C:\Program Files (x86)\dont_starve\mods\"; Steam version goes in (default) "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods"; Chrome version does not support modding.Just unzip the [ModName] folder to the "[...]\mods" folder and run the game. UuU
  10. Will there be (is there?) a way to add icons to the minimap without overwriting minimap_atlas?
  11. Ok, that fixed it. Now to update and sleep. :U
  12. Ok, that works for tinting everything; how would I go about making it a variable?Such as: container.widgetbgimagetint.r,container.widgetbgimagetint.g,container.widgetbgimagetint.b, container.widgetbgimagetint.a
  13. Any idea why doesn't work for the powers update?
  14. I think silly achievements are fine, like the WoW squirrel one mentioned above (I aggree, that one was fun ). Or perhaps matching the 'chieves to the unlocks (ie, surviving X days unlocks X character, and gives you the "you unlocked X character 'chieve").
  15. Actually, you can can use notepad++ with the lua checker plugin (haven't tested it yet; I'll make an edit in a sec post test though UuU).You can also try lua-checker or LuaEdit to check if the syntax is correct. UuUEdit: Ok the notepad++ syntax checker seems to work. :U
  16. Oh mannn it works! Now to try cleaning up the code, an' releasing it, all before I have to leave for work. :U
  17. Something like that, yeah thanks. Gonna test that right now. UuU Edit: Alright, that works for colouring every inv slot. How would I go about doing something like this: Here's the code: http://pastebin.com/mPqmD9yu
  18. How would I change the container slot background tint in modmain.lua (or alternately, how would I make an addon widget.lua to containwidget.lua?).
  19. [WiP] Don't Starve SuperMod!

    Ok so they're jackalopes. Still adorable.
  20. [WiP] Don't Starve SuperMod!

    Counterpoint: bunnies.
  21. Don't Starve SuperMod - Mod Abandoned

    So like a bear cave?
  22. Don't Starve SuperMod - Mod Abandoned

    Alright, so once again a million pages happened while I was asleep. :U Not sure if it was gone over, but we're using ModLib right (with line blah blah link)?Also, it looks like there are a lot of versions, so maybe we should switch to something like github? (I have never used github)Edit: I can try some art editing if anyone needs it; just link me to the pics. UuU
  23. Don't Starve SuperMod - Mod Abandoned

    I have no idea...I'll play around with it a bit later to see if the running thing can be fixed.
  24. Don't Starve SuperMod - Mod Abandoned

    What needs fixing?
  25. Don't Starve SuperMod - Mod Abandoned

    Well I just tend to think in code... UuU