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About MrGmview

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  1. My Beefalo did not attack him when not in heat, & did attack him when in heat. He killed 8 of them & it still took 17 hits with a Dark Sword to put him down. Neither Deerclops of the 2 (of 3 total in 1 winter) that came after me, aggo'd the treeguard even with what is I guess their AOE attack (Kevin on livestream?). I killed the first with 5 firedarts & 14-15 hits with Dark Sword. Sanity about 140. A friend did have his treeguard--we had discussed this strategy when the teaser came out, as we both use them vs. Killer bees, etc.--kill his Deerclops. There is at least one other thread up where the poster ate the eyeball and got another Deerclops.
  2. Sry for double post, have friends have had luck using bush hat to hide from Deerclops. Don't know if that is an option for you.
  3. Have had 3 Deerclops spawn in one winter, but not, I think, back to back. Also a friend & I had talked about using Treeguards long before the update as I use them vs. killer bees, tentacles, beefalo. I had two around my camp. Was never able to get either of the 2 Deerclops that actually came to me to aggro either Treeguard, even with the AOE Kevin said they had. One killed my surviving beefalo & all of the Treeguards attack my walls if they get close. So I took one to the swamp & lost patience with the other, it was a long winter, & killed him. My friend did get his Treeguard to kill his Deerclops, so....
  4. I also have not seen tallbirds through 5 adventure worlds, and 2 sandbox.
  5. And everyone playing from day 1 as a new player has a pocketful of firedarts and a panflute made with a mandrake by winter?
  6. All these fire answers don't address the issue of gathering silk from a day one game to have some of the silk intensive items for winter, but actually for routine game play. I also believe "hire pigs" should not be the only answer in a game that has offered amazing diversity. Have you tried multiple grass traps, or are those still working? I find that 2 rows of 3 between the nest & where you intend to run works to "thin the herd", so to speak. Been a bit busy with hounds, the four-legged hit sponges that have gone vegetarian.
  7. Just watched that. Was anticlimactic. From watching earlier hadn't expected them to be very hard once the hounds when down, & people have been killing hounds for ages. The Deerclops fight was interesting, but he seems quite a bit dumber than even a Treeguard, just really high hp. Maybe it will put to rest the "Deerclops unfairly OP" threads. Pan flute, master of all monsters.
  8. I thought that at one point Riptide said that a mandrake would be required for a pan flute. Is there any confirmation on that being the case after the update? Or is my sanity meter acting up again?
  9. Photo-bombing pigs. Pigs being stung in the arse by bees. The thought that somewhere a psychiatrist is going broke with this crew of characters running around on an island far from his office.
  10. Nope, game is hysterically funny. Of course, I collect & read horror fiction. After HPL's Mountains of Madness, Hope Hodgson's Boats of the Glenn Carig & most things my Richard Laymon, games look pretty mild. & Willow & Wendy are the vanilla twins of questionable sanity.
  11. I think farms are a matter of style, it depends on what you want & how you want to go about it. I never used them pre-"Long Live the Queen", not because that mattered, but it's hard to date things in a game. I had beefalo on one side, pigs the other, & bunny traps I could reach from my firepit. Cookies come from farms now, & I think it gives the developers a range of options so that everything in the game isn't automatically an animal or monster drop or bee poop. Maybe a rare plant like--but not actually--a mandrake would spice things up or more cookie-ish recipes.
  12. I've started quite a few worlds lately, and talk to quite a few new players. I was wondering if a simpler build on the Crock Pot might aid new players without damaging game difficulty. Plus, early on they are fun to play around with. With spoilage & insanity the 3 refined stone seems like it could be reduced or changed. 6 charcoal is kind of tutorialish in teaching burning & charcoal, & 6 sticks is a no-brainer; but quantities of stone often involve a trip to a new area of the map & push the Crock Pot to "later on". Also with research as it is now, an early science machine--requiring stone--seems appropriate, further pushing back the Crock Pot.People that build a dozen Crock Pots, always will regardless of the build. Just a thought, Martha Stewart would say that more players is: "A Good Thing".
  13. 145 kills, but I finally reached the almost Krampus point, made a save, & reset to it over & over. I've heard as few as 3, under 20 is common. Over 100 seems to be unusual. I rarely got Treeguards before Progress Update, so I don't seem to hit the low %'s.
  14. Three gem mines in my capital, & three gold in my 2nd city. Oops, 1st world, Beefalo to the east, Pig town w/King to west & swamp just beyond. Big forest between base & Pigtown. Was a mini-continent world in the time of circle islands connected by ever lengthening bridges. Only 2 Tallbirds widely separated, but that was before smallbirds. I seem to get the worlds where beefalo are (or were, pre-wormhole) prohibitively far from the Pigs & Swamp that I like for their entertainment value.
  15. The sanity combination that seems to be a bit unfortunate is the Night Armor & the Dark Sword together. & it's more to carry, so putting my eggs in the Dark Sword basket. What's dead doesn't often kill you. &--just a weirdism--why "Dark" Sword & "Night" Armor...Why not "Dark" all the way--including "Dark Light"--for a nice genre of equipment/items?