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File Comments posted by Heavenfall
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Thank you! There is no such list.
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All those are intentional downsides. They are what gives the summons character. Make them more than just fighting machines. Why do you want to remove them?
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It should equip the spear for you, then run over and give it to the skeleton. I checked that it works in the latest version. Probably a mod compatability issue.
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Specs are the same. Which weapon are you giving it? Some weapons are limited, such as nightmare sword because the skeleton doesn't have sanity to use it.
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It should, but it might look odd.
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Your daytime is exactly the same. Dawn has a sanity penalty because dusk does.
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Most likely yes, but maybe no. If those mods have new items, they won't get RPG effects from this mod.
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Probably not working at the same time as some other mod you have enabled.
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@juic thanks for the heads up
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Yes
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You have to code that yourself.
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Try googling how to extract a rar file.
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This version works with that.
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I'm using RPG hud bare bones, no issues here.
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There's a newer version out, not sure what it's called but try updating.
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I'm thinking about having a koalefant pet follow you around as sanity booster. Not sure yet, though.
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Are you running the latest version of the game without the DLC?
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I think the same version should work. If it doesn't, then no.
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No, too much work for a very niche request. Sorry.
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How do you mean "switchable"?
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@Tomygunn Oops, uploaded new! Thanks.
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Mabel Pines uses a custom way to determine how the character looks, where the name of the character prefab is not identical to the texture build (like other characters).
If you want to edit the clone to work with Mapel Pines you can do so on line 133-134 in summonclone.lua by inserting after those lines the following code
if summonclonebuild.prefab == "mabel" then anim:SetBuild("mabel_bal") end
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It should work with custom characters, which one is not showing right?
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That is how it is.
Unlock all released characters
in Game Modifications
13345 13Posted
What with? It's still functional.