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Klei Bug Tracker

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Posts posted by Equil

  1. From what I understand, the devs don't want you turteling...

    ...But everyone does anyway right? :DSeriously though, just the way building and teching works in this game, it kind of really encourages to player to settle down somewhere at some point in time. Turbo farms and research stations aren't exactly the most mobile things, yes you can knock them down with a hammer but you lose half the resources, which isn't exactly ideal. There's also walls, firepits, chests.. the list goes on.

  2. I think the other handy thing with chests is stack organising. I don't think you can use the ctrl+click on stacks of items on the ground to split them and such like that. It'd also get annoying trying to manage everything in piles, firehounds would be extra hazardous to your items as well.

  3. Anyone who says kiting hounds is easy has never lived to day 100 in the new update.

    Well Excuuuuse me. I didn't realise we were talking day 100+ hounds. I do believe according to the roadmap the devs are still sorting out the late/end game, so maybe we will see a 3rd craftable armor sometime in the near future.

  4. I just hit winter on my world, it's been going for about 2 ingame days, rabbits are still coming out of their holes, a bit too early to tell if bee production is halted/slowed. Farms however seem to have stopped working. Not sure about berry bushes, either.EDIT: Does winter increase the chances for treeguards to spawn? I just had almost 3 in a row of the biggest size, I only cut down about 1-2 trees as well.