ryishu

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About ryishu

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Don't Starve
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  1. Poor over 50s missing out on such a good game. Results seem normal to me, most gamers are ages 21-35 anyway since these people have lived through games evolving plus pc generally has a older audience due to needing some technical knowledge on how to make things work.
  2. If I was rude I apologise but I can assure you it was not intentional.More sandbox choices is a option but I think world gen doesn't help too much in making it easier, perhaps some stat modifiers would work but I get the feeling the different characters are meant to be a way of dealing with this.Hopefully you will get your wish but even if you don't I imagine there will be people interested in making mods for this kind of thing so either way it is likely there will be more free choice in sandbox options though.
  3. Didn't see the chessboard thing was too busy looking at so much new stuff in hotbars etc :DThe pig king confuses me though, perhaps he is the king and maxwell is the queen.... oh what a funny sight that would be though it would explain the piggies little night time horrors. xP
  4. Bishop and castle (or rook as others call it O_O) pieces, wonder what the rest will look like especially if maxwell is the king I wonder who is the quick moving and deadly queen.We also have the knight piece as shown in the updates video.
  5. I really don't think the game should get easier, we already have easy modes using wolfgang and changing world generation options so why nerf the main content? :/ Dying time after time is a good thing since the longer the learning curve the more replayability you will get. I also struggle to survive, probably more so than you but I enjoy every death realising I should have had minions doing my work instead or traps.As others will say, combat is a last resort option when things won't stop chasing you and you can't find any beefalo / pigs or have been cornered. The pigmen will do all your fighting needs for you so you shouldn't worry about combat items really.I do hope they add more world gen options though so everyone can tune the difficulty a bit more though I do strongly disagree with making the 'normal' sandbox too easy since I want to die and starve and have to use interesting traps etc to stop this happening. :3Also may I suggest you make regular back ups of your save files or make sure to have effigy up all the time, it will basically be like disabling hardcore mode so dying won't be a issue since you can reload up from last time you backed up and learn from your mistakes, you still lose progress time but the penalty isnt as bad if this is what you are interested in. :)I may have missed bits of your post but why do you hunt spider nests so early? Surely using time trying to do that is the major thing stopping you from advancing since it takes a long time to get rid of nests without a forest surrounding, surely that kind of thing would be best left until you are prepared for winter?Good to know someone else is dying a lot though, I thought I was the only one. xD
  6. fire staff!!

    Willows new favourite toy.
  7. Love how they have taken consideration of the huge hounds thread, the hound nests will finnally add depth to them since they where the only 'normal' mobs that wasn't persistant. I really can't believe how much content is stuffed into these patches though, makes me really look forwards to seeing the games end result.Pigment in swamp become Swamppeople? I sure hope they act a little different to pigs. Really like the look of that floating gem thing too, wilson certainly needs more swag. :3Edit: Those obelisks look related to adventure mode, perhaps a puzzle to get a piece though I do hope we can add them to our bases making it look freakier than normal.
  8. Adventure Mode Progress

    I got to world 2, found a piece of next machine, found the machine, got bored of running around doing nothing but traveling so I tried to summon treeguard (I was willow) but couldn't seem to spawn him no matter how many trees I burnt so I went to kill spiders for fun, tried to find beefalo to no avail and then went into a swamp to find a tentacle to end my boring playthrough.I see people have made bases early, why? running away from everything works wonders and means you dont have to waste time not searching for parts for next world. Winter I don't imagine to be a problem since on my sandbox non stop winter i didnt die without making a base for ages, had no hat or anything and just kept myself warm with forest fires and torch.For me adventure mode is something I don't think I will do again, way too easy and boring to just survive doing nothing, feels more like a tedious find a seek game Hopefully in the future adventure will be more eventful, maxwells traps where a nice touch but not really a threat until darkness, maybe having the player need to get rid of traps to get a piece of machine would be nice and stuff like that.
  9. Faces... FACES!!!

    These are hillarious, i'm going to be keeping my eyes on this thread XDKinda reminds me of banjo kazooie :3 mmm nostalgia
  10. these ideas are simple but would add a lot to the game, currently as it is first thing i do is find pig king and make base near him, it would be nice to have more reasons to play differently each time.
  11. I'm far from being a skilled player, i've done this in my first adventure game ever and only had the game around 2 weeks now and not got past day 15 in sandbox yet :PBut adventure is meant for you to advance to the next level to unlock sandbox options so I don't see the point of building up until you need to for hounds or w.e Anyway there is a silly amount of carrots as I have said and still quite a few berry bushes scattered if you collected them with shovel, my 3 day to pass first level was a daunting trip of exploring every corner of the map to find the items with Willow and still walking in darkness, very boring yes but good way to get out of the starter level
  12. hound camps are a good idea but personally I would like the camp to not change how hounds currently behave but instead add another way to kill them or be killed by them. Would give the hounds a feeling of existance then too rather than feeling very dull.
  13. I kind of like taming things if it is a challenge and riding a beeflo or something else would be quite nice to travel around faster because I actually find most maps way too big and spread out which is a problem earlier on when you need to use science machines for inventing however a mount would probably be late game so therefore useless.
  14. First adventure world doesn't need berries, there is tons of carrots and only takes about 3 days game time to complete blind so what is the issue if there is not many bushes?I see no issue.