tehMugwump

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Everything posted by tehMugwump

  1. Version -xx

    20182 downloads

    Clothes are now Infinite Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen.
  2. Version .

    12604 downloads

    Foods no longer Rot! Oh Yeah. Fridge is now a storage container. Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen.
  3. @dontstarver.wiki, why do you have a separate download link when there's a nice big forum download button?
  4. Version 2.5

    4861 downloads

    Nightmare Update A Grande Chest only worthy of Maxwell! (and anyone else who wants it...) 80 Slot! v1.1 - recipe adjustment so's not to be so harsh. Tired of having 10-15 chests cluttering up your camp? Maxwell's Chest is for you! It even has a nice warm glow after dark. See screen shots for more coolness! Please install ModLib 1.5 for chest background to work. ModLib is a work-around until Klei gives us an easier way to replace certain files. It just loads like a regular mod, but just load it first. (Go Get >>) (if you're running RPG HUD (and why wouldn't you!), you won't need ModLib) Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen. NOTE: Compatible with RPG HUD and backpack and amulet mods NOTE 2: It is suggested that with these chest and other interface mods, to change your HUD size from 10 to 5 (Options > Settings). Everything will then fit as it should (to a point - extra small windows can't be helped). Discuss >>
  5. Version 1.5

    3902 downloads

    Description: These aren't free gifts, you've gotta work for them! A 24 slot backpack you can build from your cave spoils! Get Spelunking! 20 Broken Shells 20 Slurtle Slime 1 Snurtle Shell Armor ------------------------------------------------------------------------------- To install this mod: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen. Discuss >>
  6. Version -xx

    3100 downloads

    Use the Skeleton Rod to find skeletons, graves and dog bones! Nightmare updated Update, fixed recipe and moved to 'survival' tab. v1.4 Graves tracking, Gravestone tracking/mining and Chester EyeBone tracking added. Pro Tip: Dig the graves before you mine those Headstones! v1.3 Now also track Hound Bones! Mine-able Skeletons! Now you can mine dem bones! Description: This mod actually adds more playable content to the game! You gather supplies to make the Skeleton Rod (survival recipe tab). Then, you can go searching for skeletons. The Skeleton Rod works like the divining rod and makes a 'ping' noise that gets louder and redder the closer you get to a skeleton. THEN, take your pick and dig them bones. For MORE fun, start your worlds with max 'boons'! v1.1 added animation states Possible loot: * ash * wetgoop * beardhair * redgem * bluegem * walrus_tusk * goldnugget * krampus_sack (VERY small chance) * poop * walrushat (small chance) * spoiled_food ..maybe a chance of spawning a ghost? Set your skeleton creation ('boons') to lots so more show up on your map. To install this mod: put this file in a new folder under "..mods" called "Dem Bones", then open the "modsettings.lua" file in the mods folder and add the following: ModManager:AddMod("Dem Bones") When you run the game you should see a screen pop up that lists this mod as being loaded. Discuss >>
  7. Version .

    97816 downloads

    Stack all items to 99. Make non-stackable items stackable. Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen. Discuss >> This is my first attempt at a mod, if you encounter a bug or I missed an item please contact me via the Forums
  8. Version .

    2771 downloads

    Straw Hat with Dapperness added to all but Wilson (he has to EARN it!) NOTE: Completely delete this mod's Start Inventory directory first! Description: You know you get tired of recreating the standard items you've already created a hundred times every time you start a new game. -- give non-new characters standard starter inventory: -- Example inventory (varies): -- "axe" -- "pickaxe" -- "shovel" -- "spear" -- "torch" -- "Strawhat" with Dapperness! -- "backpack_blueprint" -- Wilson only get a backpack blueprint. He's the starting character after all. -- Everyone else get's builder.bonus_tech_level 1 that unlocks all beginning recipes. -- Wickerbottom gets builder.bonus_tech_level 2 -- Wes and Waxwell get builder.bonus_tech_level 3, which unlocks everything. Also, in the modmain.lua file you can give your peeps whatever you want to start (don't cheat too much, haha) Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen. -- When you run the game you should see a screen pop up that lists this mod as being loaded. -- enjoy! Discuss Here >>
  9. Version .

    1980 downloads

    Chester the Enlightened is now your night time companion! v1.1 should have the fire and combat (traps) issues fixed (let me know...) -- Description: -- Chester never sleeps, for that night time exploring! -- Chester lights the way at night with a spooky, flickering...ness. -- Chester takes no damage (though he may burn up, hehe). Since this is the virgin release, please let me know if you find any bugs or issues. To install this mod: Download this .zip file. Double-click to open. DRAG the enclosed mod directory into your dontstarve/mods directory. You'll now have a "mods" folder called "ChestertheEnlightened", then run the game and 'enable' the mod on the mod loading screen. -- enjoy! Discuss here:
  10. Version .

    2640 downloads

    OPcane Chops AND Mines and Digs and lights your way at night (now, that's OP)! Makes the Walking Cane a multi-tool. You worked for it. Now enjoy it! OPcane Increases walking speed. Hits like a spear! Chester keeps up! - more options planned.. Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen. Discuss >>
  11. Version .

    34971 downloads

    InfiniteTools by tehMugwump All Staffs! and Sewing Kit fix - Let me know of any problem...! NOTE: Delete your old InfiniteTools directory. What it does (check modmain for more detail): Install: Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory. Start game and enable mod on the mods screen. Talk: Discuss this mod here
  12. Version .

    174469 downloads

    Versions: Backpack Amulet Backpack and Amulet NOTE: This mod does not support the small texture option. NOTE 2: I've only updated the BackPack and Amulet mod. No point in doing anything less (IMO). BackPad mod and BackPack and Amulet mod available. DO NOT ENABLE MORE THAN ONE! These Mods add 1 or two slots in equip slot depending on the download. So, now armor and backpack have different slots to equip plus Amulet. A big thanks goes out to kiopho for the Amulet code! Installation: Double-click the downloaded mod. DRAG the enclosed directory into your dontstarve/mods directory and enable on the games Mod screen. Again, DO NOT RUN MORE THAN ONE VERSION AT A TIME! More info, link below : Discuss this Mod
  13. [MENTION=55]Ipsquiggle[/MENTION], didn't want to repeat post >>
  14. This really gives us nothing to go on. Have you read through this thread, especially the first post?
  15. Aren't the inventory images supposed to be in "images/inventoryimages/rhammo.xml"? This was stated, but I'm not sure if it can just be in inventoryimages if you've called out the path. Also, I had to have this in the actual prefab to get the image to show in the inventory bar (in my mod): inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/skeletonrod.xml"
  16. I got around my problem by giving up and using an alternate, existing texture in the hud.tex file for the extra backpack equip slot. :disturbed:One thing I've noticed about this last update is that 1.) there are far fewer folks even attempting mods and 2.) those of us that are left cannot figure a lot of this hud/map stuff out without the dev's help.I will say, however, that I absolutely love the new mod load screen/process.
  17. Steam let's Klei control when test builds are released and when to pull them, so we won't see it on any other platforms.
  18. I'm working through the same issue with the background image for backpacks when loaded (in the inventory equip bar):WARNING! Could not set texture: 'images/equip_slot_back.tex' from atlas 'data/images/hud.xml'This also involves hover text which isn't working either (in my case).The image loading has been drastically changed and has broken everything. Most things have been fixable, but this still alludes me...
  19. Yep, makes perfect sense. Thanks for the explanation.
  20. Many thanks [MENTION=55]Ipsquiggle[/MENTION]. Yeah, I know the one error is because I've just dropped a tehMug image in there for a place holder.Also, how do we now reference a .tex file that is inside selectscreen_portraits.tex? I've got a stack of portraits I use to reference individually, but I'm at a loss as to what to do now that they're all in this one file...I'll try this out tonight if I get the Character screen to load in Test Tools:Asset("IMAGE", "data/images/selectscreen_portraits.tex"),Asset("ATLAS", "data/images/selectscreen_portraits.xml"),
  21. This works completely, but the background chest image no longer loads, and I've got this problem in a few other mods.If these images have to be the 'power of 2' thing, it won't work because the various bags and such don't conform to those limited size choices.
  22. [MENTION=55]Ipsquiggle[/MENTION], several of my mods now error out with "not a valid Klei texture", even though they were fine before the preview. I've made several new backgrounds for several mods including Test Tools that now will not load. If you knew how much trouble I went through to get these all working the first time, you'd send me a cake. What needs to be done?
  23. And I just got everything working from the last update....
  24. Beautiful is one thing. Handsome is something else entirely!