
MrGmview
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My Beefalo did not attack him when not in heat, & did attack him when in heat. He killed 8 of them & it still took 17 hits with a Dark Sword to put him down. Neither Deerclops of the 2 (of 3 total in 1 winter) that came after me, aggo'd the treeguard even with what is I guess their AOE attack (Kevin on livestream?). I killed the first with 5 firedarts & 14-15 hits with Dark Sword. Sanity about 140. A friend did have his treeguard--we had discussed this strategy when the teaser came out, as we both use them vs. Killer bees, etc.--kill his Deerclops. There is at least one other thread up where the poster ate the eyeball and got another Deerclops.
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Sry for double post, have friends have had luck using bush hat to hide from Deerclops. Don't know if that is an option for you.
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Have had 3 Deerclops spawn in one winter, but not, I think, back to back. Also a friend & I had talked about using Treeguards long before the update as I use them vs. killer bees, tentacles, beefalo. I had two around my camp. Was never able to get either of the 2 Deerclops that actually came to me to aggro either Treeguard, even with the AOE Kevin said they had. One killed my surviving beefalo & all of the Treeguards attack my walls if they get close. So I took one to the swamp & lost patience with the other, it was a long winter, & killed him. My friend did get his Treeguard to kill his Deerclops, so....
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A Winter's Tale Update Release Notes
MrGmview replied to Kevin's topic in [Don't Starve] General Discussion
I also have not seen tallbirds through 5 adventure worlds, and 2 sandbox. -
And everyone playing from day 1 as a new player has a pocketful of firedarts and a panflute made with a mandrake by winter?
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All these fire answers don't address the issue of gathering silk from a day one game to have some of the silk intensive items for winter, but actually for routine game play. I also believe "hire pigs" should not be the only answer in a game that has offered amazing diversity. Have you tried multiple grass traps, or are those still working? I find that 2 rows of 3 between the nest & where you intend to run works to "thin the herd", so to speak. Been a bit busy with hounds, the four-legged hit sponges that have gone vegetarian.
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Mac Tusk n son too easy?
MrGmview replied to Gangstamonkey214's topic in [Don't Starve] General Discussion
Just watched that. Was anticlimactic. From watching earlier hadn't expected them to be very hard once the hounds when down, & people have been killing hounds for ages. The Deerclops fight was interesting, but he seems quite a bit dumber than even a Treeguard, just really high hp. Maybe it will put to rest the "Deerclops unfairly OP" threads. Pan flute, master of all monsters. -
Little things that make the game great
MrGmview replied to Kittiko's topic in [Don't Starve] General Discussion
Photo-bombing pigs. Pigs being stung in the arse by bees. The thought that somewhere a psychiatrist is going broke with this crew of characters running around on an island far from his office. -
How scary is the game for you now?
MrGmview replied to LeafyMelissa's topic in [Don't Starve] General Discussion
Nope, game is hysterically funny. Of course, I collect & read horror fiction. After HPL's Mountains of Madness, Hope Hodgson's Boats of the Glenn Carig & most things my Richard Laymon, games look pretty mild. & Willow & Wendy are the vanilla twins of questionable sanity. -
I think farms are a matter of style, it depends on what you want & how you want to go about it. I never used them pre-"Long Live the Queen", not because that mattered, but it's hard to date things in a game. I had beefalo on one side, pigs the other, & bunny traps I could reach from my firepit. Cookies come from farms now, & I think it gives the developers a range of options so that everything in the game isn't automatically an animal or monster drop or bee poop. Maybe a rare plant like--but not actually--a mandrake would spice things up or more cookie-ish recipes.
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I've started quite a few worlds lately, and talk to quite a few new players. I was wondering if a simpler build on the Crock Pot might aid new players without damaging game difficulty. Plus, early on they are fun to play around with. With spoilage & insanity the 3 refined stone seems like it could be reduced or changed. 6 charcoal is kind of tutorialish in teaching burning & charcoal, & 6 sticks is a no-brainer; but quantities of stone often involve a trip to a new area of the map & push the Crock Pot to "later on". Also with research as it is now, an early science machine--requiring stone--seems appropriate, further pushing back the Crock Pot.People that build a dozen Crock Pots, always will regardless of the build. Just a thought, Martha Stewart would say that more players is: "A Good Thing".
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145 kills, but I finally reached the almost Krampus point, made a save, & reset to it over & over. I've heard as few as 3, under 20 is common. Over 100 seems to be unusual. I rarely got Treeguards before Progress Update, so I don't seem to hit the low %'s.
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Three gem mines in my capital, & three gold in my 2nd city. Oops, 1st world, Beefalo to the east, Pig town w/King to west & swamp just beyond. Big forest between base & Pigtown. Was a mini-continent world in the time of circle islands connected by ever lengthening bridges. Only 2 Tallbirds widely separated, but that was before smallbirds. I seem to get the worlds where beefalo are (or were, pre-wormhole) prohibitively far from the Pigs & Swamp that I like for their entertainment value.
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Dark Sword damage and amount of uses in here!
MrGmview replied to InSpace's topic in [Don't Starve] General Discussion
The sanity combination that seems to be a bit unfortunate is the Night Armor & the Dark Sword together. & it's more to carry, so putting my eggs in the Dark Sword basket. What's dead doesn't often kill you. &--just a weirdism--why "Dark" Sword & "Night" Armor...Why not "Dark" all the way--including "Dark Light"--for a nice genre of equipment/items?